御城プロジェクト:RE~CASTLE DEFENSE~

御城プロジェクト:RE~CASTLE DEFENSE~

Oshiro Project: RE ~CASTLE DEFENSE~

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2.6

(Updated with new review feature)
TL;DR: It's a tower defense game with a steep learning curve and a harsh difficulty in early game. It will get easier somewhere when you hit a spike. Like Aigis, it's fun later once you figure out a combination that works for your own team.

Difficulty according to progress:
Early game - Extreme cliff climbing (unless you already know all the basics).
Mid game - It's still a bumpy ride
Late game - A relaxing stroll
End game - It's just you and your castles.

Time Consumption:
Mobile Game Tier, manageable within 30 mins or less

Pros:
1. It's a long-lasting game (quite durable).
2. It's castle-girls, one of the oddest combos, if you haven't experienced that, you can try.

Cons:
1. It's quite demoraling to get defeated repeatedly.
2. Barely finding any more once you get the basics, but yes, it does get boring soon if you are expecting more variations and unique combinations...so slightly worse than Aigis.

Detailed review:
As a TD fan, I never suffer repeated defeats as fast as this one. This one gives me crushing defeats time after time. It's not as punishing as other games for this one, guess the developer did setup a cushion for newbies to fall when they fail.

The graphics and sound are definitely not a top quality, hence I do have to be harsh on those aspects.

Unlike the other TDs I had, the upgrades during stages will recover HP, so time the upgrades to get a good second wind. There is also certain priority in upgrading the units for each stage. So be prepare for the onslaught. It seems easy at first, the variation may swoop in and give you a hard time. If you are not playing blind...well, you can walk all over them easily.

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Goza

3.0

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