5.0
Combat is based off of LoR system, but out of combat necessary optimization is lower and in-combat choices more streamlined, overall making the game more approachable - a lot of strategy will still be needed into harder stages though, with a ton of depth for those loving to optimize.
Although many parts of the game follow a fairly standard modern gatcha setup, you can actually completely ignore it for main story progression and play it like a traditional game, and overall it is significantly friendlier than most all other ones to players.
The gatcha system is basically completely optional for main story progression, as you get a base version (identity) of all characters and a base ultimate equipment (Ego) that are actually well-balanced with some strong highlights, easily capable of clearing all content so far. Thse base identities are also limit breaked for free as you progress in story.
You can also basically ignore the stamina system too. It's again optional for main story progression, especially using base identities, so you can just play whenever you want in that case. Sticking to using mostly base identities/the same identities means very little resources are needed, with what is incidentally tossed your way as you play being enough.
The leveling/limit break system for building additional characters using a stamina/daily dungeon system for materials, but XP cards and an excess of bankable stamina mean it's mostly a non-issue. You get more stamina than you need, and the farming stages (will soon next patch/already) cost E-boxes which you convert stamina to and can bank forever - you can just log in average 1-2 times per day, dump stamina into E boxes, and play when you have time; then dump resources to max out an identity you decide to build.
Gatcha just gives different versions (identities) that optionally replace the base identity and some different ego equipment for variety of gameplay (they are sidegrades, no *strict* upgrades for the most part) and some additional side story snippets. Characters and enemies have defined strengths and weaknesses you must account for anyways so you can't just sweep with one fixed team and definitely not one character.
On the gatcha itself, you get a fair bit of rolls and a newbie banner with some guarantees right off the bat. Identity rates and pull costs with the cheapest bundles are okay compared to most. Egos can come from gatcha, but rates are extremely low, so most come from a battle pass; free one gives half of the set, and afaik a fair half too in strength. Once an identity or ego is pulled, that's it, no more dupes necessary - that insteads fits into the pity system with shards. A fair number of shards are also farmable through a weekly dungeon. Although gaining shards either way is slow, it lets you select any gatcha character/ego you want in the end, including all newly released characters. These shards can also be converted to thread, the limit break material, but is not necessary for that either.
리뷰 더 보기 더보기
림버스컴퍼니원챔장인
5.0이상을 뭐라고 생각하시오? 림버스 컴퍼니가 곧 이상이며, 이상만큼 이상적인 캐릭터가 없소. 리뷰는 이상이오.
ㅋ.
5.0내게 있어서 림버스-컴퍼니는 이상 그 자체요. 이 이상 나를 매료시키는 게임은 듣도보도 못하였소. 이상을 추구하시오? 혹, 그대가 이상을 추구하는 사람이라면, 살아생전 림버스-컴퍼니를 하는게 당연지사 아니겠소. 모두의 이상을 충족시켜줄 이상적인 게임이라고 해도 과언이 아닐 정도로 이상적인 게임이기에. 이상 그 자체의 요소들로 퍽 이상스럽게 나를 매료시켰소. 무엇 하나 이상적이지 아니한게 없기에 그것마저 이상적이오. 이상이 무엇이라 생각하냐고 묻는다면, 당연히 림버스-컴퍼니 아니겠소? 이만 여기서 말을 줄이겠소. 이상이오.