Love Angels Notes
Edmond Honda
So after playing this game on Nutaku for a month or two, I noticed one glaring issue I didn't mention in the review. Character rank and acquisition.
So the green ones you start with are the common ranks... except they stop being common after you reach a certain level and you wind up having the blues replace them... the RARE blues. What's worse is that at another higher level you unlock modification. This takes the lower ranks and recycles their level up points to give to the higher ranks. Also recruit pulls are ONLY blue and higher ranks. This means you have a bunch of dud characters you will never touch or max out... that is unless you PURPOSEFULLY stay at a low level (which is easy to do since you can loose commander level points if you loose).
This heavily limits team building, as the lower ranks have good abilities but can't be utilized if the game just forces you to forget about them. Some greens have a second ability you can't unlock until they're at level 11, but you'll never get that far with them, so it's pointless. This game needs a HEAVY re-balance to where the green commons are, you know... COMMON. All too often, these kinds of games treat the lower ranks like shit, and that's because the devs PURPOSEFULLY handicap them (level/rank caps being the most common). Leave the lower ranks alone and allow them to reach their full potential like all the other ranks. Read Note
So the green ones you start with are the common ranks... except they stop being common after you reach a certain level and you wind up having the blues replace them... the RARE blues. What's worse is that at another higher level you unlock modification. This takes the lower ranks and recycles their level up points to give to the higher ranks. Also recruit pulls are ONLY blue and higher ranks. This means you have a bunch of dud characters you will never touch or max out... that is unless you PURPOSEFULLY stay at a low level (which is easy to do since you can loose commander level points if you loose).
This heavily limits team building, as the lower ranks have good abilities but can't be utilized if the game just forces you to forget about them. Some greens have a second ability you can't unlock until they're at level 11, but you'll never get that far with them, so it's pointless. This game needs a HEAVY re-balance to where the green commons are, you know... COMMON. All too often, these kinds of games treat the lower ranks like shit, and that's because the devs PURPOSEFULLY handicap them (level/rank caps being the most common). Leave the lower ranks alone and allow them to reach their full potential like all the other ranks. Read Note
Edmond Honda
My Current Team: All Red Syndicate (icluding commander). NOTE: This is the Nutaku version.
Read Note
Edmond Honda
So just to compare, here is the censored QooApp version and the uncensored Nutaku version side by side of "totally not Cammy from Street Fighter with robot legs"
Read Note