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SINoALICE | Global

SINoALICE | Global

SINoALICE | Global

Mr. Bayercat


It's hard to put a finger on what I like or dislike about this game completely. Here are some standout notes, for me. Your mileage will respectfully vary.
The art direction and graphics are really pretty decent to beautiful. The animations are dated.
The sound design is actually really good. It fit the atmosphere to a "T."
Then there is the story. The degree of enjoyment will vary radically between people. I found it shallow amd unfullfilling.
I understand how it is supposed to a dark version/alternate world/take on some grim fairy tales, but it was trying to be so dark and edgy, that sinOalice ran straight into being silly.
I enjoyed the experiment. Played for about 30 hours casually, then uninstalled.
There is absolutely an audience for this game, but I don't know how much saturation it will have in the market overall, and I don't see it lasting more than a year or so globally in it's current state.
I would go more into the battle system and the like, but some of our other patrons have laid it(and the gacha system), out so thoroughly, I didn't the need to elaborate in an almost identical manner. Basically, I agree with more of the downside comments a bit more. Which is a pity.


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Overhyped, a little bit disapointed.. The gameplay system is somewhat nice, 1 role only for you to play and the rest is decided by other player (support). And that guild colosseum PvP is somewhat nice. It makes you interact with other players. But it has a downside of PvP with 'rely heavily on gacha' game. The visual is simple but interesting, not overwhelmingly amazing.. but still nice. I like the character design. The story.. i'm not sure this game even has the storytelling component. It's just some monologue line.. and a few dialogue with the duo-puppet. This is the bad part. This game rely heavily on gacha. Just like other Japanese game. Yes, maybe in the future we can obtain more weapons. But for now, whoever goes for pure F2P, i'm not sure pure F2P would be able to enjoy this. I'm not sure what is this game main sellpoint.. is it the gameplay? PvP? gacha? storyline? Maybe the world setting? i don't know. for example (in my opinion): FGO main sellpoint is the story and illustration. Arknights in the gameplay. Azur Lane in the illustration. Girls' Frontline in the PTSD gameplay and story... <edit> However, you maybe found this game enjoyable. Because i did at early phase. As time flies, doing gacha if you're a job collector and colloseum(PvP) if you're competitive can hurt you enough. And all the points i mention that makes it kinda boring. "Hey, but it's Yoko Taro games!". Yes, but no. We will have a new Yoko Taro game and maybe it's better to invest your time in that game and leave this one(imo). </edit>

Tân Nguyễn


Overhype? Not so sure about that. The game have a unique dark story line with fragments of stories that you can find when you spend your time upgrade characters's class, and from the weapons itself And like Yoko Taro said: You don't need a full story, because you already know it so many time in your childhood, what you need here is the twisted parts of the story The art is good enough (and you will see somewhat better content later) The mechanism is simple to understand, and with the class system you can choose to play however you want, especially when go Colosseum with Guild member The gacha is not too bad, and from my F2P viewpoint, it maybe a bit grindy, but you can expect to get strong weapon and class Edit 1: For those who said "iT JuSt lIkE iDlE GaMe": ARE YOU EVEN TRYING??? Because when you reach certain stage with requirement CP >30K, things getting harder and you won't want to use Auto mode

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