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Snowbreak: Containment Zone

Snowbreak: Containment Zone

Snowbreak: Containment Zone

Maff

5.0

ради рамки =)








и тикетов

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Bubbloblibblo

4.6

Pros: Great main game and seemingly endless minigames scattered throughout, all with high enough quality for me to play for hours. The combat actually feels like they're trying to make it difficult, unlike with some developers. Apex of fan service (in uncensored mode), after seeing the interactable scenes and the base (dorm/lounge area) interactions this is undoubtedly the most effort I've seen put into it. I just wish the 3D bodies matched their 2D illustrations more. In 3D the thighs are almost always too small, while in 2D they're perfect. Had to take a point off of graphics there, but I couldn't lower it any more because aside from that, the graphics, especially in 2D, and the cinematics, are 10/10. Now as for the music... oh man, the music. It's a crime that it's not officially released. Immediately became one of my favorite soundtracks, but I have few options to listen to it outside of the game. Cons: Graphics settings are not customizable enough, so you may be stuck with it rendering at a low resolution, which I guess is due to your hardware. As for the story, maybe it's just me but I don't like how I was thrown into very long cutscenes before I even got a chance to care about the world and characters. I ended up skipping everything, then coming back to it later once I started to care about what's going on. I now go through all the story content I can find, patiently and with my full attention. But replaying story missions costs Presence (this game's stamina) until you reach level 50 and unlock experience mode which allows you to do them for free. You start out on the newest chapters and can't play from chapter 1 until you go through the new stuff first. I get that the content is higher quality in new chapters, but the older chapters shouldn't be locked out. Oh and I almost forgot... the forced tutorial is way too long. I think I was unable to do anything myself for 2 hours. I didn't even remember anything from the tutorial due to how eager I was to just play the game normally, so it was a huge waste of time. I learn by playing, not by anything else. Edit: LOL, just found out that they used to have male logistics officers (equipment pieces with character art) but replaced them with waifus a while back. Truly this game was made for me. Side notes... I'm currently going through the early chapters to find out when exactly the MC became happily married to everyone simultaneously. In the first few chapters, they have casual interactions, so I must have missed a lot of backstory by being forced to start on around chapter 15. What I noticed in the early game is that it has that visual novel trope of requiring you to select a dialog option even when it's the only one available. Later on, they start to automatically show those lines as being spoken by your character instead, making for a smoother experience. However, later on the dialog scenes become way too verbose, and it feels like each scene drags on 3 or 4 times as long as it should. Might need a thesaurus on you as well, but that part's not necessarily a bad thing. Also, sometimes the amount of text in the dialog box is too much to see all at once, and you'll have to either scroll through it or view the log. This was much worse back when the text was in the small interactive dialog box. Sometimes there will a black screen with introductory text that appears at the center, and I know those cards usually go by fast to us due to the original language being faster to read... but there's no way anyone can read 2 or 3 sentences that are only visible for less than a third of a second (which is not an exaggeration) so surely that's a bug. This might only be an issue with early story content, since I don't think I encountered it before playing legacy mode. But yeah... I just played Marian's Queen of Pain personal file and then her Riptide personal file, and the differences mentioned above are apparent. Older stories with less verbose and overly poetic dialog are easier to get through. I'd prefer a hybrid approach, because I still think the newer stuff is more polished.

Astral Wing

5.0

Awesome game, better then some other game that have 50-50 bullshit nonsense piece of crap that makes the game non loveable. That's why i quit those garbage gacha games. But stick to games that actually give what the players want like this game for example.

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