鳴潮 | グローバル版 評価
5.0
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TH: รอจนกว่าเกมจะออกเพราะว่าจะไม่เปิดให้เล่นจนถึงวันที่ 23 พฤษภาคม โชคดีที่ฉันได้ลงทะเบียนล่วงหน้าไว้แล้วจึงได้ดูภายในเกม บางเกมก็เปิดให้เล่นในบางประเทศแล้ว ยังไม่ใช่สำหรับฉัน
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LAO: ລໍຖ້າຈົນກ່ວາເກມຈະອອກ, ເພາະວ່າມັນຈະບໍ່ເປີດຈົນກ່ວາ 23 ພຶດສະພາ, ໂຊກດີທີ່ຂ້ອຍໄດ້ລົງທະບຽນລ່ວງຫນ້າ, ດັ່ງນັ້ນເພື່ອເບິ່ງພາຍໃນເກມບາງເກມມີຢູ່ໃນບາງປະເທດ, ບໍ່ແມ່ນສໍາລັບຂ້ອຍເທື່ອ.
4.2
It's your typical open-world game, you can explore, fight monsters and all, except there's a feature where you can obtain monsters and turn you into them to help you in battle! And honestly i never get tired of fighting with the monsters because there's many cool movements.
The story was boring at the beginning lol, but then i admit it got better after a while.
Now the graphics is not really that great, even if i turn it to high in the settings, the characters look slightly blurry except when you zoom in. The sound is good, for when you're in battle and stuff.. But wow, the eng voicelines just sounded emotionless and goofy lmao, that's why i like the chinese instead.
I honestly don't recommend to play this game on a phone
. Other than that, the dev is generous and listen to the players well too. Anyway, all hail to the male rover... (still love the female rover tho)
5.0
![[開心]](/cdn/img/transparent.png)
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2.2
Quit after 2.1
🏻EDIT: Do the wuwa fans want me to make all the areas as 1 star rating or what? Never seen a worse fandom than the one this game has cultivated. Keep defending the game and never let it improve. I'll be moving on to better games in the meantime (many others will too at this rate). You guys can keep saying Devs listened to yourselves
4.8
-Absolute cinema cutscenes
-Very nice characters and combat animations, mechanisms (Imagine where we can block enimies' certain attacks, fighting feels like dancing more than usual fights, some bosses are freaking cool and they even wait for us to attack them or give greetings/bows before attack)
-Pretty good story in my opinion
-MC takes an important role and provide us an immersive view as if we're doing their businesses (unlike Genshin where MC is no more than a viewer, and is nerfed badly just to advertise characters)
-Infinite running stamina for exploration, hook, flight, running on walls, etc... make traveling much faster
-Nice graphics, maps, areas and side quests
-Very f2p friendly? bc the MC is fking strong in certain teams (This makes players want to play them more than just leave the MC in corner like Genshin players do and shows that the devs cares about players [i guess?])
-Character gameplays are almost identical to what they're advertised for
(quick example: Cartethyia and Childe | Just look at their gameplay and boss fights showcase on the internet and you'll see...)
-One thing that I don't like is the voicelines feel emotionless... idk ig its just my own opinion or not...
4.6
The gameplay itself can be pretty shit if you have a dogwater phone but that's really it, other than that the game is pretty cool. Like Genshin you can explore the vast areas in the wonderful world of Wuthering Waves, fight a cool amount of enemies, and a story that is silly sometimes. there's a feature where you can obtain monsters for a living and become them in battle for a short period time, it's an interesting concept and sometimes they could get pretty 𝓕𝓻𝓮𝓪𝓴𝔂
. The gacha is kinda insane right now because if you start the game by the time i'm writing this silly review, you can legit get 3 5 stars right now. very cool game i'm gonna glaze it so hard for a while
4.6
some just hate the game and says its a RIP off of Genshin
and some just blaming the gameplay and performance for a problem on their end, Yes people dont use Unreal Engine for a mobile game so offcourse you will have issues if you want to play on low-end devices.
Overall
Graphics: amazing
Music : They can make it better(knowing PGR)
Gameplay: Very Innovative
Story : It starts boring ,but the end for first story of the game? my godd. Amazing
Value: Dont know what this suppose to mean it a free game.
My rating: 4.6
3.6
çok heycenlandımmmçıktığında benimle oynamak isteyen var mı? ^-^
4.2
Alright, I will admit. First time playing this game (Played since it released) it was definately laggy, almost unplayable even. But I pushed through since I knew it was just released and no game would be released that would be perfection. As I continue to play, the lag gradually got better, it's still there, but barely.
I know some of you Genshin fans (I am one too) out there backlash and point fingers at this game because it's a copy of Genshin, but that's not true. Genshin is a open world game, and so is this. How could you say it's a copy when almost all open world game is basically the same?
There are down sides to this game such as bugs and lags and the developers continuously compensate us players. Yet some genshin fans points out this mistakes and laughs at it. It's honestly straight up bullcrap. It's a game that has just been released and it's already being laughed at due to bugs? Shall we go back to the day Genshin also just got released? Suck up your dick and stop it.
Anyways, back to the review. The gameplay is nice and it has unique ways of highlighting everyone's elements and fighting skills. I love how they gave everyone (even four stars) their own animiation burst. The animation is splendid and greatly done.
The exploration is also fun due to the mechanics. Such as running over walls, super jumping and the hook. The puzzles are also uniquely done and the way we can interact with the world is also cute. (Threw a exploding plant on a sheep.)
Though there are some slight improvements (if not, many) this game is already pretty fun and I cannot wait for future developments.
5.0
![[大哭]](/cdn/img/transparent.png)
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, I'm Inlove with this game.. The graphics is top tier, The storyline is going simple surely but we all know what kuro have on their sleeves
( PGR players knows) The character designs are cute assfakk and cool damn bro, I love every second of this.. Tho I REALLY WANNA PLAY Peacefully but my game just kept crashing because of the sudden lag of a certain place I really hope kuro would help me fix the lag
and my ping is 999 lmao![[鬼臉]](/cdn/img/transparent.png)
![[鬼臉]](/cdn/img/transparent.png)
![[鬼臉]](/cdn/img/transparent.png)
( and no, My phone is absolutely fine, I have alot of storage my ram is compatible even my device is compatible) tho I'm really hoping for an improvement since I know that this game was just released a day ago, Hopefully this goes well!!![[色色]](/cdn/img/transparent.png)
![[色色]](/cdn/img/transparent.png)
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, AUGHHH I love kuro games so much we say in unison!
, anyways I hope that the workers don't overwork themselves! They should get some time to rest aswell tho it's great for them to fix issues this quick I'm getting less and less laggy hopefully it runs smooth sooner in the nearby future! ![[哇噻]](/cdn/img/transparent.png)
10/10 for wuwa, I love aalto rn
Edit: Please fix the bugs and lags my game kept on crashing
![[大哭]](/cdn/img/transparent.png)
![[大哭]](/cdn/img/transparent.png)
![[大哭]](/cdn/img/transparent.png)
( I can still play tho )
4.2
4.8
PS: for the cultured men, it has better jiggle physics.
4.8
The graphics of this game has improved immensely since launch. It started a little blurry but overtime there were improvements, and a significant jump of quality in the 2.0 update with the introduction of Rinascita. One thing that is consistent in the game is the appealing and mature artstyle. The characters remind me of how artists like Yoneyama Mai, Yana Toboso, Rinotuna, and many more approach anime artstyle, a balanced proportion of style and realism, of aesthetic without leaning towards *ahem* Kamichama Karin with its child characters. The NPCs have a form of randomizer template that fits with individual regions they come from (different heads, clothes, and accessories to make things fresh.) There are NPCs that have distinct designs that had me scream for them to be playable like Yhan, Tianhu, Rosemary, Nyarla, Fulmine, Francesco Montelli, and Fenrico. (There's one gladiator but presently, he may have a chance so I'm waiting for confirmation).
The exploration environment is one of WuWa's best features as the designs fit well and adds to the general lore of the game, and there are secrets hidden in the world waiting to be explored by players. The splash arts are immaculate, and the marketing for this game skyrocketed in tactics since 2.4/Cartethyia's release.
The sound design and sound tracks are incredibly immersive and a welcomed spectacle in a game whose main concept is sounds! The 1.x's sound tracks are a hit or miss, but ever since 2.0 it seemed like they cloned PGR's composers and placed these clones to work on WuWa with all these bangers they've been delivering. My encounter with the musician echoes, Rinascita's NPCs, and fight with Lorelei was the door opening for me to pay more attention to OSTs than before.
The gameplay is fast-paced that requires some training for my part as someone who is blinded by attack buttons for most of my gaming belt. Once I got used to the mechanic, it became easier for me to notice boss details and this was the first game for me where paying attention to attack patterns and "muscle movement" of the monsters became a fun exercise. As a player who never pulled for Shorekeeper (presently the meta-support), the game is really not about what is meta and Kurogames has been doing well in keeping previous characters relevant. The argument of meta comes from attaining a number that leads to one-shotting a boss, which was never part of my definition of fun. The game's 4 stars are fun to mess around with and presently, I actively use Aalto, Youhu, Baizhi, Yuanwu, and Mortefi, and the slippery 5 stars like Lingyang and Calcharo, among the "weaker" side of units which is not a lot but I put this information here to emphasize my point that this is about how you play the game. Knowing the monsters called the Danjin Mains still exist somewhere in this world is a huge motivator to mess with obscured characters for me.
My issue with the characters in the game is the lack of new four stars, the latest one is Lumi who I recon came out in November 2024 along with Craymellya. There are so many opportunities to implement 4 stars in multiple occasions in the story in 2.0 yet currently there is no addition into the 4 star roster. Wuwa has been introducing new mechanics, and movesets are becoming complicated (personally it's a fun thing) but there are still no 4 star variants that may solidify the mechanics as 5 star alternatives (in some manner like Sanhua). This has been a repeated argument but I'd like to point out the long list of new female characters compared to male characters (the latest male is 5 months ago, and the new one is Qiuyuan currently being drip marketed) which feels like the husbando-lover side of the fandom is ignored. 1.0 has sold me in its story because of the "both-gender perspective" story direction. Waifu-lovers get their share of fawning from female characters, and husbando-lovers get their fair share of fawning from male characters. Obviously, Kuro considers waifu-lovers as their main audience but they were not as blatant in ignoring husbando-lovers. There is always the "Rule of Cool" law in making characters that making a character likable and suave is an effective way of ramping excitement, so hopefully they will consider this form of writing.
Another of my gripes is the inability to reexplore past sonoro spheres like Jiyan's, Encore's Wooly Kingdom, or from the Master of Changli. Hopefully, there will be a feature to reexplore past sonoros.
Additionally, I understand that characters are made with a certain appeal in mind, I do not have reservations in their female character designs because at the end of the day, these are appealing designs. I'd hope for Kuro to not be reserved in designing male characters. The closest risqué they ever trudged in WuWa is Brant and his chest, Scar and his 1.0 onigiri, and Yuanwu and his injured state- if you count Avidius' Dorian Peplos, it's still tame. I hope Kuro would push more with male risqué designs just like how they approached Camu and Roland's design (Roland's is tame but Camu's was the closest to the definition). I am not asking for an Usagi Warrior from Juuni Taisen level of risqué (if you're willing to go that far, I won't mind
) but I'd like for an equally risqué design as the female counterparts.Kuro's story writing and telling has improved a lot and I am extremely glad that they have improved 1.0 in certain parts for an improved new player experience. It's been a great ride since the region update, and I hope they will keep up the momentum. I love how they treated their antagonists and Rover becoming her/his own person instead of serving as a self-insert, she is an active participant of the events and we witness the consequences of her choices whether it's a change in the exploration or via MSQ.
I do find an issue with how Wuwa handles the character involvement on screen. Recent MSQs feel a lot like companion events where certain characters that SHOULD BE involved in the story never got a proper chance to develop on-screen. To be precise, Kuro has difficulty in intertwining character arcs within a patch, i.e. Cantarella's arc in Cartethyia's MSQ, and Iuno and Avidius in Augusta's MSQ. They have set a foreshadow for each of the supporting characters yet these arcs lack a transitional connection. You may infer about Cantarella's significance to Cartethyia but there is no bridge or "reminder" of her arc because she's been set into the sidelines. Cantarella has her own companion quest yet that is a separate story and the trait that is important in MSQ was never relevant to that quest.
Another problem is Kuro's current "one-character + Rover" centric storytelling in companion quests that double as exploration quest at times. In 2.x update, the exploration of Averardo Vault was the only quest I find where two characters are developed or soldified in one quest, where multiple arcs are happening. The fishing quest is just Phoebe-centric and Brant was barely relevant until the end which made his appearance feel abrupt-- it made sense for his character but it felt like slapping a band-aid on a wound instead of gently plastering it. A glaring showcase of this is Carlotta's lack of involvement with the Fisalia talk (not even appearing in person in the prelude) and with Ciaccona's quest despite her strong ties. Characters like Zhezhi, Lumi, and Ciaccona had also only appeared suddenly instead of being present as an NPC somewhere in the map like with Tianhu, or being mentioned in the story and character dialogues like Xiangli Yao, Cantarella, and Qiuyuan.
I do find it refreshing that Kurogames do listen to feedback and engage in company-reflection which has helped me in recognizing ethical behavior towards handling products, and consumers. I believe the game will improve with the help of honest feedback from players.
Wuthering Waves is an extremely great game that is worth your time and money.
4.0
We all probably agree the gameplay and graphic are good. Gameplay is every bit as fun as i thought. Game is laggy first day but a lot better after that.
So what about the story and music?
Story isn't really good at the current moment except for Scar part and may be Act 5-6. May be it's normal, early game usually don't do well with story. I can wait.
But my biggest problem is the music. It's just not memorable enough. I expected a lot more after being spoiled rotten by PGR music. The SFXs are also somewhat lacking. Like, not impactful enough i guess? Just the same thing i feel since CBT.
It has potentials to become much better, that's for sure. I'm waiting for Kuro to cook. They actually listen, they can do it.
5.0
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