Sword Art Online: Integral Factor | Global

Sword Art Online: Integral Factor | Global

Sword Art Online: Integral Factor | Global

RandomClown

2.4

TLDR: Got to floor 6. Very boring grind loop that gets exponentially slower with each floor. Lack of interesting combat mechanics.

-- Game Loop --
1. Kill mobs on your floor for crafting materials and repeatable quests
2. Craft equipment to get stronger. ~38 materials PER equipment. Multiply that by the number of equipment pieces you want. Here's is the grind: With each floor, enemies are way more damage spongey.
3. Enhance equipment (at least the weapon)
4. Continue story until floor boss
5. Kill floor boss
6. Advance story to the next floor
7. Repeat from Step 1


-- Combat --
Skills are obtained through gacha pulls, so you may never get a decent skill. (。>﹏<)

Choreography is uninterruptible, so you will get hit a lot.

Dash does not grant iframes.

<Edit - 2018.10.29>
I've been playing「Honkai Impact 3」(Global version available on both Play Store & QooApp), & it's on the opposite spectrum from SAO: IF.

It solves all the combat problems I have with SAO & plays at 2560x1440@60fps.

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Dikky Kurniawan

1.0

my phone cant play this game

Kiana Kaslana

1.0

Cant play freeze at loading screen.... *Sigh* that's to bad😑

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