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Zold:out | Japanese

Zold:out | Japanese

Zold:Out~鍛冶屋の物語 | 日本語版

ADarkChi

3.0

Too fun. But the login rewards suck.

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Account_Not_Found

2.8

(Updated on Jan 2021) TL;DR: This is a game that offers tons of customization, but it requires hard grinding and massive amount of resources to go past beyond Chapter 1. Each stage also requires time to farm manually. So if you are looking for an easy game with fast and accessible auto-farming system, this is not the game you are looking for. Proression & Difficulty - Early Game - Abyssal level Hard Mid Game - Still quite Hard Late Game- Still Hard End Game - That Happy Place where you can finally smile (QR: the walkthrough is suffering heavy blow on morale...the overall atmosphere in the public chat is depressing...I haven't seen such overwhelming gloomy in-game chat ever) Time consumption:Reward - SbCG Tier (Search #reviewformat for reference) The last event...walkthrough group spent almost an hour for 9 rounds of consecutive battles...the depression is real... Ratio is at mostly 5:1 if you use the Raid option only; Players that play manually is at 3:1 (Event included); and the luckiest players that get all the vital rewards at 2:1 Here are why: 1. Number of ingredients needed is high and drops are low. 2. Even hourly reward collections cannot make up the difference and the consistent lack of resources across all areas (another major issue is that what shown in reward list might not even be awarded even if you continue to collect for 30 days; at least that's for one of the vital advancement item) 3. Low stamina recovery rate adding more issues to farming 4. Each map manually takes about 3 mins+ due to non-linear battle 5. Auto-clearing//Raiding after the first free rounds will give you reduced drops at a cut up to 90% in the worst cases VAGS - Visual: The visual is good enough in this era. Not the best, just average. Audio: Some scores are really catchy...but there is almost no variations in most battles and normal gameplay. The VAs...they don't have VOs in main story... Gameplay: Story: Pass...The tournament is really a kick in the back...you run a blacksmith store and you have to enter a fighting tournament...for god sake, not every storyline needs a fricking tournament arc... Before the actual review, here's a simple guide: 1. Finish all the tutorials 2. Understand that your team combination affects the cards that you will be drawing, it would be strategically advantageous to have only 2 different classes instead of 4. Considering the offensive and defensive abilities of all 4 classes, the Book wielding class seems to the best for general purposes. Archer is best at status alignment, CC and consecutive to breaking DMG immunity. Sorcerer is best at AOE and CC. Fighter is the tankiest class with burst. 3. Your weapons are the core deck. Building a functional deck is an easy way to maximize dmg output. 4. Conserve AP for faster turns. 5. Bosses are very strong even in Chapter 1, keeping at least 1 healer in your group is a vital key to stomp Chapter 1 with ease. 6. Healing is less efficient in late game as every enemy can either 1-hit//2-hits KO Lv100 characters easily (except against Fighters) Honest Review: This is an outstanding game among the many releases. The gameplay relies heavily on strategic gameplay and turn planning to complete certain stages. This game requires dedication as there is only a 10-times auto-farm function (F2P option). So players must spend time to farm and grind stages for materials. If you are used to tap and auto-farm completion, you will have a hard time. It is fun for the first few rounds, but most likely, average player will get bored of the repetition and the inconvenient system atm. Character designs and skill set are good. You can truly mix and match tons of combination fot various stages. Though I am afraid the future stages will require certain dmg type or element which make it insurmountable for F2P in the long run. The amount of in-game gacha resources for F2P players is absurdly scarce. However, the lack of characters will cause issues early game, do plan first before wasting any resources. Overall, this is a refreshing game from the start but the odds will be stacked heavily against F2P players. If you must insist to play as a F2P, just make sure you thoroughly plan ahead before any leaps. As for paid players, you'd better prepare piles of cash or banknotes. (Update: The early game is a insurmountable process, probably the lack of Friends made it even harder. But even with Lv 100 5* support and all kinds of wonderful weapons...some of the Event stages at basic difficulty are still...sadly, impossible. Again, be warned, the Early Game is an insurmountable uphill climb. If you can't take months to overcome over a 1000 ways to die, you won't outlast a week) (2nd Updated Note: the lack of users content posted on QooApp, the low number of views on game content etc, this game isn't going to last long unless they make an overhaul change. DO NOT MAKE any purchases yet, this game might sink faster than we can abandon it if this cycle continues) (3rd Update: The new chapter 7 does offer a remarkable new weapon that takes way too much time to collect just enough materials for one. Also, accessibility is low, consider that an end game grade item for a game with only a month long history; considering its popularity on a global scale, it's worrying if this will actually last longer than 3 years, an over-conservative prediction) ----------- Concernig Rerolling: The most powerful units are the SSR Sorceresses, not the one that uses freeze related passive though. If you are choosing to reroll, you need to aim for: 1. 2 or more SSR Sorceresses (excluding the Ice Sorceress) 2. 1 SSR Fighter 3. 1 SSR Archer (Rapid Fire is needed to disable shielding and immunity for Fighter and Sorcerer to follow through; also, Rapid Fire builds up KO that disables Bosses and enemies)

Raccoon Ch

4.2

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