It starts out with good momentum, introducing gameplay elements, but then as you play harder levels and aim for better scores you start to notice how uphill it all is.
For one, phone screens with massive heat sensitivity, like newer phones, end up being a huge detriment to the note detection. The game will completely ignore notes if the monitor is slightly moist, even if the sweat from your hand isn't even visible. You can spend the premium currency of gems to continue. I did that once and I missed the note right after the one I paid to correct and lost again.
Meaning, some of you have to dry your hands mid-level if you want to do well. The song literally ends if you miss one note, and you either give up or pay more gems. It's also worth mentioning that you run out of space to store “card boxes” shortly reaching level 2.
The game uses it giving you free cardbox tokens per level attempt as an excuse to quickly fill up your 3 spaces so you feel obliged to unlock boxes instantly. And yes, once all your card box slots are filled, you are literally locked from playing any songs, not even for practice. Songs take longer and longer to unlock, which is reasonable, but holy hell does opening a box lose its charm quick.
Soon you'll beat all the songs you have in your collection it'll just be playing the song you hate the least for the nth time to get more card boxes. Then you come back after 3 hours, repeat the process until you unlock another song by Ariane Grande or something.
While it does occasionally treat you with free cards and instant unlock times via ads, it doesn't excuse the over-incentivisation for paying players. But that's just freemium games, I suppose.
Overall, it diverts from typical rhythm games enough for it to not feel like a typical rhythm game, so thats a plus. However, the frustration of dying because you missed a single note, has led me to the conclusion that this game is unsuitable for rhythm game enjoyers who just want to do combos to fast songs. It makes it a big deal when it was just one error that would've been normally overlooked in Japanese rhythm games
Good if you want a break from the FULL COMBO vibe, bad if you want to apply the same principles of what you know to this newer gameplay style
at first it seems like you'll get a bunch of new songs, but, after a while youll see yourself stuck in a vicious cycle of playing the song u tolerate the most to try and get a small sum of coins, TO THEN hopefully unlock the box and if the GOD of RNG blesses you, a new song, if not: rinse and repeat.
para ser un juego de musica, tiene bastante variedad buenas mecánicas, graficos estables, y las compras son estables, pero alavez siento que le falta mas eventos al juego entre lo demas todo esta bien recomendado
What I like the most of Beatstar is that there's an option to get a few extra (2, usually) cards via watching an ad. It helps alot if you're the type to hoard songs!
The worst thing would be the increase in the amount of cards needed to open a case. From 5 to 10, then 15 and the rest. It's most definitely a grinding game, but the beat notes aren't that hard to hit.
So, all in all it's pretty good.
Moreover, there isn't any 'collectibles'. That way, the only thing we'd focus on is the game
Give it a try! (I played this just for Ado, really. Haven't seen a peek of her songs, wondering if it's just the ads)
The game also has a huge variety of songs to play.
So lets begin. its a tap rhythm game, much like the style of piano tiles with a tiny twist. this game is LICENSED. i believe i read somewhere its got connections to Interscope Records, an American record company. so the game only consists of their signed artists. people like Lewis Capaldi, The Chainsmokers, Lil Tecca, Ariana Grande, etc. the list goes on. So the game ONLY adds and features songs from that music company.
anyway, ive been playing every day for a few weeks. its a great time passer! when im early for work, its my go to. it doesnt make you play full songs, i think its only 1-2 minutes of a song, sometimes its shorter. ive unlocked 50+ songs, and have yet to buy anything from said tiny pop ups. the game has also begun giving out "free songs" when an artist releases a new album. its quite nice!
you can earn blue gems twice a day for free just by opening the app. those gems add up quickly, and can be used to by new songs in the shop. or you can use them to unlock song crates (speed up the unlocking process, anyways). they also have a side event where you earn these purple coins by playing 2/6 specific songs, and those coins go towards a reward tier. im at tier 23 as of writing this review.
over all, if you havent tried the game yet, give it go! give it chance, just like you would a random tinder date. the game is centered around how often you play, though. but a few times a day seems to do the trick well enough.
the song choices are MASSIVE, there are 6+ genres of music, and very "differenciated" interface from most music games! the only thing i have to complain is that sadly, the boxes not only take a lot of time to gather, but take up to 24 hours, that sometimes doesn't even unlock a song