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Touhou Dungeon Dive

Touhou Dungeon Dive

Touhou Dungeon Dive

Adjie Putra


Well this game is good, but I prefer to make the gachas easier, give lots of events, create multiplayer modes, and of course new characters. I'll wait for it all

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Chiratchaya Photphan


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Well, don't expect "Binding of Isaac" levels of complexity. It's fun enough, but you won't be blown out of your chair. Graphics: Fairly primitive, but with game having a top-down camera you won't be appreciating models a lot. Stages got variety in "elements", but otherwise feel rather bland. Lights from attacks are bright and pretty. Sound: Your character determines the BGM you'll be listening to for the rest of the run. Bosses got some music rotation, but most of the time it's just Bad Apple (and not even a remix). Track choices are mostly alright. And with tracks switching out with your characters you can avoid the "Greenwich" issue of Lost Word. It fine, really. Gameplay: Gather stuff, defeat enemies, dodge attacks, die, repeat. Usual rogue-like gameplay. Seems like there is a total of 1000 levels to clear, judging by achievements. Sometimes attack hitboxes are wonky. Player controls also use floating joystick, so that's gonna need some getting used to. Other than that? Fairly solid time-killer. Storyline: Some "Solaris?" thingie appeared along with a weird dungeon so you're trying to get to it as variety of characters racing other characters or something. It's just a reason for game to happen, fine for what it is. Not really speaking the language to give any more input. Value: All in all good game, not spectacular. Gachas are as overpriced as ever, but you get a few free rolls for clearing achievements. Just play the game normally and it'll be fine.

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