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Gestalt Odin

Gestalt Odin


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Dante' Cotton


Graphics are superb, but it's a SE game, so that's pretty much expected. The Active Time Battle (ATB) system has been run into the ground countless times, so unless I'm missing some hidden aspect of battles in this game, this is pretty mediocre. SE could have added something like a Timed-Hits (which has also been done before, but at least it's engaging) mechanic similar to the Shadow Hearts RPG series, to spice up combat. SE needs to step its game up a notch or two. The game needs more polish on combat mechanics. Also, why no VAs? This game's data size is enormous. I had to uninstall two other games to fit this one on my phone, so the fact there are no VAs even for the generic characters seems like an oversight. Tl;DR: The game has potential, but leaves a lot to be desired in the current game market.

nick jiezhong



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