Everything in this game felt very polished for me. The interface to navigate around is clean. The character's equipments, skills and leveling are all packed on the same page and arranged orderly, with clever use of popup.
The presentation is just so clean simple, with impressive responsiveness and little loading time to instantaneous that makes me feel spoiled. Take persona5x as an opposite example, it had a beautiful presentation but you'll need to go back and forth when navigating through different stuff with a few button and it just doesn't feel "fast", its emphasize is on aesthetic. Making it fast might just make it feel cheap even.
The gameplay is traditional turn-based rpg with placing 5 units on a 3x3 board. There is currently a horizontal 2x1 spaced unit and a vertical one, which pique my interest whether the game would have 2x2 unit in future as a condition for very strong unit.
There's also a shared mp bar that forced you to strategize, prioritize and timed which unit to use skill.
And a burst gauge unique to every unit that might let them use burst attack, synch combine 2 unit to 1, or summon different kind of mecha for specific unit(ranging from 3* to 6*).
And all this for the initial stage of the game! If the developer managed to introduced more mechanic without breaking the game, it might just become something really special. I have a lot of expectation on this game. But for now, I'll have to do some story reading...
the art was superb, the gameplay was similiar with Brown Dust 2, the gacha rate kinda the same with Arknights ( even the Certificate shop for gacha tickets price is the same 10 > 18 > 40 > 70 > 120 ), it's in Chinese so i never bother with the story, overall it's a good game if you're lacking games to play, the daily also pretty fast, it's F2P friendly too xD
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Sion
5.0Everything in this game felt very polished for me. The interface to navigate around is clean. The character's equipments, skills and leveling are all packed on the same page and arranged orderly, with clever use of popup. The presentation is just so clean simple, with impressive responsiveness and little loading time to instantaneous that makes me feel spoiled. Take persona5x as an opposite example, it had a beautiful presentation but you'll need to go back and forth when navigating through different stuff with a few button and it just doesn't feel "fast", its emphasize is on aesthetic. Making it fast might just make it feel cheap even. The gameplay is traditional turn-based rpg with placing 5 units on a 3x3 board. There is currently a horizontal 2x1 spaced unit and a vertical one, which pique my interest whether the game would have 2x2 unit in future as a condition for very strong unit. There's also a shared mp bar that forced you to strategize, prioritize and timed which unit to use skill. And a burst gauge unique to every unit that might let them use burst attack, synch combine 2 unit to 1, or summon different kind of mecha for specific unit(ranging from 3* to 6*). And all this for the initial stage of the game! If the developer managed to introduced more mechanic without breaking the game, it might just become something really special. I have a lot of expectation on this game. But for now, I'll have to do some story reading...
Reine Murasame
4.2the art was superb, the gameplay was similiar with Brown Dust 2, the gacha rate kinda the same with Arknights ( even the Certificate shop for gacha tickets price is the same 10 > 18 > 40 > 70 > 120 ), it's in Chinese so i never bother with the story, overall it's a good game if you're lacking games to play, the daily also pretty fast, it's F2P friendly too xD