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Neural Cloud | English

Neural Cloud | English

Neural Cloud | English

Fate Avelncts

3.6

Game is great overall, animation awesome.

I will mostly point the faults

Gameplay:
Their mistakes from GFL is repeated in this game.
Gameplay need some QOL improvement and for the dev to think outside their comfy zone or their old design. For example the Fragment Search Stage is just bad by gameplay design and redundant to be played everyday in terms of gameplay.
Progression is old fashioned by design and sucks. Player punished for not sticking to 1 core teams (Due to game progression rush = more resources permanently). Not to mention expensive levelling to catch up to current stage level.
The amount of units to bring to the field are few, which is ironic due to this game is gacha unit collecting game, but it is less incentives for players to invest in other units until late in progress.
But even then you will still want to powerup your core team due to autoplay (you want the simple AI on autoplay to win the stage, so you need team that can pass the stage with ease)

Sound:
Certain characters are not homescreen material at all (hopefully only few of them). Not only their VA voice is limited, they only speak few words and repeats often.
Honestly seems most of the effort only goes to persica (and some others)...
Putting certain characters and hearing the same short voicelines repeated again and again is just.. ugh...
Correction: sounds seems to unlock with affection lvl, still seeing how it will goes. I'm not sure how to trigger it i homescreen.


Value:
Shops are cluttered.
Its a pain getting used to it, and the main screen jumps and shift oftens, but is not a big deal.
They should clean up their shops a bit.
I hope the monthly subs is not more than 1 type.
Let's see what's in their shop next month.
I'll update Value score by then (either +1 or -1)

Story:
Is Ok

More Reviews of This Game More

Bluerendar

4.6

A solid and relatively friendly game. Character control is limited to initial positioning, a few combat directives (regenerating directive points, selected loadout) and casting ults. It's somewhat of a roguelike (with temporary upgrade pickups per stage in a branching map in most stages) in a usual stamina gatcha, but they avoided many punishing aspects of roguelike by allowing 10(!) resets per stage, 3 resets a floor, being able to exit for only 1 stamina spent. They also avoided a bunch of stam issues like letting you select rewards for stamina cost instead of forcing it all. Character building is still expensive though, although easier than most gatcha due to how their shard/dupe system works. They also have a gear+substat grind endgame which is.... at least their system appears to be on the better side of that but stil.... prepare to mald I suppose. Also, with a stamina system, as usual you're flooded early and I hear somewhat limited later, although available nonlimited challenge content will alleviate that for a while I think. However, the game is entirely PvE at the moment and the friend support system is fairly generous, so a lot can be forgiven.

Elisa

4.6

To be fair, Neural Cloud is a typical anime gacha game like many others. But the main factor that set it different than others is the gameplay wise inspired by TFT (Team Fight Tactic from LoL) which is very indepth additive to both casual and hardcore players alike after get used to it. Since it also introduces a complete new storyline of what's so-called "GFL prequel", it's easy to pick up by to GFL fans - or even non GFL players (i'm at that category btw) that not able to fully experience Girl's FrontLine game back in 2018 and so on. There's maybe still some small cons like game-balance or bugs/glitches but gonna say it's much better than many games at release debut of playing for 1st impression. Medium size of the game however (3GB storage at most), but other than that it can run well on potato phones as well - depend on how Setting you want for smooth experience. That'll do for this ones, thanks for reading and hope you all love the game :3

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