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Honkai: Star Rail | Global

Honkai: Star Rail | Global

Honkai: Star Rail | Global



Well I never played HI before, only Genshin until just before its 1.1 patch.

Fine quality, with TAA option unlike many other games with only FXAA/MSAA. The spec requirement is heavy as other demanding mobile games, so that I switched between low and medium settings on my Samsung A52s (Snapdragon 778G) to try getting smooth enough framerate (above 30 fps), still drops when in a main town. I'd recommend playing on the PC version for better experience. The game ran smoothly all the time on my Core 10700k + GTX 1660S PC with all maxed settings despite its 60 fps lock, and so is Genshin.

Don't really care, as I let the default EN voice setting, though it sounds like mostly reused VAs from Genshin.

Reuses most Genshin systems, UIs and features, but with the turn-based combat that is one of boring parts for me that seems waste of time. Even I don't really like other turn-based/tactics games, rather prefer real-time ones that don't need much timing, such as King's Raid and some AFK arena clones.

I only enjoy the storyline of old JRPGs and anime/manga. Decent gameplay and graphics of such modern AAA/indie games are meant to enjoy. Their storyline & dialogues are just a filler that's enough to skip/ignore, unless it might have clues for some quests.

No guest account, no immediate account reset/deletion (waste of emails to reroll), long tutorial/gameplay till the gacha part, painful gacha rate. There are few other games I ever played generous enough to allow tutorial skip when rerolling, selective SSR box(es)/start dash rewards, decent gacha rate & pity system.

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Here is it everyone, this is all what we've been waiting for, let's enjoy this game and have a good time with it! Goodluck to everyone and let's have a great time playing with it.



Okay here's my first impression. Warping system is similar to Genshin's wishing mechanics, as they both use 1600 of their premium currencies to initiate a 10x pull, but since this is a turn-based game, I found it weird. You see, most turn based games are accessible with their characters but HSR is the same gacha hell as in Genshin, with domains, a carbon copy of resin system, and how characters 'ascend'. Though, their turn based combat is unique but the rest are just quite uninventive, such as the relics basically another artifs system the same as genshin's. Then, we have craft esse- I mean light cones. Self explanatory... And the restriction to use light cones on specific assigned paths on characters, it's a very ass move, I don't see them as weapons at all like genshin, it doesn't have a single aspect for it to be restricted to specific paths. Now, the good points, they nailed it with the graphics yet again, as well the sfx and vfx. I can't quite judge the story yet since I am just starting out but I could see it has a very familiar character set up, with Dan Heng being the Bronya, March 7th being the Kiana and the MC as whatever but it feels very familiar. I did have high hopes for this game but it just went down for me, don't get me wrong, with all so many criticism, I would still play it to see how the story plays out mainly. Overall score for me right now: 6/10

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