Uma Musume: Pretty Derby | Japanese

Uma Musume: Pretty Derby | Japanese

Uma Musume: Pretty Derby | Japanese

Awd1242

3.6

提醒:以下真实内容可能会让部分“人”感到不适,请谨慎阅读。
我承认Cygames在企划本身质量上一直都不错,从和BNEI合作的灰姑娘女孩,到公主连结/佐贺偶像,再到现在的赛马娘,从人设到动画质量观感都极好。
但是!如果你想因此为赛马娘手游氪金的话,我强烈建议你三思!你的钱不是大风刮来的,是辛辛苦苦挣来的!为什么要这么说?因为这个游戏氪金是绝对的无底洞!别急,我来帮你分析一波:
玩法我觉得不用多说,大家应该都认同这个游戏的玩法,和实况棒球以及偶像大师闪耀色彩,没有什么本质上的区别。体验咋说呢,一开始你真的会觉得很新鲜,但是用不了多久你就很容易感到厌烦,不看剧情的话实际上就是单纯的拼脸堆数值和技能而已,因此很容易腻。
接下来的地方才是大头:
这个游戏的卡池实际上是真正意义上的无底洞,因为你需要同时抽马和Support卡!而且由于没有闪耀色彩的那种万能突破卡,如果追求强度的话Support卡你需要1破甚至2破!咱就不算满破了,我相信除非是每期都下井的石油王,不然应该是做不到每期都满破的。这游戏的0破卡,和满破卡是两个世界!强力SR满破吊打0破SSR是不在话下的。
再加上这游戏的马和Support卡是完全独立的卡池,因此尽管马娘是200井,实际上你需要一期抽400井!我这还没算SSR满破呢。要知道,运气好的话你可以一发10连直接拿卡走人,但是,如果你想要再捞第二张卡,想要同样的运气那就很难了。实际上根据日本玩家的统计,满破SSR基本上要一期3井上下才行!
这个时候你会说:那我不是石油王,我每期就抽一张0破能不能玩?实际上是可以的,毕竟氪的少的有氪的少的玩法嘛!但问题来了:普通白嫖党挖矿攒井也是差不多的效果,而马娘月卡也只是多了3000石头而已。也就是说,这游戏微氪中氪的体验,其实和0氪差不了多少!这个时候,广大微氪中氪们,你们觉得自己那点钱扔进去能在这个游戏当0氪的人上人吗?
那么我们再来看一下这个游戏的福利。这个时候肯定有人会说:开服送的几张3星/SSR券还可以啊。(这里就不吐槽开服限时任务的那些奇葩要求了)那问题来了:这只是一次性送你的东西而已。长期玩游戏肯定要依赖于游戏的日常福利。问题是你游日常活动的石头很多吗?各位可以自己去算一算。反正我得出的结论是:少的可怜,真实少得可怜。就算是出一个新角色就让你挖她的剧情石头,也依然是少得可怜。基本上不靠运营额外发的话,一个月一发10连多一点差不多这样。可是你游单个池子是200井耶,那你觉得你攒一井要多久?更不用说从开服到现在,把剧情和任务的矿都挖个大半,也就一井多点。这一井你用干净了,请问接下来如果吸歪再印一批限定,你怎么活?
而且就算算运营发的话,吸歪开服两个月也没发上太多,基本上就是一个月1500这样。哦,偶尔来两张看脸的SSR必得券。
所以说这游戏现在就是公主连结第一年的样子:无尽割韭菜,福利少得可怜。因此,我强烈建议想做微氪中氪提升体验的人,不如拿这个钱去买赛马娘的周边什么的。
同时,我还想问问某些人,你们确定还要拿着赛马娘吹吸歪福利天下第一吗?

More Reviews of This Game More

Ornery Mas

2.8

Tl;dr - amazing characters and story, a highly unfriendly gacha that forces you to choose between progress or new characters, and, speaking as a Class 6 f2p player who's already hit the glass ceiling, an endgame farming that's as frustrating as time consuming (~6 times your usual gacha dailies) A little background, I am a fluent Japanese speaker and had no trouble navigating the game and jp youtube videos and forums for tips, so none of my opinions are affected by any language barriers. I played non-stop since release and has decided to uninstall today. writing this so casual players / non-whales can be aware of the major flaws of this mega hit which the die hard fans aren't talking about: graphics - blows old gen gacha games out of the water, but these days there are open world gacha games out there so not top of the line, but still, impressive enough sound - personal preference here but ugh I hate idol songs, as for bgm it's pretty generic story - the character stories and main story are good, really good, better than its own anime and honestly funnier and more moving than any of currently airing seasonal animes. looking back now, it's the only reason I played for as long as I did, I uninstalled but honestly I'd probably still dig up videos of new story/character chapters when bored in the future gameplay - this is the big one, the biggest one. so first things first, at the time of uninstall I'm Class 6 in arena and my campaign success rate aka winning URA FINALS is like, 99.9%, I'm about as high ranked and successful as a f2p player can hope to be, so I'm not calling it frustrating because I don't know how to play. so here we go: 1) Gameplay is luck-based. Oh God it feels good to say that out loud. Don't let anyone tell you otherwise. Drives me crazy watching the fanboys on jp forums insist that it's not. the status distribution is random, the events are random, the important events rewards are random, AND THEN, during the race, the skill activation is random, the status performance is random, the position is random (yes even with reposition skills because again, skill activation is random), oh and the uma musume race condition which applies a global buff/debuff to their whole performance during the race? Random. You can literally do everything right during a campaign and the game can slap you with 4 bad condition events consecutively, ruining your hope of getting a good stats run at no fault of your own. HOW is this not a luck based gameplay ffs it's the definition of complete chaos. which brings me to the second thing. 2) As of right now, we don't Really know what the gameplay is. That's right. I see other reviews have explained what power and stamina and so on are but those are not accurate, no one knows, in-game descriptions have been proved by jp players to be inaccurate, there are a bunch of theories flying around and here's the cherry on top, the fanboys are treating this like a good thing. yeah. "wow this game is so deep this is why I can't quit! xd" That's not deep, that's the game designer not doing their basic job. In-game description of character stats need to be, well, descriptive, and accurate, the game is making players spend hundreds of thousands of stamina to figure out how these stats actually work. Imagine if a game didn't use HP, MP, stamina and just made up a bunch new concepts for character stats and didn't explain what they did, that's what uma musume is like right now. Cygames has a lot of good will, and honestly for good reasons but watching people defend this is maddening. 3) Gacha. Brutal. And yes I realize they just did a free 5640 jewels giveaway and that still won't help, that's how brutal this is. Character and support cards separated completely. Sounds good in theory right, especially for the FGO players out there who's tired of seeing mapo tofu on their character PU? Uh-uh, not here. Why? Because support cards are EVERYTHING in this game. You don't get stronger by getting new characters, you get stronger by stacking support cards so they reach max bond levels faster and give out more points during training. What does this mean for non-whales? It means you have to make a choice. Either give up on new characters completely, stack support cards so you actually progress as a player, or pull your waifus and see little to no progression in your gameplay until the game is out of service. It's a gacha game, pulling for characters you like is 99.9% of the motivation, and this gacha system forces you to give that up if you want to progress. Yeah, this really killed my mood of continuing as well. 4) the daily chore of this game is A LOT longer than other gacha games and not any more interesting once the cloud clears and you figure out the pattern of raisi ng the uma musumes of different types (long distance, short distance, nige, senkou, etc etc), it just...all becomes the same thing every day. You might be thinking, well isn't that every gacha game, and you're right, in every gacha game after reaching endgame of the current update you're just doing the same dailies every day but, the dailies in uma musume take way too long. I think it's 5~6 campaigns you can play daily with natural stamina regen, and that's at least an hour for me, much longer if you take in the thinking and planning. Like I got other games to play and I need my gacha dailies to take less than 20 minutes per game.

Kosaka

5.0

Little guide that most may or may not already know Stat : Speed : Affect maximum speed. Generally useful, but don't specialized in this if you didn't use Escape (from the pack) strategy, or most race was Short distances and Miles (Sakura Bakushin O). Stamina : Affect how much your speed decrease in a match. You don't need to specialized it if your horse didn't race in mid and long distances. You need moderate stamina in mid distances(Mejiro McQueen) and specialized in it if you need to conquer long distances (Rice Shower) Strength : Affect acceleration and course taking. Pretty useful for Chase, Insert, and Lead strategy but generally useless for Escape strategy. Why is it useful? simple, it was because! No matter how fast or strong you are if you got surrounded by the pack, then you are over! Guts : Affect last spurt. Good for Chase, Insert, and Lead strategy. It affect horse determination to win at the last corner and make them easier to overtake their opponent. After much training trying to specialzed in it, I found out that it was basically useless to specialized in it since this stat was shitty if your other stat was shitty. Intelligent : Affect your skill Generally good for all uma musume, especially if you have lots of skills. You don't need to specialized in this , but having more intelligent would be advantage in a race. Additional info... Skill: Yellow skill added your uma usume capabilities in a race. Blue skill affect your uma musume stamina recovery. Red skill debuff your rival uma musume. Green skill affect your uma musume adaptivity. That's all for stat I guess. Correct me if I'm wrong.

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