Fullmetal Alchemist Mobile | Japanese

Fullmetal Alchemist Mobile | Japanese

Fullmetal Alchemist Mobile | Japanese

Hexire Kresnik


Its a battle tactics game (think Final Fantasy Tactic or Ogre Tactics). Gather your favorite Fullmetal Alchemist Brotherhood characters (mine are the Homunculus) and fight it out.

There are no side or rear advantages or elevation advantages however and zero real customization. All unites come with set skills and stats.

Looks nice. Plays simply.
Characters looks like their anime versions, but the 3d modeling makes them look just a bit off.

Story follows the anime, so its not getting any points for copying.

Load times vary from too long to none at all.

I see one huge issue, you need duplicates to fully unlock your characters; and its not a 1 for 1. Everything about how the gochta and unites work in this game are excatly like Tales of Crestoria, and thats not a good thing. Sub items also need duplicates to level up and make your characters stronger. With PvP will lead to whaling at a horrible level.
Tales of Crestoria only lasted a year, I fear this will happen to this game as well.

What will happen is fan favorites will have a ton of variants, where characters with less screen time and less liked will be lucky to see one. Looking at your Sloth.

As a gotcha it comits one of the largest gotcha sins. When you pull they want you to dial on an old rotary phone and spin it 3 times, as far as i can see the number you dial in has no effect on who you get and it just wastes time.

This game does the BP rewards and they have a SSR character you cant get any other way unless you spend real money. Talk about scummy.

Not much of a mercy system for multipulls as of yet and will have to be something they address at some point.

One huge issue is the game dains your phone battery quickly, so isnt much for trips into work or car rides.

Play and enjoy but DO NOT spend money on this game.

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