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Limbus Company

Limbus Company

Limbus Company

4.2

真的很难蚌,月计第一次做手游没经验做的确实是问题很多,但是这些没有逐步在改吗?你们喷玩的累,马上要出扫荡了,你们喷难打晕,现在眩晕机制直接大改,你们说没有狂气获取途径,现在加了每周750狂气,起码策划是听得进去意见的,这在我看来已经比很多手游要强得多了,玩过很多手游的人都知道一个愿意听玩家意见的策划是多么重要。
我是从3月2号入坑开始一步步看着这游戏越改越好的,这次登录又有消耗体力就给10抽和必出三星券的活动,还有人喷运营不良心?我真的建议你回去玩你的网易腾讯吧求求了。开服到现在送了至少一百抽得有吧?必得三星券两个吧,还要怎么样呢?非得全角色登录就送你月计一分不赚才叫良心游戏是吗?3.23出的新角色也可以碎片换啊,只是你现在要抽不到的话不能第一时间拿到而已,你要急着想要就充钱啊,不充钱想白嫖那你肝一下镜本肝一下通行证,一赛季能给两三千自选碎片,换四五个你喜欢的角色绰绰有余吧,你要收集全角色当然要氪金啊,哪个手游是不氪金可以全图鉴的?
你真要喷月计还不如喷卡池无保底,优化做的不够好,放ego会卡,掉电太快之类的,喷运营不良心纯尬黑。

More Reviews of This Game More

Bluerendar

5.0

Limbus Co quite faithfully keeps to the gameplay, story, and aesthetics style of Lobotomy Corp and LoR, their previous games - highly recommended for anyone that enjoyed those to give this a try. Combat is based off of LoR system, but out of combat necessary optimization is lower and in-combat choices more streamlined, overall making the game more approachable - a lot of strategy will still be needed into harder stages though, with a ton of depth for those loving to optimize. Although many parts of the game follow a fairly standard modern gatcha setup, you can actually completely ignore it for main story progression and play it like a traditional game, and overall it is significantly friendlier than most all other ones to players. The gatcha system is basically completely optional for main story progression, as you get a base version (identity) of all characters and a base ultimate equipment (Ego) that are actually well-balanced with some strong highlights, easily capable of clearing all content so far. Thse base identities are also limit breaked for free as you progress in story. You can also basically ignore the stamina system too. It's again optional for main story progression, especially using base identities, so you can just play whenever you want in that case. Sticking to using mostly base identities/the same identities means very little resources are needed, with what is incidentally tossed your way as you play being enough. The leveling/limit break system for building additional characters using a stamina/daily dungeon system for materials, but XP cards and an excess of bankable stamina mean it's mostly a non-issue. You get more stamina than you need, and the farming stages (will soon next patch/already) cost E-boxes which you convert stamina to and can bank forever - you can just log in average 1-2 times per day, dump stamina into E boxes, and play when you have time; then dump resources to max out an identity you decide to build. Gatcha just gives different versions (identities) that optionally replace the base identity and some different ego equipment for variety of gameplay (they are sidegrades, no *strict* upgrades for the most part) and some additional side story snippets. Characters and enemies have defined strengths and weaknesses you must account for anyways so you can't just sweep with one fixed team and definitely not one character. On the gatcha itself, you get a fair bit of rolls and a newbie banner with some guarantees right off the bat. Identity rates and pull costs with the cheapest bundles are okay compared to most. Egos can come from gatcha, but rates are extremely low, so most come from a battle pass; free one gives half of the set, and afaik a fair half too in strength. Once an identity or ego is pulled, that's it, no more dupes necessary - that insteads fits into the pity system with shards. A fair number of shards are also farmable through a weekly dungeon. Although gaining shards either way is slow, it lets you select any gatcha character/ego you want in the end, including all newly released characters. These shards can also be converted to thread, the limit break material, but is not necessary for that either.

Dante Cotton

4.0

Gotta love a game where the MC and I share the same name lol. Graphics: They have their own special charm and style aesthetics. The artwork and animations grow on you quickly. Sound: Sound is okay. Nothing really stood out to me in terms of music tracks. However, the gory sound effects which accompany all the grotesque imagery and scenes are pretty cool, if you like that sort of thing. Gameplay: So far the gameplay is pretty good. Battle mechanics are unique enough not to make me bored. There is room for a lot of customization with teams and enemies alike. Story: I like the darker, more dystopian story the game has. It's nice to see more games with a more mature audience in mind in terms of topics. Value: The overall value of the game is pretty good. The devs were kind enough to build in a quick reroll mechanic so players can get the characters they like at the beginning. The banners seem pretty lenient on handing out the high rarity units which are termed 'Sinners', and skills which are termed 'E.G.O.'s in this game. The banners are mixed. I definitely think this game is worth a try for any RPG fan, especially those that like to think about strategy before and during battles. Other than a rather rocky start with various bugs making the game highly unstable right now, the game definitely has great potential to do great things, and the devs have been extremely responsive in trying to mitigate any problems so far.

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