Tutorial is super quick but you have to download over 1GB (took me about 15 min to get through the tutorial and the download)
The game is mostly auto with you tapping for skill use. The graphics also look a little bleh for a game that's been made in 2019. The art is fine by the way. I'm strictly speaking about the actual gameplay portion.
The gacha has a 5% rate for the highest rarity in the game but the problem with that is they have what amounts to weapons in the gacha. The highest rarity units have a 2% rate while the weapons have a 3% rate. This alone is enough for me to not bother with this game. They give you one free 10roll at the end of the tutorial. You get 1100 gems to start with and that isn't even half of what it takes to do a 10roll (takes 3k gems.)
(edited at 22 July 20)
is without doubt a disappointment
tbh even Utawarerumono 2002's Pixel Art look better.
start out as a auto battle and then you press skill between that.
it's a little bit too simple but it's can be fill this void by some Boss mechanic
which will made you think about skill timing a bit.
There is no element system in this game, an outright insult to Utawarerumono franchise.
before start battle the enemy will show an icon,
if you match enemy icon with your unit, you will deal 50 percent more damage and take half damage from enemy.
AP in this game is scarce and I mean it. 1 AP per 6 minute when the farming spot cost 18-21.
you may considering use gem to refill AP(100AP : 100gem)
to guarantee event item instead of hoping for a single pull(300gem)
There is a restriction that your unit will not gain more level then you(A player level)
to grind player level you must pass NEW stage. and if you stuck,
good luck and rage to your heart's content.
With the new introduction of HanaFuda mini card game
their reward can finally let you upgrade those low star (after half year ffs)
which tolerate those poor soul that have bad Gacha luck.
- Summon (skip this if you will whale anyway)
if you know about FGO then know that this is worse.
after you get all those gem in the story, you will get a questionable 30 gem from daily quest
and around 150 per 7-days login when there is no login event.
there is very huge gap between "this is usable and outright garbage"
a tip for starter is you MUST reroll to at least have 2 SSR unit
(a 1 SSR is able to clear all stage in this game at the moment but that limited to those that know how to play)
After you have strong enough team to complete VH4 or VH5
I strongly suggest you to save your gem for Anniversary event.
despite all this negative review and you still want to play?
then welcome to the club.
if you want more information there is a discord
and wiki https://utawarelf.miraheze.org/wiki/Main_Page
I really love the game. It has most of the meaningful Utawarerumono characters besides Haku and Hakuoro and also new characters since the story of the game is a new story. Sadly the story is quite difficult to enjoy for a non Japanese speaker since it is all in Japanese and isn't voiced, so reading Japanese is the only option.
At the time of writing this review there is a swimsuit event ongoing and they seem to have a new event every month or so.
The art is what you would expect from the Utawarerumono franchise really high quality, except for the gameplay 3D models, which are surprisingly low definition.
I personally haven't used any money into the game and have rolled around 80 gacha rolls in a little over a month. The free to play aspect seems good so far, but I have cleared most of the base story chapters which have been the biggest source of gems to roll the gacha and I'm afraid that my rolls might slow down significantly. Gacha rolls overall have been very good and I have already gotten 8 3-star units which are the highest star units. You can power up units all the way to 5 stars, but the gacha will only give you 1-3 star units.
Gameplay has been pretty good so far and the game definitely doesn't get too grindy as it regularly gives you tickets to autoclear already 3 starred stages in an instant. This also means you can easily level up new and weaker characters by using them in a team while clearing a high level stage with a ticket, since the ticket clear doesn't seem to care about the strength of your chosen team. After a month of gameplay I have reached the level of 39 at which I have cleared the whole base difficulty story maps and unlocked the full story so far. I have also cleared up to halfway in hard mode. In the current event I have cleared the base and hard difficulties without much difficulty, but only 2 out of 3 of the very hard difficulty maps.
The biggest downside is definitely the beginning of the game, as it will make you download the game for a very long time and then after you think you get to play, there will be a second big download. But after these two the only downloads are updates.
In conclusion: if you're a fan of Utawarerumono and gacha games, you will like this game. And if you don't take it too seriously, being free to play seems completely viable.
The actual gameplay part is nothing special. Gacha mechanics combined with solid tactical battle of some sort might make a fun game if everything was geared towards a great gameplay experience rather than maximizing profit, but unfortunately that's not the case here. Collecting characters you know and care about can be fun for a while, but everything tends to get repetitive after a while.
Graphics in 2004.
Audio made me remember that time i convert video to 3gp and watch it on stupid phone in that time .
OP where ? I can't see it .
แต่ที่มาตกม้าตายสุดๆผมยกให้ระบบการเล่นที่เป็น RPG จ้า~~ฟาร์มหนักๆแบบปุริคอน คงอาจจะเพราะผมไม่ชอบแนวนี้ล่ะผมเลยมองว่าเกมมาตกม้าที่ระบบการเล่นตรงนี้
ส่วนถามว่าน่าเปย์ไหม หมุนสิบโปรโมชั่นการันตรีนางเอกภาคแรกกับน้องแฝดอยู่หน้าตู้แบบนี้ คือสำหรับแหนบอยซีรี่นี้ มึงเอาตังกูไปเลย!!
เกมนี้แฟนๆคงเยอะน่าดูไม่ขอรีวิวอะไรมากละกัน สวยงามใช้ได้ดีๆ แต่ความเห็นส่วนตัวคิดว่างานเส้นสวยมากครับในภาพวาด 2D
нет бессмысленно долго растянутого гринда (привет, фго), просто обожаю эту игру
p.s. акваплас, дайте мне мою Анджу в костюме горничной, умоляю
gameplay mechanic are standard mobage semi turn base (all attack is automated while player only trigger the skill) and have nothing to do with original ip which is SRPG with visual novel element.
story wise, it is subpar compared to hakuoro arc and feels more watered down
lastly its gacha is similar to fgo with equip and character gacha sharing same pool with priority on equip. expect getting rainbow butterfly a lot just to be crushed when it turned into equip instead of unit.
even though I am fan of utawarerumono, i find lost flag not worth it
Graphics: We can say they tried to remind us about what the visual novel have, but remember that was years ago, me and my friends was shocked at it, it's just similar to PS 2 standard and not feeling like 2019 for sure.
Gameplay: It seem to be a mix of other gacha game, there is some formation from GFL or GBF, there is some skills and CE feature like FGO, and there is nothing... really stand out for me, pretty much.
Monetization: This is the worst from this game, at this time we have a lot of choices for game like this, and they decided to start the lauch with their card shown already: cash grab. I know we are talking about gacha game, but please, the first free 10x pull can't give you 3*, which is the rarest one, and then they give a guarantee on paid money. This give me straight up bad impression.
but, having playing this every day from its very first release day until now, i am hooked... i am a huge fans of utawarerumono myself, so i think that's one of the factors, and how i love their tile-based-strategy-rpg thingy(?) since its first game