소닉 AT 도쿄 2020 올림픽 | 글로벌버전

소닉 AT 도쿄 2020 올림픽 | 글로벌버전

SONIC AT THE OLYMPIC GAMES - TOKYO 2020 | Global

Rabbin8ter

3.2

This game has a crummy method of monetization. It pretty much hides a lot of this scumminess behind an paywall, and the moment you pony up, you slowly get introduced to more crummier methods of the game trying to reach into your wallet.

First, the initial paywall after the prologue, where you have no choice forward beyond paying real money for access to the rest of the game, either by buying full access or buying access area by area. Second, two shop tabs are greyed out with ??? names until you buy something, revealed to be TP Boosters and BGM. TP Boosters permanently increase how much TP you gain per stage (basically in-game currency) and BGM unlocks songs from past Sonic games to use in stages. Third, you'll later run into TP gates where you need a LOT of TP in order to progress beyond this point, further incentivising purchasing the boosters to skip grinding for TP. Fourth, if you want to play as characters besides Sonic and want their SP Skills, you need to buy them with TP, again incentivising boosters, although you could just play as Sonic instead. Fifth, daily and challenge events spring up that require TP to play, with these contributing to a global score, being the closest to PVP you'll get with this game.

Aside from awful schemes to ring your wallet dry, the game is decent and at least worth the discounted $5 entry IF you like what you played in the prologue, as nothing else in the game requires real money to use as far as I know. The story is beyond basic, the visuals and gameplay are great, and the music is fantastic. Pretty much only buy it if you're THAT much of a Sonic fan or fan of multi-sport games to be able to look past the sleezy monetization.
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