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Tokyo Debunker

Tokyo Debunker

Tokyo Debunker

桃山大魔王 Game Hunter

3.2

先说结论,这游戏不氪没法玩。
具体体现在契约召唤十连是图卡和人物混池子,说的十连必出SSR和SR中的其中一个但不一定是人物,那么问题来了,
队伍需要六个角色,如果第一队没满目前一定会卡在30关左右,还用彩色苹果卡高阶卡突破,攒钻周期很长,如果想玩的长久真得氪。

剧情:还不错。
女主人公误入拯救世界组织打boss现场于是跟男主们到了学院当优等生的故事。
以漫画的形式展示,线性故事,有交互但不多。
一些设定比如打字机蛮有意思,画风也还行,个别卡是崩的「还有个别人的漫画表现脸也崩了」

玩法:不好玩。
爬塔「可一键跳过」养成「点点点建设学校,点点升级卡牌」音游「只有点点点」

所以这游戏核心是卖人设和剧情,本质看故事模拟器。
希望各位淑女们都能抽到自己想要的人物。

More Reviews of This Game More

Samantha Yeung

2.6

TL;DR: here for a chill time, not a great time. Lots of promise but PREDATORY execution. First off: whatever cool and snazzy modern supernatural detective story we were told we were gonna get originally? Throw that right out into the can. What we actually got is thinly-disguised Twisted Wonderland copying meets Harry Potter meets In/Spectre with a LOT of handwaving. If you step back from the steadily increasing levels of Series Of Incredulous Events, the first two chapters alone track story beats and elements PRETTY close to TWST: ordinary MC gets unwittingly pulled into an encounter with a supernatural creature that ends with her attending the Special Snowflake Academy on borrowed power and accidentally playing underpaid therapist and babysitter to a bunch of tortured and emotionally constipated questionably teenage boys. As of chapter 3, we are playing the same Meet The Houses pattern as TWST did. Frankly, the worldbuilding and framing devices, while interesting individually, feel almost piecemeal and farcical in the way the writers have attempted to meld all the varying concepts together. The MC's admittance, for example. Apparently, it's not enough of a reason for the school to want to keep her around and keep an eye on her already for being immune to the memory wipe LIKE THE SPECIAL HUMANS (ghouls), but the writers decide no, she has to also be the Chosen One of a Super Special Magic Item that very conveniently gives her the Super Special Magic Power of being a walking permabuff to all ghouls... BUT ONLY IF THEY'RE HOLDING HANDS!! And to top THAT all off, as if her POTENTIALLY BEING A GHOUL WHO CAN BUFF OTHER GHOULS isn't already incredibly Special Snowflake and admission worthy enough, they decide, you know what else the MC needs? A ONE YEAR LIFE EXPECTANCY CURSE. Yes, it's as extraneous and unnecessary as it sounds. Other lore things, which again aren't bad on their own, include: the Statute of Secrecy being maintained by using magic matches on civilians like the MIB (of which the MC and ghouls are immune), ghouls being made by humans "eating demons they made a deal with" (no, they NEVER elaborate on what it means for a human to eat a demon), the academy's 99% non-Japanese-ness handwaved by being "an international organization" despite 99% of the cast BEING Japanese (+1 British transfer who also happens to be the Token Dark-skinned Character) and being a literal Hogwarts castle-shaped Tardis IN THE MIDDLE OF TOKYO BAY, and almost everything in the school being some kind of anomalous inanimate object that just so happens to conveniently handwave a plot device. Wild worldbuilding that kinda works if you don't think too hard about it aside, the story and characters are probably the best aspects of the game. The plot is unique for an otome, but moves at inconsistent speeds, though I blame that on the game purposely chopping it up into a dozen and a half segments and the poor MC suffering from early 2000s otome game heroine syndrome of having the personality of cardboard, a spine made out of wet tissue paper, and the intellectual retention of a sieve. The boys are all engaging and unique in their own ways even if they do feel a bit tropey at times, and oh BOY you better have the patience of a saint cuz I seriously do mean it when I call the MC an underpaid babysitter (which I feel so bad for her because it would be so much more interesting IF SHE HAD A BACKBONE TO BITE BACK WITH). I WOULD say the graphics are nice, but the backgrounds are using AI-generated images, so as long as you stare ONLY at the characters and not think too hard about it it's tolerable. The music is actually kind of fun? A lot of them I recognize as remixes of classical pieces (i.e. Tchaikovsky's Dance of the Sugar Plum Fairy or Dukas' The Sorcerer's Apprentice) so that's neat but.... with that, we get into some of my problems with the game. The settings and UI. Oh my days, the settings and UI. So with the benefit of doubt in that it's an honest mistake that they missed and that hopefully they'll fix, the volume control for story voices is tied to the SFX slider instead of the Voices slider. The layout itself isn't horrid, but it could definitely to with some clarification and tidying up. If you want to level up a character or card multiple times, you have to tap each time; nope, there's no tap & hold feature. There is no way to adjust the timing window of the bonus stage rhythm game. The big culprit, however, is the WILD CHOICE, IN THIS THE YEAR OF OUR LORD 2024, to NOT have an option to turn off notifications. Which would be fine, ish, if not for the fact that the game literally sends you notifications for Every. Little. Thing. It'll tell you normal game things, like timed events starting, or new banners being added. And then it'll tell you good morning. Ok fine, pointless but kinda cute. And then every time some schmuck decides to gift gems, whether it's exclusively to their guild or whatever, it'll tell you. Yes. Every. Single. One. Legitimately woke up one morning to 40-something notifications from Tokyo Debunker alone, all about like 4 people tossing gems into the wind. JFC. Speaking of gems. Now. If you're the kind of person who walks into Tokyo Debunkers with the mentality of a chill idle game where progress doesn't have to move at the speed of sound and you're okay with taking your sweet time with it, then this you're golden. However, if you actually want to see progress post stage 30-ish within the next week or so, then the game starts to become pretty blatant in its paywall. There Are No Pre-registration Rewards. There Are No Launch Rewards. I wish I was kidding. The game has a tiered VIP system, which is unfortunately all too common a feature nowadays. Mission rewards are a little lackluster. Profile pictures require gems to unlock, with ones of SSR cards costing MORE THAN AN ACTUAL 10-PULL FROM THE GACHA (2500 for an SSR profile pic, 1980 for a 10-pull). While SSR rates are 5%, 4 of that 5 is skewed towards warding (equipment) cards, meaning it's a piddly 1% for a SSR character. Hard pity is 500 pulls, the highest number of pulls I've EVER seen in a gacha. It's $57.99 USD for 2100 gems, which will get you a 10-pull with a bit of change, meaning you're looking into the $1000s if you hard pity a banner. Now I know that a company needs money to upkeep a game, but $6/pull is a little exorbitant, no? Overall, it could be a good game. Just... idk. There's a LOT of questionable choices being made. EDIT: They've since added a tap & hold feature to most of the leveling bits, but everything else is still the same piecemeal shenanigans.

諭吉福沢

5.0

game takes around 487 MB! there is several different games styles within. Combat, VN, a Rhythm type game, building etc! The game starts out with a VN after you choose your character. there are many different Houses/Dorms to choose from and many males to choose. game has Arena and Guild areas Please note! preregister rewards will be sent later on! ♡

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