4.4
Now there's a number of aspects of the game I really like, and some I'm a little less fond of. I'll be sticking around for a while more as I have unnaturally high hopes for this title, but till then, here's an early review of the game exactly 2 weeks in.
Yokotaro created famous works like NieR for consoles, but is SINoALICE qualified to be considered a masterpiece for the mobile platform? Subjectively speaking, I don't think so.
Graphics: The sprites were especially appealing on the highest graphic setting. It might not be a favorite for all, but being a fan of Granblue for a while now, I've taken quite a liking to the much more fluid animation and defined edges of the sprites. The 2D animated splash art is wonderfully drawn as well, perfectly fitting the theme of SINoALICE.
Sound: I can't say much about the sound effects at the moment, but the background music and the voice overs is just brilliant. I especially adore the museum's music box soundtrack. The voice overs are extremely fitting especially for characters like Gretel, for reasons I am currently unable to disclose without spoilers.
Storyline: The stories so far have been a darker take on fairytale endings. It was an interesting read, though I felt like it would have been more impressive if it was done on a more personalized character. Twisting the notions of characters we were all so familiar with created a much stronger impact on the audience at the cost of originality which somewhat diminishes my impression of the story as a whole. Nonetheless, I have to admit, they did a fantastic job twisting said notions. I had goosebumps reading Gretel's tale.
Gameplay: The combat relies heavily on your weapons and honestly just your weapons. It almost doesn't matter what class you use, and this was a huge plus for me because there have been games where I never had much chances to use favorites that were powercreeped. The game is mostly pve thus far with guild battles as pvp. For the most part, the game didn't need much manual input due to cheesing content early on but that quickly changed once I reached the much more difficult quests. I admit its not the most fun gameplay I've tried, but it's still one I'm currently looking forward to experience in the long run and perhaps begin growing into it myself.
Optimization: The game has been splendidly optimized, seeing as how I am able to run the game on maximum frame rate and graphics with minimum power usage. Though it is still on the high end, it significantly uses less power than other games I know.
Additional Notes: The setting of the game was designed in a way where mentioned by Yokotaro himself, made for much more fluent transition with collabs. I am personally looking forward to more collabs like Code Geass in the future. I should also note that the game has several p2w elements where gears and classes are locked behind a pay wall, but that's rarely the game developer's decision so I'll do my best to look past it, acknowledging that it has a miniscule impact on several factors as a whole.
This concludes my preliminary review. If there are any significant changes to my current perspective, I shall adjust accordingly.
More Reviews of This Game More
Areda.Chan
3.8Overhyped, a little bit disapointed.. The gameplay system is somewhat nice, 1 role only for you to play and the rest is decided by other player (support). And that guild colosseum PvP is somewhat nice. It makes you interact with other players. But it has a downside of PvP with 'rely heavily on gacha' game. The visual is simple but interesting, not overwhelmingly amazing.. but still nice. I like the character design. The story.. i'm not sure this game even has the storytelling component. It's just some monologue line.. and a few dialogue with the duo-puppet. This is the bad part. This game rely heavily on gacha. Just like other Japanese game. Yes, maybe in the future we can obtain more weapons. But for now, whoever goes for pure F2P, i'm not sure pure F2P would be able to enjoy this. I'm not sure what is this game main sellpoint.. is it the gameplay? PvP? gacha? storyline? Maybe the world setting? i don't know. for example (in my opinion): FGO main sellpoint is the story and illustration. Arknights in the gameplay. Azur Lane in the illustration. Girls' Frontline in the PTSD gameplay and story... <edit> However, you maybe found this game enjoyable. Because i did at early phase. As time flies, doing gacha if you're a job collector and colloseum(PvP) if you're competitive can hurt you enough. And all the points i mention that makes it kinda boring. "Hey, but it's Yoko Taro games!". Yes, but no. We will have a new Yoko Taro game and maybe it's better to invest your time in that game and leave this one(imo). </edit>
Tân Nguyễn
3.8Overhype? Not so sure about that. The game have a unique dark story line with fragments of stories that you can find when you spend your time upgrade characters's class, and from the weapons itself And like Yoko Taro said: You don't need a full story, because you already know it so many time in your childhood, what you need here is the twisted parts of the story The art is good enough (and you will see somewhat better content later) The mechanism is simple to understand, and with the class system you can choose to play however you want, especially when go Colosseum with Guild member The gacha is not too bad, and from my F2P viewpoint, it maybe a bit grindy, but you can expect to get strong weapon and class Edit 1: For those who said "iT JuSt lIkE iDlE GaMe": ARE YOU EVEN TRYING??? Because when you reach certain stage with requirement CP >30K, things getting harder and you won't want to use Auto mode