2.8
1.Graphics
- Good drawing, Live2D animations are somehow rough and wierd but still in the range of acceptable (if you had played Azur lane, Puricone, Blue Archive, etc... you would see the differences).
2.Sound
- BGMs are good at first, but after hear it repeatly day after day... you just want to turn it off and feel your daughter voices only.
- About CVs, they did a good job. each character have their own voice style based on thier personalities, and I think they spent much more money on sound instead of gameplay.
- SFX? I don't have any opinion about it.
3.Storyline
- Beautiful and cute slice of life stories of your daughter and you. There are many stories about other spirit girls too, but you have to increase their star to read more (I will tell more about it in gameplay part)
4.Gameplay
- Totally P2W, simple and easy to bored you out after a few months because it's an idle game, If you have freetime (I mean a lot), then this game is not for you.
- Events are too simple and some of them existed just for the sake of milking you dry out.
- You can rise your noble rank without real money by using rings after saved them for 1 or 2 month(s), but that's just enough for you to reach to the point you can auto assign girls to help on the chores and collect rewards, more than that is nearly impossible because it need a lot of exp to reach the next noble rank. But okay, I had played a lot of games using VIP ranking system or something like that, and they can't keep the game running without money so that's fine by me.... No, no no no, if it's just that simple I wouldn't write a long review about gameplay like this one. Like I said earlier, this is a P2W game, so THE HIGHER YOUR NOBLE RANK IS, THE MORE EXP AND GOLD YOU WILL GET! (30% at the highest rank), Hmm... kinda realistic in real life right? But nu-uh I don't want to see that bonus in a game.
- Every spirit girls start at 1 star, you will need red gems to increase their star, but from the 4th star, you additonally need 10 pieces of their spirit gem to increase the star (get through gacha of course!). So if you have bad luck? Stick with the 3rd star dude.
- UR equipments! Oh man, I hate this part the most. You can get UR equipments through gacha (It's not surprise anymore at this point). But no, you will NOT get "an equipment", you will get "a piece of its", enough 50 pieces and you will have an UR equipment! Here is the thing, I don't know how many UR equipments this game have, but at least 10 of them, and you RANDOMLY get one of its picece after RANDOMLY hit an UR gacha! Sorry man, but if you want to beat the crap of out other top players in arena, you have to sped tons of money to get UR equipments (which is not necessary because this is an idle game and you won't spend too much time for it anyway, just leave it be and come back another time to get gold and exp)
- Gacha rate? This is a P2W game, so don't put too much hope for it.
tl;dr: P2W, cute, but easy to bored out if don't understand japanese
More Reviews of This Game More
Lloyd Dunamis
3.8IsePapa, or "Transported to Another World & became A Dad but". I swear QooApp chose to put just the subtitle to make this sound more..."acceptable". Is there more to this Idle RPG than just kiddie cuteness & what the title implies? Yeah, actually. The interface & functions will be rather foreign to those looking to "level up", so it will require some time to getting used to. And besides, not everyone in here has to call you "Papa". ~~or do they~~ Note: Statements are neutral unless opinionatedly specified. It's up to the reader should they see the stated game element as a positive for the game or not. Graphics 4 Holy geez. Considering the game's theme, how can this game be so controversial yet so brave...supplying damaged state artwork & all. You can make all the illustrations (not just the defeated ones) just a silhouette by tapping three fingers. Whatever is it for, I wonder~. Alternatively, the defeated illustration can be turned off anyway, which also speeds up battles that display their damaged artwork. No doubt most of the artworks are automatically adorable. The chibi sprites, although cute, seem so hyper in movement, you'd think you accidentally switched them to x2 speed or something...but no, it's their default speed. Think kids moving around with chipmunk voices. xD The most-used buttons for auto-equipment/-enhancement were...made very small, making it a little difficult to tap on w/o missing. When enhancing them, they list out what were upgraded instead of make a visual feedback to each enhanced gear; as if you can read all the log-like center text quick enough to see what all the changes were. Bad design choices, IMO. Those aside, the interface feels fast & responsive enough to move around with. >Check: 30fps default, entirely no graphic options. List of artists & seiyuu for corresponding chara readily available. Game screen adapts to square or landscape resolution quite well, for multi-tasking. Gameplay 4 The battles displayed are pre-determined; no control over it, not even skills. They're team-turn-based, alternating ally-enemy attacks from top to bottom in a turn. Position actually affects the range whom they can & will attack first. And yet they don't give you a skip function for the most part, or is behind a VIP wall. Save for your little girl, there seems to be no leveling system for your characters; everything will be based on their equipment, and there's alooot of equipment each character can wear + little more things in the equipment for your min-maxing needs. Having to deal with equipment alot, probably the most offending limitation is the existence of capacity for your unworn equipment; be sure to set your preferred auto-sell equipment rank (オートプレイ設定), or better yet invest some gems to expand it. Considering how much equipment inheritance from one chara to the next, they oughtta give an all- or select-member equipment optimize button...perhaps in a nearby QoL update. Entries/Attempts are used when failed (there isn't an exit button anyway). No way to set someone as "favorite" to override the sorting, though if sorted by power the most-used character will be at the top anyway. Nevertheless, parties are a breeze to set up, and each section has its own parties saved. No way to save experimental parties after battle though. Account: Login via Google Play Games/AppleID or Facebook. Can link multiple devices; only one active device at a time. >Check: Screen transitions from place to place is next to non-existent, save for the bit of response delay for loading (not ping-based). No "Claim All" button for missions & achievements; thankfully, there isn't much to retrieve, and the process to retrieve rewards responds fast (may be ping-based). Chat is always available at the bottom of the screen; doesn't pause the game when accessed. It's non-intrusive considering the length of phones these days, but it could be prone to accidental taps to on-screen buttons. Offline idle reward capacity: 12hrs. Sound 4 They say fully voiced, but the only fully voiced parts are stories involving your little girl, and bond stories. You can name your little girl, but voicelines will still mention her default name. As usual, you're a voiceless self-insert dad. Voice volumes are imbalanced/not normalized for a few girls. Something interesting's happening with its BGMs: Rather than restart to its beginning, each section pauses its current progress when you move someplace else, then resume when you return; Yes, each section. >Check: Granular Volume Sliders, BGM SE Voice. Awfully noticeable audio delay: 250~400ms. A new voice playing will cut the previous chara's voice; voices will not overlap; so you're unlikely to hear the full line. There isn't a voice test as far as I can tell... Value 3 They mentioned we can "freely" Class change, but it actually requires one-time fee of 300 gems and once attained a certain level. I suppose after that, only then we can "freely" class change. Two shops in one screen's interface: チャージ(charge), and the one without. You can't just say "shop", you must indicate which. Strictly charge-only VIP system, that do get in the way of convenience; like what seems to be a retrieve-all and assign-all in お手伝い(otetsudai/give help). Gacha: Has the Pick-up and normal category, though no "Friend Pts" gacha. Both categories require the same summon# (100 & 200) for its pity system, but have different rewards. Pick-up(100: SSR~UR ticket, 200: 10 shards of pick-up character enough for unlocking), expires upon end of pick-up date; Common(100: 600 Creation Shards, 200: UR Ticket), doesn't expire. See here how much shards and character shards you need in the future: https://gamerch.com/isepapa/entry/258541. If you have a favorite character, be it for function or for affection, that isn't Orlaya「オルレア」, I think it's advisable to focus investment on one or a few characters; you'll definitely need all the little items you get for her progress. Story 4 (technical&presentation, not lore) I don't know what else to tell you... Papa automatically implies you're male in-game, ain't it... "Campaign" progress is separate from stories like Priconne; this lets you focus on progress, then read/listen to stories later on your pace. Why is the Archer the only one to be kemomimi... Back button during a cutscene would return you immediately to the previous menu; no prompts, and is different from a Skip. Scenes continue to autoplay when you go to the log w/o turning off Auto. The Autoplay's duration is quite inconsistent with the dialogue lengths; more often than not, it would just pause for a good 5 seconds. No, it's not Live2D, otherwise it should've had the Live2D logo in its cover page. The characters redo their emote transition on each animation loop; it looks silly. Moreover, their expressions do not fit their voicelines half the times. I couldn't tell if they're being sarcastic or what o_o;;... Home voicelines seem to trigger in a loop instead of contextual; they'd tell me there's mail or a Help/お手伝い has finished...but there isn't. OK that's been very long now, geez. It's a fine game, IMO. Again, this being an Idle RPG, you're meant to do stuff in it in short bursts; do not take too much time on it, unless you're just appreciating things. For further starter information, it's always a good idea to check a game's wiki, in particular this one for this game: https://gamerch.com/isepapa/entry/250148 (Google Translateable)
Raccoon Ch
4.0📍Spirit Knights Story เปิดวันที่ 03-มิ.ย. เวลา 12:00 JST (10:00 AM ที่ประเทศไทยครับ) เป็นเกมแนว RPG ต่อสู้ออโต้ไปกับสาวๆที่น่ารักๆ ตอนนี้มีเปิดบริการให้เพียงแค่ภาษาญี่ปุ่นเท่านั้นครับ การต่อสู้ตัวละครเป็นการ เล่นแบบแพ้หรือชนะธาตุต่างๆ 3 ธาตุแต่ดูไม่ค่อยมีผลเท่าไหร่ มีโหมดบ้านเควสตัวละครน่ารักดีจ้า ❤️https://youtu.be/3g_0Gu1D5jc