3.0
그래픽 괜찮고 캐릭터는 잘 깍았는데 개성들이 진짜 없어서 밋밋하다
진짜 컨셉같은 거에 신경을 전혀 쓰지 않은 것 같다.
이펙트 나 타격감도 전체적으로 괜찮다. 신위사용할때 마다 애니메이션으로 컷신이 나오는데 이 부분은 요즘 흔하지만
그래도 괜찮다라는 느낌을 받았다.
여러가지 생각은 하고 있다고 느낀게 게임 초반
진짜 개창렬같은 운영때문에 욕을 오지게 먹고 유저도 다 나갔는지
이제부터라도 바꾸고 있는데
대충 요약하면 블루아카이브랑 비교하자면
성급업과 육성 난이도가 거의 10배 가량이었다.
여러 대규모 패치후에 1500개가 필요하던 조각이 대폭 감소했다.
이게 캐릭만 있으면 모르겠는데 호부까지 존재하고 심지어 호부 레벨업을 하려면 같은 호부를 먹여서 돌파를 해야했었다.
심지어 호부가 주는 스테이터스와 돌파 옵션이 어마무시했는데
노돌파 크리율 호부 확률이 15%인데 4돌파 크리율 호부가 무려 50%나 준다. 원신같은 게임을 해봤으면 알겠지만 크리율 50%면 애지간한 캐릭들 준종결 옵션이다.
하지만 이 부분은 호부의 돌파여부와 관계없이 맥스레벨까지 성장시킬 수 있게 되었고 5성호부의 돌파 또한 돌파재료를 이벤트 마다 1개씩 풀도록 개편하였다.
다만 이번에 채리엇이라고 유저간 경쟁컨텐츠가 있는데
본인은 그래도 애정 쏟아가며 이번 수영복 아마테라스와 수영복 호부 4돌파를 맞춰주었는데
이게 이벤트 호부는 추가 스테이터스를 올려주는 개병크 단순하게
'너 상위권 들고 싶으면 호부 4돌파해~' 라는 것을 노골적으로 보여주는데 제일 중요한 점을 꼽자면 그럼에도 호부 4돌파까지해서 최대 스테이터스 뻥튀기를 받았음에도
나보다 스테이터스가 반토막도 안되는 애들에게 랭킹이 밀린다는 점이다. 아무리 조합을 다듬고 짱구를 굴려봐도 시간내에 그만한 포인트를 쌓을 수가 없는데 물론 랭킹내엔 당연히 등수가 이해가 되는 랭커들이 있는 반면 필자보다 조합도 안좋고 딜링도 부족한 애들이 당당하게 상위권에 있다. 이게 이벤트란에서 랭킹내에 있는 유저들의 조합을 볼 수 있는데 당연히 똑같이 더 좋은 스펙으로 맞춰도 동일한 점수는 커녕 기존 점수의 반토막도 안 나온다. 이쯤되면 버그악용, 핵 사용을 넘어 경쟁 부추기려고 조작질을 하는건가 싶을 정도
실제로 초창기의 개병크때문에 본래부터 적은 유저인데도 그마저도 다 떨어져나가서 유저들이 매우 적은데 흔히 말하는 과금유저들은 지른게 아깝고 나름의 애정도 있어서 계속하지만 이번 채리엇은 도저히 참을 수가 없었다. 이런 행보가 계속되면 1주년을 맞이 하기전에 유저들이 다 떨어져 나갈거라고 확신하고 있다.
본인도 조만간 월정액 인생으로 갈아탈 생각이다..
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Euphoriia
4.4After playing through some of the story and enjoying myself quite a bit, I've decided to give you guys my first impressions on this game. Also, for those unaware, the game is region locked so you will need a JP VPN to get through the white screen that appears when you open the game. Graphics - The graphics and art style are what stick out the most to me as they are a sort of 2.5d style in what I would compare to BlazBlue Cross Tag Battle, which I feel they took a lot of inspiration from gameplay and graphics wise, and it really pops out and shows high production value to me. Animations on the special ultimate moves are awesome and look really impactful as well. Gameplay - The gameplay is similar to a fighting game. This is an 2.5d RPG side-scroller with action fighting combat where you fight through waves of enemies in each stage til you get to a final boss stage. The fighting consists of juggling enemies between combos with the 3 characters you can bring into battle by using your finger to tap, flick, and slide, while also being able to bring another player's character to support you with a quick attack to keep the combo going. There is also an auto function that will automatically attack for you but not use skills or switch characters so you can do this manually during auto. This is a really interesting and unique take on gameplay that I've found myself really enjoying. Unfortunately, there isn't a mode where you can fight against other players just yet and I'm not sure if they're planning a mode like that in the future. Story and Characters - The story I'd centered around mythical gods such as Odin and Zeus and and also has characters from Japanese folklore. The characters are all centered around these. It's reminiscent to FGO in a way since all characters and equipment pulled are in the form of cards and have gender swapped versions of these historical/mythical characters. Each character also has their own element which has the tried and true element advantage system in place. Gacha - This section is where I have some concerns. There are character banners and there are equipment banners, but in the character banner there is also a chance to get equipment but not SSR equipment and vice versa for the equipment banner where you cant get SSR characters. This seems to be done to fill up the banner with trash and make it harder to pull for higher rarities. Dupes give fragments used to limit break your characters which requires a fairly large amount of fragments, I'm not totally sure how necessary dupes are for progress as I haven't gotten too far so onlg time will tell. The plus side is that you can farm for certain fragments through quests. The rates are as follows: For the Character Banner 3*: 2% (1% for the rate up character) 2*: 8% 1*: 30% SR (equipment): 30% R (equipment): 30% For the equipment banner: SSR: 3% (1.5% for the rate up equipment) SR: 29% R: 30% 2* (character): 8% 1* (character): 30% Rerolling - Rerolling in the game is extremely easy. The first time it'll take about 5 minutes and after that, all subsequent rerolls will take 1 minute. The launch rewards allow for up to 3 10-pulls and they also give an SSR equipment ticket. Reroll guide can be found here - https://altema.jp/ninnocence/risemarayarikata Conclusion - All in all, I can see myself putting more time in this game for cool minute and while content is fairly scarce right now, I'm looking forward to future content. I would recommend trying it out if the language barrier and region lock issue doesn't deter you.
trung le
3.8i would give it 5 star if they dont go full fgo day one model... the resourse farming is a pain in the ass with shitty drop rate ex level up skill from 1 to 2 cost 25 crystal but free map normal difficult cost 15 sta per run. I tried 20 run and only got 5 drop. Not mention level 2 to 3 ask for 60 of it and you gotta do this for 6 skill. Exp map also same as fgo day one very limited drop and only unlock to tier 2 exp stone so u might wasted thousand sta and probably barely have enough for 1 char to 30. They do have tier 3 exp stone which 1 equal 10 fuking tier 2 stone which need 2 run from exp map (20x2 sta), only way get tier 3 exp stone right now is gacha box from fp. Next event the exchange shop is a joke... you got 25 exchange maximum for skill crystal and shitton mats for uncap and skill up that you wont able to use, because you dont have enough crystal skill to level up to level needed those mats... or enough exp stone reach level uncap need those. Best exchange item is the artifact which give % event coin drop increase to help reach mileage pts of event faster and get reward. The ring accessories also nice if u need tier 3 accessories. p/s: They really pull out fgo model on us with all recent update lmao. Look like they try do bs fgo day 1 and hope people cope with it bc it new game and totally not fgo (similar ui/hud and feature. Except gameplay which fgo should have be imo). But turn out they didnt. Now the sta system got improve from 10 to 3 minutes/sta. Which help with farming a lot especially with exp drop increase event is still on. I applause them for stop fgo bs before the 1.5 exp event end and gave people compensation sta for player to farm more.