This game looks like what fgo would look like if it had come out in 2021 imo. It plays a lot like the game but there are some key differences in gameplay and gacha that I like. While doing the tutorial, a thing I liked is that during a chain of one person if you kill an enemy the attacks then move on to another enemy. Sprites and in battle animation are really good. The characters in battle look loads better imo.
The gacha is where I have the issue with the game. It has grimoire (which is basically an equivalent to CE) along with characters. As you can guess characters have the lower rate. 3% for SS 5% for S and AI at 35%. While grimoire are 5* 6%, 4* 16%, and 3* 35%. A ten roll costs 2k gems and it guarantees either an S or higher character OR a 4* grimoire. With 4* grimoire being 3x the amount of the S characters you'll more than likely get those.
During the tutorial you get a free 10roll (which you can roll infinitely and guarantees either Zwei or Jin) I didn't try to get both so I have no idea if you can. The game gives 2400 gems and 5 tickets to start. You need 2k in order to do a 10roll.
Honestly if you like Blazblue I'd check the game out regardless. I'm personally just not a fan of those types of gachas so if I ever decide to play it will be when I am desperate for another game to play that has Sugita and Kakihara in it.
Improved format for the review with more features and better presentation.
1. If you are a hardcore fan for the plot ONLY, you must play this to learn more about the story.
2. If you are a hardcore FTG fan of the franchise, you probably feel betrayed.
3. If you enjoy turn-based combat similar to FGO, you will love this.
4. If you hate rip-off or reskinning or copy-&-paste, you can skip this game for sure.
★Detailed Infos -
∅Progression & Difficulty -
∆Early Game: Fast growth; fast progress
∆Mid Game: Decelerate steadily, slowing down growth; normal progress
∆Late Game: Growth will still be managable with the resources provided; slow progress
∆End Game: Achievable, but painfully slow
∅Time Consumption -
MG Tier. It's not too time-consuming, the Auto mode and Skip function can save you work. It does require some decent farming each day, so free up to at most an hour each day if you want to maximize daily rewards.
∅Time:Reward Ratio -
2:1 // 3:1 (Varies depending on your expectation and personal goal)
∅In-game Resources - (*NEW FEATURE)
Plentiful. Just progress and farm. It's within reasonable range.
∅Gacha Resourcese - (*NEW FEATURE)
Assuming there will be events and new chapters, the gacha resources are still scarce. Given the amount handed out from current progress, it is advised that players should stock up once they have drawn their favourite character.
∅Balancing - (*NEW FEATURE)
Another complex system to strive balance among all classes. The current numbers still require further tweaking to a balance. With a good grimoire, S Tier rarity characters can still offer standard dmg output. The balance is still fairly acceptable, till the NEW GACHA has appeared and breaks the balance, at the moment, it's within acceptable range.
∆Visual - Standard. Some of the combat animations are similar to ones from the FTG version. The combat background isn't as detailed as the previous versions. Certain old UIs make a comeback, giving fans a nostalgic reminder. Stylish, fast-paced and smooth chain combos prove that instead of pure reskinning, the developer does respect BB's origin as a FTG.
∆Audio - Standard. Classic original score on HomePage.
∆Gameplay - Standard. You can't exactly pick bones on this. Other than the similarity to FGO, the combat animations demostrate an unique style, obviously a tribute to BB's original genre, FTG; it might be a one-click play-all turn-based RPG with a gacha system, perhaps the combat animations are still as impressive. — "No crouch, no jump, no block, no counter, that's bad." a remark from an og BB fan
∆Storyline - Fascinating. If you have been a fan for its storyline, this is a must-play.
I wish there is wider pool of genre diversity for smartphone mobile games, but the market and numbers don't lie. Turning a traditional FTG into a turn-based RPG is probably the way to go, so as to survive and make room for the original developer to release more plots of the original series. FTGs are short and the room for plots is small. Given its fascinating story, perhaps this change in direction is inevitable.
Is it a rip-off of FGO? Some of designs are way too similar. But there are some additions in sub-systems and others. The UIs and layouts are obviously different from FGO. And most of all, the combat animations are much faster and smoother than FGO. It's an obvious step-up, and it keeps partial ressemblance of BB.
But no crouch, no jump, no block, no counter and many more, as a FTG fan, you may never accept this version of BB. But if there is that 1% of you that got hooked to the story, you can probably bear with it and read the story then. It's a product of 3 yrs development hell and radio silence, at least, give it a try, then let out your cry.
It might not be mechanical-skill-based as its original, but perhaps you have grown smart, with a change of scenary, a new challenge for your brain, it might give you the second wind in your life.
Espero que no sea una copia de dicho juego..
Ya le doy buena reseña cundo lo juegue
The sprite are what you would expect same for the music, honestly I'm more disappointed in the attack animation comparing Jin to Noel, Jin moves totally ok but Noel only move it arms, same problem with the special attacks, i expected some crazy stuff but i only got a small combo of kicks and punches
Although this is 2021 mobile games the graphic is a bit disappointed.
The gameplay and battle system is okay just like other turn based rpg games.
Recommend Games :
1) Blue Archive [JP]
2) Twilight Siege [ENG]
#BlazblueAlternativeDarkWar #rpg #turnbased #jrpg #animerpg #Blazblue
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El gameplay es tipo bulk touch-action, en este caso decides el orden en el que van a atacar tus personajes y la calidad de las skills que usarán, también se pueden crear combos con efectos en cadena, ultimate skills para potenciar aún más las acciones de nuestro grupo y ventajas elementales, básicamente es comparable a "Fate Grand Order". El BGM y la narrativa son buenos, la interfaz es adecuada y es evidente que intentaron despejar el lobby colocando algunos menús en otras opciones, algo que resulta positivo. La calidad visual es buena y la representación de los personajes me da nostalgia, aprovecharon bien la ventaja de la simplicidad del modelado en 2D en comparación del 3D, sin embargo tuve en todo momento una sensación incómoda al observar a los combatientes, como si faltaran mejores animaciones o unos movimientos más naturales. Un punto negativo a mi parecer es el no poder vincular la cuenta, lo que se permite es el backup de datos. Por otro lado, tampoco pregunta por el género del jugador, esto se puede cambiar en el perfil más adelante pero no me parece adecuado no consultar este detalle desde el principio si tu producto cuenta con este tipo de contenido. Personalmente me parece una entrega que vale la pena probar, y aunque no es malo, tampoco me atraen este tipo de gameplays.
Primeros minutos: https://youtu.be/-s5lVGIKCm4 .
Nota: En el video también muestro cómo realizar el respaldo de datos, entre otros detalles.
i hope they allow us to summon Dark Mai and Female Ragna from Opening.