This is a very heavy farming gacha. No skip. You can farm in the background and offline 100 at a time. Playing optimally requires you to do >700 runs daily + arena. Clear time varies from wiping 2 waves in 10s to 2m raids.
Asia loves these. NA not so sure.
Reminds me of Epic Seven wyvern farming but with offline.
Standard 5 character auto battler with 2 skills.
Legendary 1% rate. Need dupes for stats and skill upgrades. Later you fuse fodder for "pulls" when youre done ranking up your team. L++, very op, very hard to get.
SR are only useful because they have a passive that negates one specific debuff for the entire team or pve score rankings where enemies take more damage when hit by skills that only target 3 enemies. Therefore you are "forced" to bring them to specific fights. if not for that, they get outclassed by L very easily.
Gear is endgame farm. Set effect. Random main stat. random substats. fixed substat value roll. Swapping gear costs big gold.
Love/hate system
Can play in EN/CN/TH by adding localization files, made by Netmarble that were disabled, to android/data. doesnt require root (root is much easier)
- Unreal engine even at lowest setting is a battery hog
- Why need to restart to title so often when tabbing out
- Cant change game speed mid battle. the "harder fights" need actual micro of skills
- Can only set auto skill priority when in repeat battle mode
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Darkrai InJuly
4.4it's finally release so good luck for your pulls
Rayray
3.75This is a very heavy farming gacha. No skip. You can farm in the background and offline 100 at a time. Playing optimally requires you to do >700 runs daily + arena. Clear time varies from wiping 2 waves in 10s to 2m raids. Asia loves these. NA not so sure. Reminds me of Epic Seven wyvern farming but with offline. Standard 5 character auto battler with 2 skills. Legendary 1% rate. Need dupes for stats and skill upgrades. Later you fuse fodder for "pulls" when youre done ranking up your team. L++, very op, very hard to get. SR are only useful because they have a passive that negates one specific debuff for the entire team or pve score rankings where enemies take more damage when hit by skills that only target 3 enemies. Therefore you are "forced" to bring them to specific fights. if not for that, they get outclassed by L very easily. Gear is endgame farm. Set effect. Random main stat. random substats. fixed substat value roll. Swapping gear costs big gold. Love/hate system Can play in EN/CN/TH by adding localization files, made by Netmarble that were disabled, to android/data. doesnt require root (root is much easier) - Unreal engine even at lowest setting is a battery hog - Why need to restart to title so often when tabbing out - Cant change game speed mid battle. the "harder fights" need actual micro of skills - Can only set auto skill priority when in repeat battle mode