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Kamigoroshi no Aria

Kamigoroshi no Aria

Kamigoroshi no Aria

Akbar Kautsar

1.0

Rate crappy for reason

Lag and heavy battle, sometimes there's a glitch and bug. Force close on app, even DMM version is worse than this (that's why it got bottom rank on DMM appstore also initial release in google playstore)

The R18 scene just meh*, the game is poorly optimized.
Playing game should be fun but this only make a headache
It's up to you if you wanna play it.

More Reviews of This Game More

7Lords

5.0

神殺しのアリア | Kamigoroshi no Aria Gameplay: https://youtu.be/eu1Q7fh0oMs

Exstetra Exsty

3.6

Some main meta characters for those starting: Shizuku (Healer + dps boost, she broke the game prior to her nerf but is still massive, aka umbrella girl) Christina ( Blue hair mage, probably ur strongest if not friendly mage starters, not the strongest late game but will carry u through contents u need to clear as a starter to get stronger.) Mei (Ur go to dps pvp and pve physical dpser, she will always hit charcter with highest atk power, beware of high end pvp where pple adjust atk power. Loli orange hair gun girl) QianCao (Single target magical dps, Did i hear u need someone to kill guild bosses and bosses who arent strong against magic in 1 attack? Warrior Cat? Dog? black hair twin swords) Risa (Simple, easy, low end requirement power battery, if paired with Shizuku and spec'd atk correctly to not take umbrella's buff (or can), can make ur dps just.... obliterate. Mystic, Palewhite? hair girl with beret) Tanks: Anyone, (most will start with Hotaru since she provides mag def buff for team when farming the end game gears. Purplish hair sword girl, Tank) From there some go to the tank u get at 2-1 for more dps boost or Benimaru(orange red fire-y hair tank girl) if u want PvP tank. Gear stats u want: Dps: Atk > Crit > Atk Spd/Crit Dmg >Crit Dmg/Atk Spd Healer: Atk Spd > Block Chance > Atk (For Shizuku specifically: Atk just below enough ur dps to get her own buff but not the #1 highest dps to get other party's buff, atk spd, block chance) Tanks: Block Chance, Atk Spd, Atk, Crit/HP/Def/ M Def Mystics: Atk spd, block chance, atk, crit Runes, honestly everyone runs all atk% runes on weapons unless u need to adjust atk values then u equip crit/crit dmg/ block if anything. Rune on Mag Def equipment is usually Hp heal per attack for Dps/Tank or if u are seeing ur team not getting 1 shotted and dying alot. Majority of others wear Mp regen per hit for cycle consistancy and mana burns if any from bosses.

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