Fantasia Rebuild Reseña(s)
4.2
Peso de descarga inicial 306MB
Peso ingame 1.7GB
Uso de VPN? no es necesario
5.0
3.8
Sorry for belated review, LotGH and DNT were a handful to swallow, so the review is way later than my Translation Guide.
Search #reviewformat in Notes for references of terms and comparison in my review.
TL;DR:
I am only in it for Slayers, and I don't know every other characters. So...I am so confused
![[暈]](/cdn/img/transparent.png)
This is a melting pot for all the Fantasia winners (ファンタジア大賞). If you are dedicated fans of the entire list of winners, you gonna love this. If not, you are just as confused as I am.
Is it good? It is fair. The only complaint: GACHA TAKES WAY TOO LONG... (might have improved? Do tell me all the details)
Progression & Difficulty -
Early Game: Easy and fair
Mid Game: Still within feasible range
Late Game: Hate to say - I should have rerolled for a better starting deck; and I regretted nothing for having Lina! She's the only character I know!
End Game: I am going to kill myself! I just need that same gacha twice to beat it!!! (Pray to Gacha God everyday)
Time Consumption:Reward -
SbCG. High tier time consumption for sure.
TC:Reward at around 2:1 to 3:1. Varies depending how much you want, how much actual time you can spend and how strong your starting deck is (again, I didn't reroll and I regretted nothing)
VAGS -
Visual: Great 2D arts, and that's it...
Audio: With endless amount of VAs doing VOs and 1-liners, this is the best audio entertainment for the fans. Even if you are not, you still have to appreciate
Gameplay: Complain all you want for the similarities it has from FGO...I mock Genshin Impact hard, nothing changes the mindset of the poor F2Pers. Give them anything free, even if it is a duplicate, they will swarm all over it and sing grace everyday...
Story: If you are expecting a Marvel Cinematic Universe level of coherence and structure for this game, no, you only get a sub-par version, but still, you should appreciate the grand scale of mess they have to crossover with to produce this game.
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Honest Review:
I could be meaner on the score since it is a DMM game, but I think it is fair enough. The gacha rate and power difference between rarity are making this harder. I expect the bottleneck hits quite soon for casual players that didn't reroll. Since it's a DMM game, please be patient, they will fix those issues as it develops (unless the sales is going down the drain and under the sea).
The sheer number of 2D arts and the number of VAs should be more than enough for any casual fans. Of course, if you are a dedicated fan, probably in a year or less, DMM shall grant you your wish and start releasing the special versions.
I can't say anything on its system and gameplay, it is pretty much the standardized version without any remarkable traits. But these were never meant to be the selling points of this game. So gamers, whine less about the similarities and the copycat issues. We can't take down Genshin Impact for the exact replica of UI and artstyle; we can't take down Mobile Legend for copying League of Legends; so we can stop moaning over the plagiarism issue. I understand it is a noble act to call it out, but when it is becoming an acceptable social norm, just let it be. Humans repeat history. History doesn't repeat itself.
Finally, despite all the hates against its alleged plagiarism, we all should at least appreciate the story. You don't get to see cross-over in such a large scale all the time. At the very least, give them credit for that.
2.5
Главная проблема игры это ужасная оптимизация, которую скорее всего не исправят в ближайшее время, если вообще собираются оптимизировать игру.
Музыка не плохая и не хорошая, у интро понравилась.
А теперь перейду к самому не любимому в играх - гача и донат.
Шансы на 5* персонажа - 1%, обычно происходят рейтапы, где 1 или более персонажей имеют суммарный шанс 0,8% выпасть из гачи. 4% - это 5* фрагмент, типо местный артефакт, который будет индивидуально усилять персонажа, на котором он экипирован, начиная обычным повышением статов и заканчивая специальными баффами.
За гачу х10 вы гарантированно получаете хотябы 1 4* и выше, но это может быть и персонаж и фрагмент. На релизе будут предлагаться затраные бандлы за реальную валюту, где вы можете получить как валюту для гачи, билеты на 4* и 5*, а так же тонну материалов для быстрой прокачки персонажей и фрагментов.
К сожалению, как любитель аниме, манги и ранобэ, я ожидал большего от данного кроссовера, но в итоге жадность и кривые руки в очередной раз убили игру с хорошим потенциалом, хотя на деле она может прожить год, а то и больше из-за тех, кто купился на персонажей, если не произойдёт что-то из ряда вон выходящего. Я стараюсь не падать духом и верить в то, что японцы начнут делать хорошие мобильные игры, а не оставаться позади китайцев и корейцев, им нужно перестать полагаться на бренд и сосредоточиться на техническом исполнении, чтобы игра отвечала ожиданиям игроков в большей степени, чем в текущей ситуации.
4.6
gw gk ngerti, maksudnya apaan kata sandi tautan?
gw coba bikin kata sandisendiri tapi harus kata sandi tautan.
yg tau coba komen
4.0
4.0
5.0
4.0
5.0
4.4
4.6
3.6
Graphics are 2D, but very well animated including the ultimate attacks. Each character has a variety of skills which can be obtained by making progress in game with materials to Limit Break, or "Rebuild" them as this game calls it.
Sound: The quality is pretty good. Voice actors are very professional. I wish the main story had more voiced dialogue though.
Gameplay: Honestly, the game has too many tutorials which are not possible to skip at the beginning which I found annoying except for the explanation of how some of the more unique battle mechanics work such as the "Rotation" mechanic. The game starts off very easy, but quickly ramps up towards the last quarter of Chapter 1, where you encounter the first minor "boss" fights. Character progression is about average; not too fast, but also not so grindy that I want to throw my phone at the wall in disgust--so just about right.
Story: The story is your run-of-the-mill "Isekai worlds collide" cliché that has been beaten further into the ground than a dead horse. I can't say I'm that surprised about this as I knew what this game was going to be about (Collecting your favorite light novel characters) from the start. Due to this, I find the dialogue to be rather boring. Additionally, the developers decided to add dialogue choices which are a lazy attempt to appear as if you're making a difference during character interactions and your own avatar, however, I feel this mechanic has also been overdone, and unnecessary considering the lack of impact on the story. So far, the best mobile game example I can think of has been Re:Zero. It's an excellent example of how to make a story with multiple branches depending on the choices you make during the dialogue. IF, the devs of this game were paying attention, they could also add some "IF" storyline choices in the future, but somehow I doubt it. It just seems like a very huge lost opportunity considering most of the characters in this game have a very long history in their respective books that could have been utilized for such a cause, and considering the "Isekai worlds collide" backdrop they went with...but I digress. In a nutshell, the dialogue is drab and unmemorable at best, i.e. boring. I end up skipping a good portion of it just to get back to the battles, which is the meat of the game. Really hope they do something better in the near future.
Value: Overall, the game looks and plays pretty solid. A good balance of difficulty is present without being so frustratingly insane as to make me turn it off immediately. I did not bother rerolling in this game, even though I did have my heart set on getting Lina Inverse. I did get Zel, so I guess I'll have to settle for him until they have fixed the issue they've currently got with in-game purchases so I can by the Lina Inverse release pack. (I gotta have all the Slayers cast, so help me!) So far, I got no 5 stars with the pre-register gifts. I managed to get several 4* characters, and then 1x 5* after earning enough premium currency at the end of chapter 1 and by completing the first round of the bingo board campaign. I will definitely stick with it though because I can tell this game has a lot of potential ahead of it.
4.0
Agora com a nova atualização, esse problema se foi. OK
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