4.4
it's just as p2w as well, you need to whale at least 20 dupes to max a character (probably closer to 30).
yes you are going to jail
this is the ultimate grooming gacha, but only your main daughter character has multiple forms (child, rebellious stage, puberty)
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Lloyd Dunamis
3.8IsePapa, or "Transported to Another World & became A Dad but". I swear QooApp chose to put just the subtitle to make this sound more..."acceptable". Is there more to this Idle RPG than just kiddie cuteness & what the title implies? Yeah, actually. The interface & functions will be rather foreign to those looking to "level up", so it will require some time to getting used to. And besides, not everyone in here has to call you "Papa". ~~or do they~~ Note: Statements are neutral unless opinionatedly specified. It's up to the reader should they see the stated game element as a positive for the game or not. Graphics 4 Holy geez. Considering the game's theme, how can this game be so controversial yet so brave...supplying damaged state artwork & all. You can make all the illustrations (not just the defeated ones) just a silhouette by tapping three fingers. Whatever is it for, I wonder~. Alternatively, the defeated illustration can be turned off anyway, which also speeds up battles that display their damaged artwork. No doubt most of the artworks are automatically adorable. The chibi sprites, although cute, seem so hyper in movement, you'd think you accidentally switched them to x2 speed or something...but no, it's their default speed. Think kids moving around with chipmunk voices. xD The most-used buttons for auto-equipment/-enhancement were...made very small, making it a little difficult to tap on w/o missing. When enhancing them, they list out what were upgraded instead of make a visual feedback to each enhanced gear; as if you can read all the log-like center text quick enough to see what all the changes were. Bad design choices, IMO. Those aside, the interface feels fast & responsive enough to move around with. >Check: 30fps default, entirely no graphic options. List of artists & seiyuu for corresponding chara readily available. Game screen adapts to square or landscape resolution quite well, for multi-tasking. Gameplay 4 The battles displayed are pre-determined; no control over it, not even skills. They're team-turn-based, alternating ally-enemy attacks from top to bottom in a turn. Position actually affects the range whom they can & will attack first. And yet they don't give you a skip function for the most part, or is behind a VIP wall. Save for your little girl, there seems to be no leveling system for your characters; everything will be based on their equipment, and there's alooot of equipment each character can wear + little more things in the equipment for your min-maxing needs. Having to deal with equipment alot, probably the most offending limitation is the existence of capacity for your unworn equipment; be sure to set your preferred auto-sell equipment rank (オートプレイ設定), or better yet invest some gems to expand it. Considering how much equipment inheritance from one chara to the next, they oughtta give an all- or select-member equipment optimize button...perhaps in a nearby QoL update. Entries/Attempts are used when failed (there isn't an exit button anyway). No way to set someone as "favorite" to override the sorting, though if sorted by power the most-used character will be at the top anyway. Nevertheless, parties are a breeze to set up, and each section has its own parties saved. No way to save experimental parties after battle though. Account: Login via Google Play Games/AppleID or Facebook. Can link multiple devices; only one active device at a time. >Check: Screen transitions from place to place is next to non-existent, save for the bit of response delay for loading (not ping-based). No "Claim All" button for missions & achievements; thankfully, there isn't much to retrieve, and the process to retrieve rewards responds fast (may be ping-based). Chat is always available at the bottom of the screen; doesn't pause the game when accessed. It's non-intrusive considering the length of phones these days, but it could be prone to accidental taps to on-screen buttons. Offline idle reward capacity: 12hrs. Sound 4 They say fully voiced, but the only fully voiced parts are stories involving your little girl, and bond stories. You can name your little girl, but voicelines will still mention her default name. As usual, you're a voiceless self-insert dad. Voice volumes are imbalanced/not normalized for a few girls. Something interesting's happening with its BGMs: Rather than restart to its beginning, each section pauses its current progress when you move someplace else, then resume when you return; Yes, each section. >Check: Granular Volume Sliders, BGM SE Voice. Awfully noticeable audio delay: 250~400ms. A new voice playing will cut the previous chara's voice; voices will not overlap; so you're unlikely to hear the full line. There isn't a voice test as far as I can tell... Value 3 They mentioned we can "freely" Class change, but it actually requires one-time fee of 300 gems and once attained a certain level. I suppose after that, only then we can "freely" class change. Two shops in one screen's interface: チャージ(charge), and the one without. You can't just say "shop", you must indicate which. Strictly charge-only VIP system, that do get in the way of convenience; like what seems to be a retrieve-all and assign-all in お手伝い(otetsudai/give help). Gacha: Has the Pick-up and normal category, though no "Friend Pts" gacha. Both categories require the same summon# (100 & 200) for its pity system, but have different rewards. Pick-up(100: SSR~UR ticket, 200: 10 shards of pick-up character enough for unlocking), expires upon end of pick-up date; Common(100: 600 Creation Shards, 200: UR Ticket), doesn't expire. See here how much shards and character shards you need in the future: https://gamerch.com/isepapa/entry/258541. If you have a favorite character, be it for function or for affection, that isn't Orlaya「オルレア」, I think it's advisable to focus investment on one or a few characters; you'll definitely need all the little items you get for her progress. Story 4 (technical&presentation, not lore) I don't know what else to tell you... Papa automatically implies you're male in-game, ain't it... "Campaign" progress is separate from stories like Priconne; this lets you focus on progress, then read/listen to stories later on your pace. Why is the Archer the only one to be kemomimi... Back button during a cutscene would return you immediately to the previous menu; no prompts, and is different from a Skip. Scenes continue to autoplay when you go to the log w/o turning off Auto. The Autoplay's duration is quite inconsistent with the dialogue lengths; more often than not, it would just pause for a good 5 seconds. No, it's not Live2D, otherwise it should've had the Live2D logo in its cover page. The characters redo their emote transition on each animation loop; it looks silly. Moreover, their expressions do not fit their voicelines half the times. I couldn't tell if they're being sarcastic or what o_o;;... Home voicelines seem to trigger in a loop instead of contextual; they'd tell me there's mail or a Help/お手伝い has finished...but there isn't. OK that's been very long now, geez. It's a fine game, IMO. Again, this being an Idle RPG, you're meant to do stuff in it in short bursts; do not take too much time on it, unless you're just appreciating things. For further starter information, it's always a good idea to check a game's wiki, in particular this one for this game: https://gamerch.com/isepapa/entry/250148 (Google Translateable)
Raccoon Ch
4.0📍Spirit Knights Story เปิดวันที่ 03-มิ.ย. เวลา 12:00 JST (10:00 AM ที่ประเทศไทยครับ) เป็นเกมแนว RPG ต่อสู้ออโต้ไปกับสาวๆที่น่ารักๆ ตอนนี้มีเปิดบริการให้เพียงแค่ภาษาญี่ปุ่นเท่านั้นครับ การต่อสู้ตัวละครเป็นการ เล่นแบบแพ้หรือชนะธาตุต่างๆ 3 ธาตุแต่ดูไม่ค่อยมีผลเท่าไหร่ มีโหมดบ้านเควสตัวละครน่ารักดีจ้า ❤️https://youtu.be/3g_0Gu1D5jc