3.2
2. The music this game has is somewhat fitting for its game archetype. It does at times, provide a soothing feeling when you listen long enough. Of course, it does not mean you will not enjoy the game if you prefer other background music choices.
3. Gameplay is a challenge. On one hand, certain pieces only fit when viewed in a specific angle. On the other hand, there can be a lot swiping involved which may become annoying. To make up for that, there is diversity in the stages and the collections. Stages come in sections (like how you would assemble furniture from IKEA) but the pieces are all jumbled. Collections can range from the Americas to Asia and there still is more than just countries. There exists collections by time period too, a rather interesting concept that could spark an investigation once you've completed an entire set. Even more helpful is the fact that you will be treated to some background info on a finished individual model (except the space it gets presented in could be bigger). If you truly want a tougher challenge, try the limited in-game events. They will be tiring, but they consist of already existing models. There is also the feature of exponentially increasing your rewards with an ad.
4. NA
5. Now you might be thinking: If there is so much to look forward to, why do many find it bad? There are some reasons: this game used to have fewer collections. Newer collections were added on a weekly? basis. The game mainly required players to complete a collection before allowing to move on. One could not progress without some degree of completion. There were certain levels that demanded a fee with virtual currency (not just ad-watching). Another issue would be ad prevalence. Yes, ads are a tool to increase your gains but they began to appear even when not expected/needed. Additionally, future additions to the game seemed to have a heavier use of the virtual currency which puts a strain on a player's freely-obtained stash.
Now, I wrote this because I have played this game to see through a few updates. If you're a veteran to puzzles, this style of puzzle-solving might be an interesting choice. If you're new to a genre like this, consider playing just the general puzzles for fun. Enter the limited events should you want a time constraint to the experience. Should you find playing more troublesome than rewarding, quit.
Here's an idea: use a stylus to swipe.
Edit: Apparently, it is not necessary to complete every level (ie. the ones bought with virtual currency) in order to unlock the next stage.
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사슴디어
3.75조각을 하나하나 맞추는 퍼즐의 힐링! 건물도 구현을 정말 잘 했고, 생각 보다 복잡한 퍼즐은 없어서 머리 아픈 거 없이 잘하고 있음 '~' 퍼즐겜 중 유일하게 얘만 계속함ㅎ 근데 이벤트가 무척 어려워서 이벤트는 가급적 손 안 댐[無語]