Mobile Legends: Adventure | Japanese

Mobile Legends: Adventure | Japanese

Mobile Legends: Adventure | Japanese

Dariel Lim

3.8

overall seems pretty ok ffor and idle type game. anyone has tierlist for reroll?

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Lloyd Dunamis

3.8

That's it, they finally went full weeb on this one. This is THE superior version over the global! xD I've honestly wanted to try ML:A because of them going anime-style on their Adventure/RPG version over their MoBA artstyle. This is definitely my big chance for it! Note: Statements are neutral unless opinionatedly specified. It's up to the reader should they see the stated game element as a positive for the game or not. Difference from the global ML:A, that I can see: Expanded and different story from the original, complete with much more visual novel-like interactions and cutscenes; to the point they self-insert you into the story as well! 'Gives you occasional, non-bearing dialogue choices. Fully-voiced story/VN section! (minus narrator) Several more instances of voicelines, like winning MVP, have been added. Like I said, full anime weeb. :v Select characters receive refreshed \Ѐprites, portraits, and even skill cut-ins. For instance, Layla has very different skill cut-in, even though they end up shooting their cannon in the end. I would say "those involved in the main story gets the refresh," but poor Balmond -the comic relief in Bang Bang's amusement ads- didn't even get that treatment. Isn't it sad, Balmond? No country flag (everyone Japanese :v no, it's fine). Why is the server time still set in PST though; JP people now gonna feel the refresh time of playing a PST-located game. xD Gameplay 4 Despite being an Idle RPG, the game does give you more things to do in the form of mini-games, daily dungeons or Guild Bosses outside of the main progression. I dunno, there's not much to say. Loading: Very quick, with occasional transition hangs. IT *has* to be quick, otherwise it's not an efficient idle RPG. Auto: Auto-skill and x2 battle. No skip, but what would you need it for, this is an Idle RPG :v. Account: TransferCode via AccountID and customizable password; doesn't expire. Supports Google Play Games and Facebook. Can link multiple devices; only one active device at a time. GameResources: Downloads resources on-demand, though it auto-downloads all the resources in the background at low speed; pausable. >Check: Has world chat; hideable & offable; doesn't show other players's summon bragging outside the chat (also offable in chat!). Inconsistent claim-all; not available for quest/mission completion, but it is for like mail retrieval. You *will* move into the achievements window alot, so that's a bummer. Graphics 4 The interface in-general is easy to understand and move around with, not to mention fast transitions. Skill cut-ins actually look & feel seamless, it's great~...but you'll likely have it turned off anyway. They let us view the portraits & sprites (minus voicelines) of all available characters in their gallery. Sprites are a mixed bag in cuteness and fluidiy in movement; pretty standard. >Check: Settable 30-60fps; hi-lo resolution. Sound 4 The battle BGM's theme don't even match any serious-y battlefield ever :v. Aside from that, the BGMs are fine for its theme; some I'm liking to an extent I'm thinking of an extension for it. I'd label it "chibi synthetic orchestral" music or something. Only the story dialogues have been fully voiced; the rest of the game's parts like tutorials and function intros remain silent. A shame they don't have a dedicated voice volume slider; I'm sure that's where they allocated the majority of their budget to make this JP version, or even pull all these seiyuus into this with much more voicelines than EN. >Check: Volume slider for Music & SFX; Voice and SFX not separated. A new voice playing will cut the previous chara's voice; voices will not overlap. Story 4 Some sequences seem to be similar with EN, so I thought it's more an expanded story, with implementation of your self-insert. All the story seems to stop upon reaching Chapter 3 though. >Check: No auto-play & log for the story dialogues. No replay for past stories...that or I haven't gotten far enough to unlock the function? Value 3 Gacha: Free roll every 48hrs. No in-game 1st-time reroll; Risemara is inapplicable...in Global. Here in JP, they give away at least 50 summon tickets thanks to the pre-registration rewards. After the 40th roll, you're able to select "Wishlist", up to 5 heroes for each type; perhaps a higher chance for them if they're the attained rarity and type. Anything else beyond the free summons feels expensive to pay/use jewels for, even though there's alot of first-time rewards (note: 1st-gameday comment). Pity? On every 100th roll, there's a guaranteed random 5* SSR. You can make 3* Rs into 5* though. I don't get why they have 2*s and lower be in the gacha pool when they're all gonna be... *ahem* "dismantled" anyway; that docks an entire star for value. >Check: VIP system; VIP levels you can attain w/o cashing in and is actually not as intrusive as other VIPS I've seen. No option for manually-triggered ads to get 20 jewels, unlike in Global; replacement for such function unknown, but they've been very generous for their beginning. This is...actually fine? xD I can probably give it much less visit frequency than other non-idle mobage, w/o having to worry about "progress" since it'll help you in your progression the more you let it idle. One thing's for sure, it's meant to be played in short fillers/bursts; you don't have to spend too much time & attention on it.

MMORPG.news

4.8

Mobile Legends Adventure - Japanese Version Gameplay, Reroll https://youtu.be/6AHjkGgylLw

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