Project Sekai Colorful Stage Feat. Hatsune Miku | Japanese

Project Sekai Colorful Stage Feat. Hatsune Miku | Japanese

Project Sekai Colorful Stage Feat. Hatsune Miku | Japanese

하늘아래

4.8

원래 보컬로이드 안 파서 할 마음 없었는데 한달정도 해보니까 느낌 존나 갓겜이란걸 느낌

스토리 진짜 존나 갓
의외로 세카이 오가는 반짝이 효과랑 프롤로그의 검은바탕 흰글자 연출, 중간중간CG 빼면 화려한 시각요소가 있는 건 아닌데 그냥 시나리오를 잘 쓴다. 분량도 꽤 되고, 솔직히 미쿠빨로 운영할 줄 알고 굉장히 기대 안 했는데 너무 좋다

그리고 경쟁작들이 아무래도 거의 부시로드발 게임이라고 생각하는데 얘네같은 경우는 자회사 신인 성우를 고용하고 그런 게 아니다보니 연기력이 다 괜찮음. 마후유 이치카 에나낭 루이<-얘네 넷 ㄹㅇ 귀 녹아버릴 것 같은 수준이 아니라 이미 한쪽 귀 소멸한지 오래임 반고흐 당해버렸다

메인스토리를 타유닛과 공유하지 않고, 밴드나 아이돌같이 유닛 형식이 통일된 게 아니다보니 컨셉이 잘 드러나는 느낌도 있음. 또한 보컬로이드가 원래 딱 남성향/여성향 정해진 게 아니여서 그걸 의식한 건지 남캐든 여캐든 성적 어필/연애요소가 없어서 눈이 편하다. 남캐들이 플러팅 안 치는 것도 것이지만 여캐 일러스트는 진짜 확 느껴졌다.

게임성도 ㅆㅅㅌㅊ인게 보통 씹덕리겜이 이지-노멀-하드-익스퍼트/아무튼 최고난도 순의 4단계 난이도가 많은데 프세카는 특이하게 익스 위에 마스터라는 난이도가 하나 더 있다. 리겜러들을 의식한 것 같은데 개인적으로 익스가 밋밋한 감이 있어서 매우 좋다.

또한 특이하게 노트의 크기가 딱 정해져있는 게 아니라 같은 곡에서도 유동적으로 바뀐다. 롱노트의 모양이 더 그런 경향이 아닌데 줄어들었다 커졌다 하는 게 시각적으로 화려한 것도 고평가할 점이지만, 그 점을 이용해 가사를 의식한 채보를 보여준다는 게 나는 마음에 들었다. 가령 로키 마스터에서는 롱노트의 꺾이는 부분을 이용한 ROKI< 라는 글자가, 테오(손을)의 익스와 마스터에서는 "반짝반짝반짝 반짝여줘"라는 가사에 맞춰 반짝이같은 롱노트 단타가 들어가있다.

특이하게 버추얼 라이브라는 기능이 있는데 게임 내에서 3D 모델링을 이용해 가상 라이브를 보여주는 시스템이다. 진짜 혜자 기능인 게 현실처럼 공연 대기, 펜라이트 색상조절 및 동작, 응원복 등 온갖 기능은 다 있으면서 일정도 넉넉해서 시간 없는 사람도 보기 편하고, 이벤트 끝날 때마다 해주는 등 활용도 진짜 잘 한다. 공식이 그냥 캐릭터팔이에 미친새끼들이다 얘넨 찐임

More Reviews of This Game More

Ngacomix

4.75

A real review of Project Sekai [厲害] Pros : + One of the best JP rhythm game right now. So, it have a lot of active players in game. + Full of vocaloid songs. + Have 6 vocaloid characters and male characters. + Have a lot of great 2D and 3D music videos (MVs). + Simple controls. + Several QoL features, imo the most important is changing the amount of live bonus (stamina) consumption per run or song, it can be set to 2 or 3 for optimal rewards or 5~10 for faster run. + Have different size of notes (especially big notes) as an unique mechanic, so higher difficulty charts are more challenging for player. + Fun (or pain) notes based by song lyrics. + Recent songs have some new gimmicks. + New mechanic (trace) is also unique and nice addition for extra challenge and visual, despite i'm very skeptic at first because it looks like a copy from other gacha rhythm games, but turnly it's an improvement. + Side flicks on Proseka can be ignored and it does not affect to combos, despite accuracy will be ruined. + Beautiful card artstyle which difficult to describe. + Less fanservice, eh wait... [大哭] + Very care for story NPCs (like it have an unique art), tho i'm not a story reader. + Original project sekai characters are likeable and have good vocals or covers. + Popular voice actor or seiyuu, mostly come from rhythm, music, or idol series. + Keep releasing new charts and commissioned songs, so that's including introducing some vocaloid song producers and no more hibernation for the popular one. + All of 5 groups have a lot of great songs, especially Vivid Bad Squad and 25ji. + Feature to change song vocals. Including another vocal version, so some song have a bit change of lyrics and feeling/atmosphere. + Have some feature which can't be found in other gacha rhythm games. Even, some features are basically for players who likes to simp or oshi [怪笑] Cons : - Minimum requirements are high. - The game size is too big, especially if download with some MVs or virtual live datas. There are autodelete features, but still nope for virtual live data cmiiw. - 3D MV lag on some devices. - New UI is very modern and refreshing, but it have several new problems. - Lack of game settings and maybe lack of something common which can be found on other rhythm games. - Hard to get limited ssr card you wants, except being a lucksack or whale. - More grinding and farming if the game get a comparison with other gacha rhythm games out there (these are optional tho). - Device dependency, than any other mobile rhythm games out there. Because it's somewhat harder to execute notes timing/accuracy especially on high difficulty charts (start from 28+) without proper device. - Design of most master (highest difficulty) charts are annoying imo, thanks to their bad habit (from overcharting, difficulty spike, thin slides, difficult patterns, etc.). Not good for replayability after getting full combo (FC) or all perfect. Tho playing lower than master diff is still fine. - Approx ⅓ of the total master charts are difficulty 30+, it means they releasing too much of difficult charts (fyi 30 is the level which is the start of huge difficulty jump/gap in game and it's very challenging to FC, even for dedicated proseka players too imo). - Multifinger charts added into the game, so kek, rip dev statement about "all songs are made to be full comboable with 2 fingers". ± Append difficulty came, a new special difficulty where 4 or more fingers are needed to clear the chart. At least, they make it useless for now, so it can be nice for training or simply ignore it. - Recent charts are getting harder and harder. - Most charts difficulty rating are not suitable. Another difficulty rerating when? [不滿] - Quick summary, Proseka charts are designed more for satisfying pro rhythm players. - Matchmaking in multiplayer mode is sometimes full of bugs. - Playing master or append difficulty on multiplayer is less scoring and rewarding, especially if the player or device is suck with accuracy and combos. Even, the majority of Proseka players are picking to play hard or expert difficulty instead. BTW I love proseka, that's why i put a lot of cons, hope they do better with the game in the future~ ----- TL;DR Project Sekai is very aesthetically pleasing, fun, and challenging rhythm game. Also, it have a lot of vocaloid baits, make it very worth to play [哇噻]

cronaciel

5.0

Everyone in these reviews seem to be filling it with word spams, so I'll give an actual review for anyone if they see it. If you are looking for a rhythm game that involves tapping a screen, and has vocaloid covers/music, you are in the right place. This game has a very good rhythm game inside of it, with tapping that usually registers and with challenging charts as you move up the difficulty. The difficulty does spike I think between hard -> expert but it is just a matter of moving up levels slowly (or brute forcing it like my sister did, but I digress). The rhythm game is a very nice experience on both mobile and tablet, but I believe a tablet is better for the harder difficulty, however you should take that with a grain of salt as that is just my opinion! Playing on a wide phone is not a pleasant experience for me, since I have small hands, but playing on a phone is not a bad experience or anything, I believe the game does work quite well. The characters in this game are very well-written in my opinion, even the characters you may grow to not like. I personally don't really like Mafuyu as a person but her struggles and her character, for what it is, is well-written. The 5 groups in this game all have their each seperate story with 20 episodes in it, which you unlock by playing songs with cards of the characters in their respective groups, or by reading area conversations in the overworld. The episodes are not very long and give a good introduction of each group and character individually, with the event stories then developing each character with their respective struggles and dynamics with other characters. There have been many events so it is quite hard at this stage to read all of them, I would recommend to read the main story of the group you like the look of the most, and get to know those characters. If any of them appeal to you, then you can read the event stories surrounding that character. There are also side stories for each card which can be unlocked using in game items, so if you are interested in a certain character, these side stories are a good way to know them better. The gacha system is also alright, it is easy to tell whether you have a 3* or 4* based on colour, 3* means yellow and 4* means purple. The indication of a "flip" is also shown clearly, with the floor that Miku steps on turning into a purple circle instead of rainbow or the floor becoming transparent with the purple circle. The rate of a 4* being 3% isn't that bad in my opinion, and there will be occasional Dream Festivals, where the 3% becomes 6%, with special limited cards as well. The cards in this game are also very well drawn, they have a consistent anime style and are very high quality. In JP, as of August 2022 when I'm writing this, the cards have been slowly implementing a newer style with the anime style, with nice colours and illustrations. The card quality in consistent throughout all 4*s and even the 3* cards are still very nice to use if you don't have a 4*. Grinding for crystals in this game is not bad once you know where to look, (I'd recommend looking up some youtube videos before you start) and in the early game it is very rewarding, however once you reach Rank 50 and have played most of the songs with full combo's, crystals become much harder to get. It takes much longer to rank up and playing songs you don't like doesn't appeal to many people. Fortunately, in the JP version, the music library is much vaster than the Global version at the time of writing this. If you want a version which has newer events, more songs and a more updated game, then I would recommend the JP version. Even if you can't speak japanese, there are probably translations out there for the game, and the UI of the game isn't that hard to understand. If you don't want to play the game because of the language, then the Global version is for you. It is currently catching up to JP in events but it has many songs and gives you the same experience. There are many instagram accounts that regularly update and post about Project Sekai on both versions and there are youtube guides out there in case you are confused or need a preview of the game. I hope this review helped! ♡

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