The graphical art is great as it's done by Murata (manga artist) but comparative to their Chinese version this one is pixel art. $60 for a skin of Tatsumaki wearing a blue coloured dress!
Music is extremely repetitive with certain item pickup/loot noises repeating constantly. Once you hear it you can't unhear it. It's quite irritating, i play with sound off.
Gameplay is terrible. It's a turn-based game, which takes an extremly long time to grind even simple encounters, unskippable and there is 8-10 fights per encounter. So imagine something you can do while AFK, requiring 3 mins per fight x10 times just to farm a tiny amount of materials to upgrade your team. There is no challenge to any of the events, encounters or PVE elements and it is VERY grindy if you wish to have any semblance of progress.
> The gameplay is based on RNG and you spending real $ on characters, limited time events and paywalled abilities. <
You can equip accessories on your characters and team. However it's completely based on a random system with bad rolls requiring weeks of work to result in absolutely nothing. You combine equipment in hopes of upgrades at significant time and cost invesments only to receive actual downgrades.
Now this wouldn't be a bad thing but the game is extremely overpriced: $80 for 4 skill replacements locked behind a paywall as an example. So far since release, they have also repeated events, special events and holiday events. As in, the exact same event - they even forgot to change the name from the previous one!
The Christmas event, where other games usually provide gifts and a thank you to the playerbase for playing their game. OG gave out 777 gems (about 2 recruits at 2% chance of getting a good hero) and instead released new monetisation with a total of 6 new abilities behind paywalls etc. to give themselves a nice holiday bonus.
If you like the IP. Play the chinese version, it's a different dev team. Avoid this game if you don't want to be disappointed and end up feeling guilty from spending $100s+