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Strike Dungeon Reseña(s)

Lloyd Dunamis Game Hunter Strike Dungeon


Simple rubber-band-pulling-like-weapon-throw game, for lack of a better term. Just cycling levelup-progress-upgrade.
Pulling-ish mechanism is too short that the pulling disappears when getting to the UI of the skills, making angle adjustmentd quite restrictive.
No-face character.
Game might be *too* dark in lighting that it's difficult to see if the background contains anything at all.
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