붕괴: 스타레일 | 글로벌버전

붕괴: 스타레일 | 글로벌버전

Honkai: Star Rail | Global

Lunala

4.0

See people complain about the gacha rate so I was just wondering: which one would you prefer 0.6% but pity at 90 with 50% chance to get what you want or 3%/6% but pity at 150/300? I play gacha game with 3%/6% chance before and I still see people struggle to get the characters they want because even though they manage to pull a 5 stars, it is not guarantee to be the one on the banner.

For the battle system, I don't know why they choose the break system similar to Exos Heroes. Exos themselves have to trim that system down because it was a pain to deal with, why did hyv think it was a good idea to adopt it?

The open world doesn't add much to the gameplay, only there for fun, would be a pain if I wanted to play it during work. The story so far is decent, better than most stories in GI. The jokes are either you like it or you don't, it is subjective so no comment on this.

TLDR: The gacha system is not as bad as other make it out to be. The rate is low, yes. But it is not the worst if you ever play old gacha turn base game before. Low rate but only need one copy is better than high rate but you need multiple copy in order to get through a story. And please don't compare this game to Project Sekai or Idol games, they are not the same genre

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엔비

4.8

재밌고 스토리 진행맛이 있음 캐뽑는건 원신이랑 비슷한 확률인것같은데 확인 안해봄 단점은 다음 스토리 하려면 중간중간 렙업 필수고 아직 스토리 많이 안나와서 지금 나온데 까지 스토리 밀면 짤짤이 임무해야함 근데 겁나 왔다갔다 거려야함

공윤재

5.0

너무 재밌어요 스토리와 캐릭터 개성이 넘쳐요 정말 게임이 재밌게 느껴졌어요

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