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Heaven Burns Red

Heaven Burns Red

Heaven Burns Red

アキラ

4.0

(2月12日2022年)
玩了5天,目前第2章第14天,隨便打了個結局。有5個SS,主隊戰力6000,感覺還可以,來說說一些點吧。

◆ 甚麼年代了怎可以沒月卡。
◆ 課金性價比低,10抽大約108馬幣,貴。
◆ 角色交流可獲多量水晶和特定角色碎片。
◆ 要自行查看角色是否能突破,主介面沒提示。
◆ 玩法「感覺」獨特,劇情優先,戰鬥其次。
◆ 可時間旅行回到過去完成未完成事物。
◆ 等級跟角色,不跟卡。
◆ 裝備跟隊伍,不跟人。
◆ 關遊戲前記得省電訓練,關掉遊戲也行。
◆ 建議先專注解鎖更多技能,對戰鬥很重要。
◆ A、S及SS角,在無突破下,實力差距大。
◆ 有輪迴機制,JRPG最肝系統,保重身體。
◆ 沒有近距離3D建模欣賞模式,有點失望。
◆ 可直接在物品欄內售賣物品,無需跑到商店。
◆ 暫時沒有GP不夠用問題。
◆ 自由時間提升六感,以便跟特定角色繼續交流。
◆ 國見超厲害的,建議首抽刷她。
◆ 對話有驚喜,懂日文者建議不要跳過。
◆ 感覺遊戲有一些些耗電?

暫時這麼多,若有誤請通知,祝歐氣滿滿。

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7Lords

5.0

ヘブンバーンズレッド | Heaven Burns Red Gameplay: https://youtu.be/LxWISgFpyq8

Nato Reyes

4.0

Just a heads up, there's an additional 1.8gb download after you finish Day 12 story or Chapter 2 Day 1. --Worth trying? Shortest answer: Sure, it's not bad unless you don't like the game mechanics. Very long answer: Since it's Key. It leans heavily towards Visual Novel. (it only has jp version) If it's not for you but can get passed that, then it is for the art and music. If you're waiting for global, then you might just try it now because I so far haven't seen any news about it getting a global one. I also kind of doubt it'll get one because of how much they have to translate if they did. If you're a casual player, then I don't think so. Why? Because of 1 ally death = defeat. Which could be pretty punishing for some. If you like pulling on banners a lot then, probably not. Getting currency on banner takes time like you need to progress story to get a good amount. Unless you're fine with pulling a lot by rerolling. Which also means you're stuck with the units you'll get on the first single and 2 multis since finishing Day 7 Story is necessary for 3rd multi. So I suggest rerolling for a good team or for your waifu. Just make sure the roles and elements are not all the same. Also worth noting that rarity A really only has 1 skill. S and SS rarity has additional skill/s but needs to be unlocked by farming mat and reaching a certain lvl on your unit. Which can also mean that Having A rarity of the unit will always be obsolette if you have an S version and it's obsolette if you have SS version. Go to my Gacha part if you want more info. --F2p? Depends on your criteria. But mine is being able to finish content with starters which is the free SS of mc and bunch of A rarities. It's a no right now. A rarities just don't have the stats for later stages. Max lvl will also be an issue and those only have 1 skill. There is however an event. If ever a player can finish chapter 1 with starters and is able to do the event to get the S unit. Then there's a chance that it can be f2p in a distant future if more of those events show up. --Combat? Depends. Turned based all units attack in succession per turn. 3 offensive units and 3 backup units. You can switch between those units. I can sum it up to: Break enemies shield and eliminate them. There's auto combat and auto farm on some kind of practice arena which you can earn gp, a currency to buy chips, it has fixed stats so that's great. Auto seems to only be good in early game because ai use heal skill like there's no tomorrow. You can turn off the auto on heal but, I don't know if the ai will ever use it when it's really needed. There's also somekind of tower dungeon. Then somekind of saoub style gameplay after Day 7 story where it's a side scroller where you move the character to destination while it becomes pokemon like game in a cave where the enemy can ambush you anywhere. Which means, more combat. In this mode all SP/energy you used/saved and hp/shield left will be carry over till you finish the stage. Seems like the ultimate boss stage resets this. --Gacha? Decent unit pool. Like I said, the currency takes time to get. Like you need to finish this story day number to get this amount of currency. There is log in bonus but not sure if it's perma and even if it is, it's pretty low especially if you get stuck. Some units also have higher rarities of themselves. These versions can't be used in 1 party (putting 2 SS, S and A rarity of mc as example). Also rarities of 1 unit all have the same element so far. The only difference is A only has 1 skill. S has 2 and SS has 3. But you need to unlock the 2nd and 3rd skill which you need to farm mats and have the specific lvl to unlock it. Not to mention their starting max lvl are different. A (45) S (60) SS (90). An A Rarity can increase max lvl through quest event with character. it gives A rarity fragment. If you max the A rarity, I think the fragment will become universal to the specific unit, like for S or SS rarity of it. Other way is by getting exact dupe of the unit on gacha. With all that said, so far I think all rarities of the same unit takes its highest lvl and max lvl. Like if you received an S version and you were using the A version before like lvl 10 already, then if you switch to the S version, it'll still be lvl 10 and both S and A version will have max lvl of 60. -Unit Roles to my knowledge: -Breaker (Breaking enemy shield faster) -Attacker, Blaster (Can't seem to tell the 2 apart since both are just use for offensive after the shield is down and I don't use Blaster much but it's been said that it's for longer battles.) -Healer (They can heal ally shields, but not hp and cannot bring back shield since they just always miss allies without shields so far, cannot heal shields on backup. Skill can only be used 5x) -Debuffer (Chance to stun, def down, seal enemy skill that's all so far) -Buffer (Increase allies atk of offensive units through skill so far) -Defender (Attracts enemies to attack them more) -It's also essential to know that there's color/elemental weakness in here as well. The damage feels reduced or increased by half due to it. Breaking enemies shield feels also faster if your unit is strong to it rather than using Breaker that's weak to it. This also means that you might need to lvl up different units with different elemental strengths, but that's just me.

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