백야극광 | 글로벌버전

백야극광 | 글로벌버전

Alchemy Stars | Global

Nato Reyes

4.0

-Worth trying?
Short answer: To be simple, it's a bird's eye view perspective of 3d anime chibi on a swipe tile match up game that has turn based combat mechanics added along with turn countdown and a feeling of a random tile generator. It only has auto for farming. I think all units have a base live 2d art and higher rarity has an additional one live2d art after max limit breaking them.
A player can possibly reach chapter 10 (where I'm currently at) with just the free starter units. If you like the description then you should try it.

Long answer:
-First: The Gacha, is it good?
For me, I think I'm kinda unlucky. But I think I only have bad rng since the rate is kinda similar to Arknights. If you don't know what it is then we need to pull for 50 to start the pity.

The rate of getting a 6* will keep increasing until you are guaranteed to get one random 6*. Which is probably 80 pulls. If we fail to obtain the main rate up unit then we'll need to get 2 random 6* before we are guaranteed to get the rate up.

There are 2 banners, which is: new rate up and regular rotating banner. Those 2 banner have separate pity count.

There's also 1 unit per color that are suppose to be very strong that can be obtainable for free after doing their specific quest which will take awhile to finish.

-Second: Is it grindy?
I don't main the game but like I said, there's only auto for farming which can take awhile, you can only unlock auto after 3 starring a stage. And I'm not sure if it's possible to lose due to the random tile generator. So far I haven't lost an auto yet.

-Third: The gameplay.
In addition to what I stated in short answer, we deploy a squad of 5 units and the first unit you put will be the leader that will show as the squad anime chibi, you can switch leader up to 3 times. Each one has a basic attack (They will of course only attack when in range), active skill, chain combo (It will activate if you match up the said amount of tiles) and equipment. Don't worry, the equipment is fixed. We just need to level it up.

You match the tile color and if you match up to 15 in 1 go then you'll activate this Aurora mode where you can do an extra turn immediately, I don't think we can do it twice in a row though.

It has the typical unit color strength and weakness like yellow is strong against blue. Blue is weak against yellow. That kind of thing.
In addition, only those units with the same tile color you match up will attack and do chain combos. This is why we have leader switching. Because no matter what color you match up, the leader will always attack and do chain combos. The active skill can always be used after cooldown.

Also the tiles that the game generate feels random which can make your playthroughs easier or harder.


For now I guess the only thing that might be bad for me is the "Breakthrough". It's a way to improve a unit's stat and skill. You'd need dupes for higher rarities. Some Breakthrough is kinda good, just by making an active skill to be able to use on the first round makes stages feel easier and making some units need those Breakthrough.

And again, the tile generation might make you lose on some stages. It also might not be possible to redo what you did on a stage because of it. And there's no skip on grinding. There's auto but I'm not sure if it will always let you win.

리뷰 더 보기 더보기

epsilon

4.6

갓겜 중국어 지원안해서 짱개들한테 테러받는중

정해동

4.8

욕심만 없으면 중소과금으로도 얻을거 다얻고 할수있음

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