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Limbus Company

Limbus Company

Limbus Company

三杯黄焖鸡

4.8

童年时诋毁克罗默,少年时理解克罗默,青年时认同克罗默,壮年时憧憬克罗默,老年时怀念克罗默,复活赛打赢克罗默,重生之我是克罗默

More Reviews of This Game More

Bluerendar

5.0

Limbus Co quite faithfully keeps to the gameplay, story, and aesthetics style of Lobotomy Corp and LoR, their previous games - highly recommended for anyone that enjoyed those to give this a try. Combat is based off of LoR system, but out of combat necessary optimization is lower and in-combat choices more streamlined, overall making the game more approachable - a lot of strategy will still be needed into harder stages though, with a ton of depth for those loving to optimize. Although many parts of the game follow a fairly standard modern gatcha setup, you can actually completely ignore it for main story progression and play it like a traditional game, and overall it is significantly friendlier than most all other ones to players. The gatcha system is basically completely optional for main story progression, as you get a base version (identity) of all characters and a base ultimate equipment (Ego) that are actually well-balanced with some strong highlights, easily capable of clearing all content so far. Thse base identities are also limit breaked for free as you progress in story. You can also basically ignore the stamina system too. It's again optional for main story progression, especially using base identities, so you can just play whenever you want in that case. Sticking to using mostly base identities/the same identities means very little resources are needed, with what is incidentally tossed your way as you play being enough. The leveling/limit break system for building additional characters using a stamina/daily dungeon system for materials, but XP cards and an excess of bankable stamina mean it's mostly a non-issue. You get more stamina than you need, and the farming stages (will soon next patch/already) cost E-boxes which you convert stamina to and can bank forever - you can just log in average 1-2 times per day, dump stamina into E boxes, and play when you have time; then dump resources to max out an identity you decide to build. Gatcha just gives different versions (identities) that optionally replace the base identity and some different ego equipment for variety of gameplay (they are sidegrades, no *strict* upgrades for the most part) and some additional side story snippets. Characters and enemies have defined strengths and weaknesses you must account for anyways so you can't just sweep with one fixed team and definitely not one character. On the gatcha itself, you get a fair bit of rolls and a newbie banner with some guarantees right off the bat. Identity rates and pull costs with the cheapest bundles are okay compared to most. Egos can come from gatcha, but rates are extremely low, so most come from a battle pass; free one gives half of the set, and afaik a fair half too in strength. Once an identity or ego is pulled, that's it, no more dupes necessary - that insteads fits into the pity system with shards. A fair number of shards are also farmable through a weekly dungeon. Although gaining shards either way is slow, it lets you select any gatcha character/ego you want in the end, including all newly released characters. These shards can also be converted to thread, the limit break material, but is not necessary for that either.

Dante Cotton

4.0

Gotta love a game where the MC and I share the same name lol. Graphics: They have their own special charm and style aesthetics. The artwork and animations grow on you quickly. Sound: Sound is okay. Nothing really stood out to me in terms of music tracks. However, the gory sound effects which accompany all the grotesque imagery and scenes are pretty cool, if you like that sort of thing. Gameplay: So far the gameplay is pretty good. Battle mechanics are unique enough not to make me bored. There is room for a lot of customization with teams and enemies alike. Story: I like the darker, more dystopian story the game has. It's nice to see more games with a more mature audience in mind in terms of topics. Value: The overall value of the game is pretty good. The devs were kind enough to build in a quick reroll mechanic so players can get the characters they like at the beginning. The banners seem pretty lenient on handing out the high rarity units which are termed 'Sinners', and skills which are termed 'E.G.O.'s in this game. The banners are mixed. I definitely think this game is worth a try for any RPG fan, especially those that like to think about strategy before and during battles. Other than a rather rocky start with various bugs making the game highly unstable right now, the game definitely has great potential to do great things, and the devs have been extremely responsive in trying to mitigate any problems so far.

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