Crashes instantly attempting to detect USB debugging. Let's get a few things straight. First, any code used to cheat that requires adb commands at runtime would also require a rooted device. Devices caught in a bootloop can still be fixed (or at least backed up) using USB debugging. Detecting USB debugging can be done using the Android API. Knowing all of that, I should trust a game that can't even detect a setting enough to give up my chance at recovering from a problem for no reason at all? That sounds rational.
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Daguva
3.817日正式推出,卻只短暫地可以玩過幾個小時,現在寫評論之時又在維護,所以要減幾個1、2分,好,下面講目前玩了~1小時多的感想,結論來說是款不夠大眾的硬核遊戲。 玩法: 看截圖以為是戰棋遊戲,實際更傾向是育成+采配玩法。我們是一家冒險者公司的老闆,要派員工去地下城打寶打素材,每次可以出4個正選+4個後備人,每個員工身上又可以裝備秘書、防具武器等,也有好感度、情侶檔上場等不同的組合。 員工出戰時,會有自己的打法,作為老闆,大部分時間都是認同他們的做法,他們會自動去打怪。好玩的地方是配置職業、性格能力不同的員工,去最大化戰力。 請人: 育成有一點點像以前瘋頭那個《夢界物語》。首抽的卡片是秘書,真正上戰場的是社員,社員一開始招進來,能力平均的弱(G<F<E<D<C<B<A<S),都是在冒險者育成専門學校先上堂。 然後我們這些老闆要為他準備二十課堂,做不同的選項,然後會影響他的能力值傾向,最後因應社員的筋力,魔力,體力,反應,魅力,以及學到的技能,再決定最終職業。 優點: - 育成收集要素非常多,不愧是《魔界戰記》製作人做的 - 跟一般手機遊戲相比玩法有新意 缺點: - 一開服時就維護 - 系統複雜難上手 - 對日文要求高,想要提升到好感和想要的能力不易 開服後再體驗多3個小時,會再更新(18/10/2019 19:30)
Ayano Himekami
1.0Crashes instantly attempting to detect USB debugging. Let's get a few things straight. First, any code used to cheat that requires adb commands at runtime would also require a rooted device. Devices caught in a bootloop can still be fixed (or at least backed up) using USB debugging. Detecting USB debugging can be done using the Android API. Knowing all of that, I should trust a game that can't even detect a setting enough to give up my chance at recovering from a problem for no reason at all? That sounds rational.