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Helios Rising Heroes

Helios Rising Heroes

Helios Rising Heroes

Sherrice jackson Game Hunter

3.8

App size: 735MB. The tutorial is pretty quick. Pretty sure it only takes like 10 minutes to go through it. The download took another 5 so it's about 15 minutes per reroll.

Okay so this is another RPG for girls. That means there really won't be much imagination when it comes to game play (you select the order in which they attack and you can designate when they can use their burst skill.)

The story so far is okay and the graphics as well as the sound are top notch (I especially like when the units use their burst skill.)

My main problem definitely lies with the gacha. The game has heroes as well as frames (which if I am understanding correctly are for certain skills) in its gacha. There is a 5% chance for the highest rarity (4*) but it's split between heroes and frames. Heroes as you can guess have the lower rating at 2%. Frames 3%. At 3* you have a 5% chance at a hero and a 10% chance of getting a frame. 2* is where they are even at 40% each. Even if you do a 10 roll you are not guaranteed a hero. All you are guaranteed is something at 3* or higher. After 100 rolls in a specific gacha you are guaranteed a 4* hero and it's split between whatever is in that specific gacha. At the start you are given a 10roll ticket as well as 235 gems to start. It takes 300 gems to do a 10roll so that's alright. During the tutorial you are given the choice of selecting one 3* hero of your choice.

I would have no issue with rolling for frames, but they should've been placed in another gacha. They are pretty important so people would have to roll for them regardless.

As far as whether or not I'll play I'm not sure. I'm not desperate for a new game to play (The new tales of game is out and I do have things to do there.) The voice actors that are listed is the main reason I tried the game out (I like most of them and one of them is in my top 3 as far as favorites go.) It's the main reason I'm debating on whether or not I'll play. Game play being second as it's decent enough. I suppose I could reroll and play until I end up getting pissed about how I'm rolling more frames than heroes and then quit, but I'll see.

More Reviews of This Game More

xeru

4.5

I love this game ! The graphics and the art is so beautiful for a turn-based game like this. The game is also kind of generous because in 8 months of playing, I experience getting many things by just logging in to the game. There’s also a way to collect some needed things when patrolling and I can say that patrols is really helpful. You can also earn rubies in a lot of ways which is good but getting 4★ hero is so hard especially when it comes to my bad luck sometimes [大哭] But yeah, It’s worth downloading. The game takes 1.15GB in my phone but I’m not sure if it will increase so I will be preparing my storage lol. Lastly, My favorite thing here is the animation in each burst. Especially the animations in 4★ heroes, I just find it pretty and addicting. [鬼臉] So that’s all. I recommend this to y’all if you’re interested, give it a try atleast. It’s pretty fun !

Kanned-Mei

4.0

Main thoughts, I'd say that (overall) the game is very nice, especially for it being so early in its release. There's nice artwork that looks similar yet sets itself apart from Happy Elements' other games, fully voiced story lines (I'm a fan of voice actors, so it's always an added bonus to be able to hear their emotion flowing through their lines!), and pretty high quality animations and effects. A nice mix of casual and involved gameplay, cool characters with unique abilities, attributes, and powers from different backgrounds, my gay self is blowing up at the seams with excitement! But, there are quite a lot of glitches that interupt game flow 'n such, leaving many players unable to even open the game. [IN-DEPTH REVIEW BELOW *very wordy, sorry;;] I will say, I'm gonna draw a lot of comparisons to HE's other games (mainly Ensemble Stars) due to the three games being very similar, and this game feeling like a lovely mix of Basic & Music because of how much more fleshed out the game seems with it removing a lot of prior flaws 'n such. To start, the game has 4 different *sectors; Blue North, Green East, Red South, and Yellow West, all of which having their own group of (abnormally attractive) heroes. The gameplay is very similar to my experience with *HE's other games, like Last Period and Ensemble Stars. The game leaning more to Ensemble Stars (obviously, these boys are gorgeous), but with more hints of Last Period to give off the battle-game feel and vibe to match the characters and story. The gameplay itself is a turn-based battle system with waves of enemies to battle. The battle system is simple, with it being fast-paced while also sprinkling stuff like a simple type advantage system (like the weapon triangle in Fire Emblem or type advantages in Pokémon, for those who are familiar with that) involving the 4 different elements/power types (like Ensemble Stars!! with Volume, Performance, and Dance or Music's 4 elements, like Glitter), meaning your heroes have a weakness type, but also a type it's more resistant to and strong against. You battle in QUESTS (like PRODUCE in Basic or LIVE STAGE in Music) using your team of chosen 4 heroes with up to 3 add-ons on each hero called 'frames'. Frames are one of the two pullable types in this game's gacha (the other being heroes), even going as far as being very similar to the heroes, having better art the higher the rarity. The frames power up your characters, provide bonuses, and offer skills to your heroes in battle. The frames, like your heroes, come with an element/power type, and matching the two can have great effects! But, matching your heroes with frames with that same hero in it will give them a new skill (if in the main frame slot, sub doesn'tgive you a skill), so it's up to preference how you choose to take on quests. And, each hero and their other variations come with bonuses that are applied in battle when using certain characters together in a certain order, so that's another nice detail. Speaking of frames, I want to bring up a relatively overlooked problem relating to them and the gacha. Like I mentioned, there are two types of things you can pull from the gacha: Heroes & Frames. But, the problem is that, when you *order, you're pulling for BOTH. There is no way as of launch to pull for one type, even within the lower rarity gacha. The problem seems rather minor, but will definitely get more annoying as the game progresses and you really only need or want a new hero or just a frame. Seems as if the more complex the game, the harder the gacha gets in HE games.. Problems with the Orders aside, the gacha itself is very comparable to HE's other games (which is a whole other problem within itself). The rarity system is ranging from 1* - 4*, and the combined pull rate for the highest rarity, being 4*, is 2%, and individual pull rates being .5% (at least so far with the Orders at launch, as focus or birthday orders in the future may have increased rates). The gacha uses the main in-game currency, being gems, at 300 for a 10-pull (guranteed 3* or higher on your first) and 3o for an individual pull (that's what I'm calling 'em at least), but also regular coins for the lower rarity gacha (like scout tickets in Ensemble Stars where you can't pull higher than a 4* card) using 3,000 for 1 pull, and 30K for 10. Back to gameplay (the more simple/casual side, at least), there are a lot of features from Basic & Music that were implemented into Helios. There's a customisable room for up to 4 heroes of your choice (like the Office in Music except you can save up to 100 different room layouts and reload 'em whenever) with purchasable furniture and decor using home tokens that are earned from sending your heroes off on patrols to protect each of the 4 sectors at once (like Work in Basic using both the work from Ensemble Stars! and the new work from Ensemble Stars!! to do 4 at once) for a time period of your choice (30 minutes - 10 hours) to run in the background (in case y'all haven't played Basic, you can still use the heroes you put on patrol in QUESTS, it's just a time-waiting farming sort of thing), with higher time spent patrolling giving a larger total of rewards. Though similar to Basic's work system, there's more (optional) interaction with enemies that show up every now 'n then in any of the sectors you've sent out patrol on that can easily be beaten by literally just rapidly pressing two buttons to contain the threat and save citizens, leading to more personal rewards from both the enemy and the citizens. Though, there are these medals that are used to *evolve heroes that can only be found (with the slightest chance) on story quests and on patrols that don't even drop every time, even at 10hr intervals. And with there being 4 different medals matching the 4 different sectors, there's gonna be a problem if you just want to evolve your heroes but can't because you don't have the 5 or so medals of the hero's sector. Speaking of hero growth, this game, unlike Ensemble Stars, has you have to spend coins to level up, stack duplicate frames, and upgrade heroes/frames outoside of quests (like in A3). I don't personally like this feature, since there might come a time where I just want to use my level up tickets really quickly to level up a new hero I got only to realize I need 30K coins just to level up to 40;; Final thoughts, I highly recommend Helios Rising Heroes! It's a nice mix of HE's previous successors, and an even nicer mix of casual & more involved gameplay and idol & battle games. The characters and story is nice, their voices all very unique and expressive. The animations and effects expressed through sprites, the menu, and even the focus orders are all just amazing and show just how much work was put into the games and making everything speak for itself and oozing with charm. It's easy to pick up and put down, and so far seems like it'll meet a lot of high expectations and hopes. Especially hoping they improve on tbe gacha and fixing the glitches! I want more people to be able to play this and would love to see the game grow. *HE stands for Happy Elements, which is the company behind the game. *Sectors are basically units/idol groups like from Ensemble Stars, or troupes from A3, etc. *Order is what the game refers to the gacha as, like Ensemble Stars calling theirs 'Scouts'. *Evolving a hero is just like blooming a card in Ensemble Stars by reaching a certain part of the idol/hero road.

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