It is a very frustrating game. Sure the illustrations are nice, but everything else makes the game not worth your time.
First of all is the horrible gacha system which gives you a random SSR on your 50th pull if you havent pulled an SSR 49 times. In almost every case, you will not get the banner featured SSR until the 150~200th pull but even this is not guranteed. Plus you will need to breakthrough that SSR to at least 4 star to make them somewhat useful (max is 7). Did you ever expect to see a new banner every week? It's true. Banners not just for units but also personal weapons, neolith etc. Next, the only existing gameplay is doing gacha, pushing a few buttons in order to watch your characters fight and the awkward puzzle minigame. Then there is the fact that the game is completely tailored for players to keep paying. This is because event rewards generally require for you to pull gacha. The more you pull, the more points you get for rewards etc. You can imagine the difference it makes as the difficulty of the game skyrockets. Anyway, it is hard to miss as every nook and cranny is filled with bundles and deals which you can spend on.
A shout out to new players. Do you like PVP vs other players that have been playing for several month and find it fun? Therefore, End game feels like an empty server. So in this case, Time does not balance the game experience. Only money does...
With all that said, it is worse that QooApp automatically binds your account to the game so you cannot make guest accounts.
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Dan
1.8It is a very frustrating game. Sure the illustrations are nice, but everything else makes the game not worth your time. First of all is the horrible gacha system which gives you a random SSR on your 50th pull if you havent pulled an SSR 49 times. In almost every case, you will not get the banner featured SSR until the 150~200th pull but even this is not guranteed. Plus you will need to breakthrough that SSR to at least 4 star to make them somewhat useful (max is 7). Did you ever expect to see a new banner every week? It's true. Banners not just for units but also personal weapons, neolith etc. Next, the only existing gameplay is doing gacha, pushing a few buttons in order to watch your characters fight and the awkward puzzle minigame. Then there is the fact that the game is completely tailored for players to keep paying. This is because event rewards generally require for you to pull gacha. The more you pull, the more points you get for rewards etc. You can imagine the difference it makes as the difficulty of the game skyrockets. Anyway, it is hard to miss as every nook and cranny is filled with bundles and deals which you can spend on. A shout out to new players. Do you like PVP vs other players that have been playing for several month and find it fun? Therefore, End game feels like an empty server. So in this case, Time does not balance the game experience. Only money does... With all that said, it is worse that QooApp automatically binds your account to the game so you cannot make guest accounts.