Goddess of Victory: NIKKE | Global

Goddess of Victory: NIKKE | Global

Goddess of Victory: NIKKE | Global

Hermit

3.0

You can feel the predatory scheme around the game. It's grindy af and the difficulty spikes up way to fast at the beginning while new players still get the feel of the Nikke and which nikke they want to invest in(trying to gacha and get the one they want).

There are WAY too many SSR compared to SR and some of those SSR are not worthy of the rarity and the pick up rate. AND they had the audacity to make the rate of pilgrim Nikkes(the units worthy of being called SSR) lower compared to other units in the SSR pool knowing they are the some of the best units in the game as of now.

Limit Break. The act of feeding duplicates to a Nikke. SR can limit break 2 times reaching lvl 160 while SSR can limit break 3 times reaching lvl 200. Good luck trying to limit break your SSR with that huge roster in the pool. You will probably be stuck limit breaking and leveling up SR units like me AND THEN synchronizing the SR lvl to the SSR so they can get past lvl 80(the lvl cap of SSR with no limit break), and that too is limited to 5 units to synchronize. They will give you 15 slots if you do the classroom grind. But if you want to synchronize more Nikke then tough luck! You have to pay 500 gems per slot.

BATTLEPASS. expensive af and not rewarding enough.

As other reviewers have mentioned, the weekly mission needs 100 points to fully complete and the max you can get is 120 points, 2 missions are worth 20 points while others 10 points. The problem is these 2 missions are not f2p/user friendly: 1 mission requires players to limit break a character(giving character a dupe) which is unrealistic since you have to pull dupes and you will eventually reach the limit. And the other mission is to do 20 PULLS worth 6000 gems while the weekly rewards are 300 gems and 1 recruit voucher which is worth 2 pulls total.
Edited at Nov 11: You can use friendship points to pull instead of gems, BUT that is another can of worms that another reviewer have explained.

Lastly the game is still plaqued by bugs. there are bugs at the character bonding screen where players that have unlocked the 2nd story or more have to replay the 1st one again and get error message only to be booted again on the home screen. Harmony cube screen also softlock players and the only way to fix it is to close the game.
Edited at Nov 11: after a few fix here and there they managed to fix some problem while creating another problem. The devs feel unprepared or incompetent. One step forward and two steps back.
Edited at Dec 8: they fixed the previous bug only to have stuttering and graphic problems. Either the devs are incompetent or this game has spaghetti code. Absolutely idiotic.

Check nikke reddit and nikke.gg for reference. F**king game man..

There are also suspicion of the devs messing with the pull rates, since there is a confirmed court case with Destiny Child, another game of theirs. They fixed the shop bug instantly but still haven't fixed MANY MANY bugs littered through the whole game. Scummy af.

tldr; Conclusion: feels like a overhyped and undercooked game with good graphics but simple/halfassed gameplay and predatory practices all over the game(not f2p friendly too). The devs are incompetent and the publisher is greedy af. At least the story, music, and JP voice acting are good. This game needed at least 1 more year before it released.

More Reviews of This Game More

GranblueArin

2.0

I updated my review. Yes, the gameplay is appealing but sadly, i don't see a bright future for this game. Given that 10Cent is in charge, the shop is expensive af, more important, the game is leaning to CENSORSHIP. The gacha rate is bad, enemies health scale is way off from players dmg esp starting from chap 12. #10centout.

Dummy-kun

2.75

First things first: THIS IS AN IDLE GAME. Adjust your expectations accordingly before going in. Graphics: worse than I thought. Even after you chose high quality (this game weirdly defaults to low quality no matter how good your phone is) the graphics are still bad. The character sprites are somehow still kind of blurry, and the environment still look pixelated somehow. Anyone who has watched trailers of the game will expect lots and lots of butt jiggle, but in reality, many of the girls' behind are covered by either a coat/jacket/shield/whatever OR by your thumb since the gameplay is press and drag. Sound: I haven't played with sound enough to rate it. However, from what little I heard, the jp dub is good. From what I see in reddit, people at least praised the voice acting in multiple dubs, not only jp, and the BGMs are also allegedly good. Gameplay: it's a rail shooter. Think house of the dead or time crisis, if you're familiar with arcade games. Whether you manual or auto it, both have advantages and disadvantages. Auto will aim at random enemy, even if the boss has already appeared. Meanwhile manual, you'll get bored fast since the girls' skills are so bland; it's either increase some stats, or just pure damage skill. Your skill activation speed is also inferior to auto, except in cases where you want to hold it. However, there are some contents where you have to manual, and from my experience in CBT, those will at least be more interesting since the difficulty is higher. Story: it's good. It's not too edgy, yet it doesn't take itself too lightly either. There's a balance between serious time and the jokes. This is what makes it shine compared to other idle games since it actually has a good, coherent storyline. Value: only the one time packs are worth it. You shouldn't ever buy crystals directly unless you're a whale. The battle pass is also overpriced in my opinion, not to mention the grind for it is also awful. Additional notes: 1)the loading screens are atrocious. Initial loading after you boot up the game is very long, the game also asks you to choose a server everytime you log in even though you've already made an account. The in-game loadings, while not too long, are numerous. Main menu to stages? Loading. Go back? Load again. Go to the base? Yep. Enter a stage and exiting it? You guessed it. It is so irritating. 2) beginner gacha experience is horrible. Note the "beginner" word. First, you can't delete an account. Well, you can, but there's a 30-day wait period. Next, you can only access the gacha after clearing stage 1-4. ALL. MANUALLY. Fortunately you can skip the tutorial dialogue to speed it up a bit. THEN, when you finally got to the gacha section, your first 10-pull will always include an SSR. Nice, right? Nope. As of launch, NIKKE boasts 44 SSR characters, with performance ranging from broken to "why is she an SSR?" and there are a LOT who tilt to the latter. If you don't care about rerolling and only want the ass, you won't have to experience this hell, but others who care to get at least 1 good character, like me, will suffer. I rerolled 14 times and by that time I'm already sick of repeating the stages so I finally relented and just use what I got. For account changing process, one thing that is good is that you can use salted emails, so you don't need to create a bunch of emails to reroll. One email is enough. After you got through that, the launch gift is really underwhelming. 20 rolls in total for a dupe intensive idle game (which genre usually shower players with pulls) is very lackluster, especially compared to another game that I reviewed recently, Path to Nowhere, where you easily get around 30 or 40 pulls at the start. Tl;dr it's an idle game. A very, very polished idle game, yes, but still an idle game. At least there are SOME actual gameplay here. The fan service is nice too, although it's held back by the aforementioned drawbacks. All in all if you like idle games, or if you've always wanted to try one, NIKKE is good to try.

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