Project Sekai Colorful Stage Feat. Hatsune Miku | Japanese

Project Sekai Colorful Stage Feat. Hatsune Miku | Japanese

Project Sekai Colorful Stage Feat. Hatsune Miku | Japanese

꒰♡Sakura˖

4.4

𓈈🩹░⃢꧇ꦾꦼ⸼⬚᪵᪳᪻
Bastante prometedor (つ . •́ _ʖ •̀ .)つ


𓄳 Primero lo primero, el juego estéticamente es bellisimo. Me encanta como jugaron con el temita de los mundos dando a ver lo distintos que son entre sí los grupos en su estilo, además que para personas como yo que tienen una enfermedad de agregarle decoración a absolutamente cualquier texto, es un juego idóneo en ese aspecto.

𓄳 Los grupos son amigables, la historia nos hace querer saber más de ellos y se desenvuelve bastante bien, creo que es uno de los puntos más positivos sí no fuera por el hecho de que tenga que estar traduciendo diálogo por diálogo, pero, detalles. Se nota en sus diseños que querían ambientar un juego colorido sin necesidad de agregar colores pasteles para que se vea lindo y les funcionó.
Eso sí, me hubiera encantado que jueguen más con la versatilidad de los géneros, teniendo de participantes en cada grupo dos chicas y dos chicos, pero eso es lo de menos.
Además que me gustó el FanService que incluyeron en los comics, sin sobrepasarse, claro.

𓄳 La música, ¿qué decir? Es de las mejores por ser Vocaloid, aunque esto constrasta con algo que yo llamo "repetición".
Sé que está mal comparar ambos juegos, pero son de la misma compañía así que puedo decirlo. Lamentablemente a pesar de tener los derechos de Vocaloid ponen las tres mismas canciones de siempre pero con diferentes voces, y eso es algo que ya enfermó. ¿Qué están buenas? Por supuesto, pero no puedo pasar el hecho de que tranquilamente puedo ir a BanG Dream! y jugar ロキ con la voz de Ran & Moca, personajes con los que ya estoy acostumbrada por su predecesora en cuestión de compañía.
De igual manera agradezco que hubieran puesto buenas canciones como "Jishou Mushoku" y "Tinplate Dance", además que el Cover de Charles es uno de los mejores que escuché.

𓄳 El conseguir gemas es sencillo, un sistema perfecto en su totalidad o al menos al principio. Dieron un buen uso a las conversaciones de los personajes, débido a que te dan diez gemas y experiencia para una historia que sí la necesitarás 👀〰️👀

𓄳 El Virtual–Live es una perfecta herramienta para comunicarte con las personas, agradable a la vista pero sin embargo con el pequeño detalle que en su gran mayoría hablan japonés, lo cual tiene sentido, los invasores acá somos nosotros.
Y el Gameplay es bellisimo, es mi cosa favorita en el juego, pasó de tener una mediocre optimización a sentirte como sí estuvieras jugando a una maquinita en Japón.


📡▭⩉︎
Sin embargo, el juego cometió muchas fallas en su desarrollo. He de decir que me decepcioné un poco cuando salió oficialmente, es un juego prometedor, eso es verdad, así que no trataré de ser rebuscada en la crítica.
Los archivos tardan más de lo debido en descargarlos, el 3D es injugable y en el Multi–Live hay un bug que arruina la experiencia en la espera, a veces se buguea al llegar cinco personas en una sala y tienes que buscar otra partida, las cuales, te demoran como cuatro segundos en encontrarlas y no, no es impaciencia, sí no que está mal ejecutado a diferencia de otros juegos rítmicos.

La incompatibilidad de móviles tampoco es algo que entienda, es algo lamentable débido a que todos los célulares tendrían que dejar vivir la experiencia, ya que a manera de ejecución en gráficas es similar a Love Live! All Stars, sé que es una comparación bastante vaga, pero tenía que decirlo.

La experiencia que se gana es mediocre y el sistema de mejora en cartas lo es también.
Llevo todo un día jugando con mis respectivos Experts — Masters y la maldita carta 4 Estrellas de Ichika Hoshino todavía sigue en Nivel 37, todo eso con ayuda de partidas y los pentagramas de bronce que solo me llegan a subir un nivel [難過].

Y para finalizar con está crítica que no suma nada ya que no soy programadora como para criticar la estructura del juego, cabe decir que el Gacha es bastante 'desordenado'.
Podían hacer cartas de 4 de las integrantes para la primera banda, Leo  ꦿꦶneed, para que quedara más ordenado en vez de sacar una carta de Hatsune Miku y otras dos de Rin & Len Kagamine, para después rematarlo con una de Ichika Hoshino que no pinta mucho en el cuadruple o para hacerla más sencilla podían primero sacar todas las cartas de Virtual Singer, eso incluye a Kaito, Luka & Meiko.
Pero este detalle no es relevante, solamente me cosquilleó eso.


Es un juego con futuro, es prometedor y tiene todo lo necesario para triunfar, así que está bastante bien para comenzar [微笑]
Simplemente hubo mucha expectativa y recién está comenzando, es normal decepcionarse.


🖇

More Reviews of This Game More

Ngacomix

4.75

A real review of Project Sekai [厲害] Pros : + One of the best JP rhythm game right now. So, it have a lot of active players in game. + Full of vocaloid songs. + Have 6 vocaloid characters and male characters. + Have a lot of great 2D and 3D music videos (MVs). + Simple controls. + Several QoL features, imo the most important is changing the amount of live bonus (stamina) consumption per run or song, it can be set to 2 or 3 for optimal rewards or 5~10 for faster run. + Have different size of notes (especially big notes) as an unique mechanic, so higher difficulty charts are more challenging for player. + Fun (or pain) notes based by song lyrics. + Recent songs have some new gimmicks. + New mechanic (trace) is also unique and nice addition for extra challenge and visual, despite i'm very skeptic at first because it looks like a copy from other gacha rhythm games, but turnly it's an improvement. + Side flicks on Proseka can be ignored and it does not affect to combos, despite accuracy will be ruined. + Beautiful card artstyle which difficult to describe. + Less fanservice, eh wait... [大哭] + Very care for story NPCs (like it have an unique art), tho i'm not a story reader. + Original project sekai characters are likeable and have good vocals or covers. + Popular voice actor or seiyuu, mostly come from rhythm, music, or idol series. + Keep releasing new charts and commissioned songs, so that's including introducing some vocaloid song producers and no more hibernation for the popular one. + All of 5 groups have a lot of great songs, especially Vivid Bad Squad and 25ji. + Feature to change song vocals. Including another vocal version, so some song have a bit change of lyrics and feeling/atmosphere. + Have some feature which can't be found in other gacha rhythm games. Even, some features are basically for players who likes to simp or oshi [怪笑] Cons : - Minimum requirements are high. - The game size is too big, especially if download with some MVs or virtual live datas. There are autodelete features, but still nope for virtual live data cmiiw. - 3D MV lag on some devices. - New UI is very modern and refreshing, but it have several new problems. - Lack of game settings and maybe lack of something common which can be found on other rhythm games. - Hard to get limited ssr card you wants, except being a lucksack or whale. - More grinding and farming if the game get a comparison with other gacha rhythm games out there (these are optional tho). - Device dependency, than any other mobile rhythm games out there. Because it's somewhat harder to execute notes timing/accuracy especially on high difficulty charts (start from 28+) without proper device. - Design of most master (highest difficulty) charts are annoying imo, thanks to their bad habit (from overcharting, difficulty spike, thin slides, difficult patterns, etc.). Not good for replayability after getting full combo (FC) or all perfect. Tho playing lower than master diff is still fine. - Approx ⅓ of the total master charts are difficulty 30+, it means they releasing too much of difficult charts (fyi 30 is the level which is the start of huge difficulty jump/gap in game and it's very challenging to FC, even for dedicated proseka players too imo). - Multifinger charts added into the game, so kek, rip dev statement about "all songs are made to be full comboable with 2 fingers". ± Append difficulty came, a new special difficulty where 4 or more fingers are needed to clear the chart. At least, they make it useless for now, so it can be nice for training or simply ignore it. - Recent charts are getting harder and harder. - Most charts difficulty rating are not suitable. Another difficulty rerating when? [不滿] - Quick summary, Proseka charts are designed more for satisfying pro rhythm players. - Matchmaking in multiplayer mode is sometimes full of bugs. - Playing master or append difficulty on multiplayer is less scoring and rewarding, especially if the player or device is suck with accuracy and combos. Even, the majority of Proseka players are picking to play hard or expert difficulty instead. BTW I love proseka, that's why i put a lot of cons, hope they do better with the game in the future~ ----- TL;DR Project Sekai is very aesthetically pleasing, fun, and challenging rhythm game. Also, it have a lot of vocaloid baits, make it very worth to play [哇噻]

cronaciel

5.0

Everyone in these reviews seem to be filling it with word spams, so I'll give an actual review for anyone if they see it. If you are looking for a rhythm game that involves tapping a screen, and has vocaloid covers/music, you are in the right place. This game has a very good rhythm game inside of it, with tapping that usually registers and with challenging charts as you move up the difficulty. The difficulty does spike I think between hard -> expert but it is just a matter of moving up levels slowly (or brute forcing it like my sister did, but I digress). The rhythm game is a very nice experience on both mobile and tablet, but I believe a tablet is better for the harder difficulty, however you should take that with a grain of salt as that is just my opinion! Playing on a wide phone is not a pleasant experience for me, since I have small hands, but playing on a phone is not a bad experience or anything, I believe the game does work quite well. The characters in this game are very well-written in my opinion, even the characters you may grow to not like. I personally don't really like Mafuyu as a person but her struggles and her character, for what it is, is well-written. The 5 groups in this game all have their each seperate story with 20 episodes in it, which you unlock by playing songs with cards of the characters in their respective groups, or by reading area conversations in the overworld. The episodes are not very long and give a good introduction of each group and character individually, with the event stories then developing each character with their respective struggles and dynamics with other characters. There have been many events so it is quite hard at this stage to read all of them, I would recommend to read the main story of the group you like the look of the most, and get to know those characters. If any of them appeal to you, then you can read the event stories surrounding that character. There are also side stories for each card which can be unlocked using in game items, so if you are interested in a certain character, these side stories are a good way to know them better. The gacha system is also alright, it is easy to tell whether you have a 3* or 4* based on colour, 3* means yellow and 4* means purple. The indication of a "flip" is also shown clearly, with the floor that Miku steps on turning into a purple circle instead of rainbow or the floor becoming transparent with the purple circle. The rate of a 4* being 3% isn't that bad in my opinion, and there will be occasional Dream Festivals, where the 3% becomes 6%, with special limited cards as well. The cards in this game are also very well drawn, they have a consistent anime style and are very high quality. In JP, as of August 2022 when I'm writing this, the cards have been slowly implementing a newer style with the anime style, with nice colours and illustrations. The card quality in consistent throughout all 4*s and even the 3* cards are still very nice to use if you don't have a 4*. Grinding for crystals in this game is not bad once you know where to look, (I'd recommend looking up some youtube videos before you start) and in the early game it is very rewarding, however once you reach Rank 50 and have played most of the songs with full combo's, crystals become much harder to get. It takes much longer to rank up and playing songs you don't like doesn't appeal to many people. Fortunately, in the JP version, the music library is much vaster than the Global version at the time of writing this. If you want a version which has newer events, more songs and a more updated game, then I would recommend the JP version. Even if you can't speak japanese, there are probably translations out there for the game, and the UI of the game isn't that hard to understand. If you don't want to play the game because of the language, then the Global version is for you. It is currently catching up to JP in events but it has many songs and gives you the same experience. There are many instagram accounts that regularly update and post about Project Sekai on both versions and there are youtube guides out there in case you are confused or need a preview of the game. I hope this review helped! ♡

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