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Guild of Monster Girls

Guild of Monster Girls

Guild of Monster Girls

Akisarynel

4.2

Played on Day 1 (Not Beta), it's abit unusual from most of the games nowadays


Roguelike game made by Chillyroom (iykyk Soul Knight), their pixel art styles are really awesome and cute! The gameplay is mostly tiles gambling based adventure with simple mechanics to understand much easier, alot of characters to build your own team and gear sets that you can make insane builds (Ex: Frost Spider consecutive Follow-Ups). For starter there's quite a few maps, each with their own gears and runes set, oh by the way you can only equip 1 of each gear for that character, so like no double "2 of the same busted gear" on that same build, so abit of strategy is needed.

Gacha rate is friendly to F2P!! Each adventure map you beat will give you 1 Normal banner gacha ticket, with 100 to reach pity for you to guarantee that character! Copy/Dupe of that character will be exchanged into universal Normal/Alter fragment that you can use on Normal/Alter characters to star up instead of needing the same character over n over


I think they did quite well with the story at the start, but after early game the entire thing is just like looking at comic book soo i think they can improve it later on, the stories r nice tho [開心]

Ok personally grinding in this game is quite a problem, at mid-late game you need an item called "Talent Fruit" which requires QUITE a grind just to get a few, enemies hit like a truck or heal half of their hp each turn later on so you have to get some decent talents (Gears r kind of free), also worth mentioning how RNG the enemies can be, for example my easy level 56 boss is HARDER than my Normal 68 boss because it's 1 tier higher and having actual build (Yo tf??), also they only have like 5-6 legendary healers while others are like 17-30+ attackers so it's pretty much we either have to nuke them at start or reroll Nine Lives talent


The whole system uhmm honestly- i think it's more like semi-idle game because 40% of them game made you wait for 3-12 hours to do quests and stuffs, but while waiting, the game's community is very welcoming and willingly to help you while playing yeah yeah that's all for now yappatron

More Reviews of This Game More

Asthys

3.75

It might seem like the usual play store slop gachas, but I personally find it pretty fun. The stages act like "dungeons" but they're pretty easy and fast to clear, it has a sweep option, and the game showers you with pulls but not to the point of getting overstimulated. Not a lot of red dots (even the higher income gachas have way more of those than this game tbh), while the pixel artstyle might not be for everyone, I think the pixelart adds a lot of coziness especially with the non-demanding and non-intrusive menus etc. No idea for how long I'll keep playing, but at least I have a good vertical game so I don't have to look like some weeb when I'm in a bus.

Usagi

4.5

Grahpics is cute though pixelized. And combat is the kind where 3v3 units taking turns to hit each other. As such, can be said to be visually pleasing but alittle old. Game play is exploring a map and fighting mosters. Unlike other games where you walk around a map, the map is presented as a grid. You click on a square to "explore" if and receive rewards. Some grids may contain chest, monsters, monuments for buffs and larger structures which represent monsters hiding. There will be 1 big structure with a boss sign, clicking that will allow you to fight the boss and is the main requirement for most maps to get 3 stars. Maps can be cleared in 1 tap by spending 50 energy. Not sure how it affects the loot though. Now on to the gacha mechanics. Don't run away, its not as bad as it sounds. 1) star up of units is done using shards. When you gacha, duplicate units will give shards depending on the rarity. So lowest rarity = 1 shard, highest = 50 shards. Meaning, you don't need to pull high rarity duplicates to star up. Just gacha normally. - and so once you get the "increased chance" hero in gacha, its best to just switch to a new one. Else kinda wasteful, just abit. 2) There is a support feature where you can use another unit's 3 stars or above ability on your main team's unit. As such, even low rarity units can be useful. (Not sure if their stats are inferior or not, but some skills are definitely worth getting) 3) Talent uses a rare resource to "gacha" or well, reroll basically. The bonus are pretty nice but you sometimes get the wrong one on the main units. Well, you can spend some gems to switch it between chars using the alchemist. - I did not know initially. Basically in the guild, you can actually scroll up to see an alchemist 4) max level is based on how many weapon types you have obtained and star up. Basically, unlocking the codex level = higher max level. To summarize, it is pokemon style, gotta catch them all lol. Every unit gives you a potential to add to your main team. Equipments are not too hard to farm and having more units is useful unlike other games that discards or make useless lower rarity stuff. Also, an extra point (5) The game has many buffs based on the char's skills, passive, equipment, talent. (Maybe more?) These buffs should counter another buff (theortically, but I am noob so hard to explain) So you got to mix and match the char, have a little lucky rolls and make a unique team of your own. Btw, I first went for a mage mushroom as my choice of high rarity unit. This one is so weird. - mage but skill is team (not self) heal + recover mp) - has high dmg reduction skills - talent, by luck, rolled high dmg reduction if on the front line Now, I put her infront to soak dmg and as her mp recover on hit, will cast her skill to recover team's mp. So weird

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