The goal of the game is to traverse the level (mostly rooftops) while collecting coins and not getting caught by pursuer.
The game itself has only two controls, slide up for jump and slide down for "slide", but the gameplay variety it provides is rather significant. That is achieved by tying different animations to timings. For example is there is a small box in your way, you can get over it in many differnt ways: if you don't do anything you will stumble over it and roll on the ground delaying you significantly; if you jump early you'll jump and land on top of it, slightly delaying you, but letting you to follow it with higher jump to reach a high ledge; if you jump later you'll do an animation of stepping on it, not slowing you and letting you jump but not as high; if you jump even later you'll do a "parkour" animation of rolling over it which is fastest but doesnt allow you to jump from the box.
The attention to detail in this game is absolute.
Progression is not as great, you get some cash and coins for doing levels which you spend on unlocking "parkour moves" which don't affect gameplay much, as they can only be used in very specific marked places by timing inputs properly so you could earn more cash.