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Black Beacon | Global

Black Beacon | Global

Black Beacon | Global

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Рина Огай

3.8

Чёрный бекон меня заинтересовал (да я знаю что он переводится не как чёрный бекон). Слежу за игрой давно, и вот будут мои ручки завтра тестировать это. Я как любитель игр хасубандо, надеюсь на нормальное кол-во мужских персонажей. Я понимаю что во всех гачах (кроме гачь именно хасубандо) на большой популярностью и валидностью пользуются женские персонажи, но надеюсь не забудут и про ту аудиторию людей которые просто хотят себе красивых мальчиков в коллекцию. Обновление отзыва: Игра мне не понравилась, для меня слишком нудно и скучно. Мрачновато , темновато. Я знала что игра будет такой но думала что может мне понравится...но нет, все таки я люблю более яркие игры, а под чёрный маяк я засыпаю. Моих сил хватило пройти 7 глав и не выдержала , и после удалила

Asthys

3.4

I honestly would rate it differently if it wasn't for the recent incident. I personally didn't have any issues with the game at launch, even now when I'm writing this review, it didn't crash for me a single time or anything - so I might be a little less mad at the state of the game at launch since it didn't personally affect me. However, the pure disrespect they have towards global players is already showing. The rewards for all the (horrendeous btw, at least from what other people said) launch issues: Global: 30x standard pulls - imo it's not that bad of a reward, but the way it was delivered certainly is bad. Not only did you have to input a code that was at the end of the dev letter, the code also expired after 48 hours. CN (that had even less problems with launch than global): 10x limited pulls, 20x standard pulls, 1x standard 5 star selector. No need for a code, you get it immediately in the mail (which also lasts for 30 days). !! Do whatever you want with that information, now I'll get to my opinion on the game: The story isn't that bad, while it may not be a masterpiece, it is worth reading I guess. The character designs are nice, especially Nanna's and Logos'. The overall vibe of the game reminds me of reverse 1999 with early pgr gameplay. Which make sense, since ex kuro devs are working on this game. Pity is 70, pull income could be better - while at first it might seem fine, you soon realize that most of the stuff you could do in the game give you rewards only once and don't refresh. Personally, I had to get to hard pity once, lose the 70 30 and then get to hard pity again for Florence. Seems like it's not just me though, and the overall rates aren't that good to begin with, with soft pity being almost non existent. There is a weapon banner, and although from what I've seen you can't get any other 5 star weapon than the rate up - they do seem very impactful on the characters they were made for. To the point where if you don't pull for the weapon, there's no point in pulling for the character either. Dailies are quick, the modes aren't too overwhelming in the long run but still satisfying to do (to some extent). However, their first actual event was a monkey typewriter event - which was basically a glorified idle game where you come back to it after some time, claim the rewards, upgrade the stuff and then leave for the next day. While it's not the most tedious and not really grindy because you get the rewards for.. well, not doing anything (unless you set up an autoclicker to grind for you, then you can get rewards faster) - it's certainly not the best event to start the game with. Would probably stay for a longer time, but the difference in how they treat the cn and global communities is VERY apparent and I still have at least some self respect left (somehow, after playing so many gachas)

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