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Tokyo Debunker

Tokyo Debunker

Tokyo Debunker

悅餅

3.2

所有玩家一進去就會直接被丟到英文伺服器,要切成其他語言會是創新的小號,這點真的很白癡,導致英文伺服器人超級多,
明明是英文區,卻有各種語言在飛…這個蠢設定算是BUG了吧🥴
雖然是老遊戲,但繁中才剛開服,可以用點心改一下嗎

用漫畫形式看劇情個人是超喜歡,角色也很不錯,只是遊戲性就不怎麼樣。
而且音樂音效超吵,直接把角色配音壓過去,閱讀故事的期間也沒辦法調整聲音,要一直忍受到新手劇情結束才能跟語言的問題一併調整。
總之強迫症會很躁鬱的一款遊戲(想要全部設定都調到完美再美滋滋的開始享受遊戲、無法忍受有多餘的伺服器帳號放置在英文區、明明設定好中文,但重開遊戲還是會有變回英文的情況)到底是多不用心啊(強迫症很氣所以打很多

More Reviews of This Game More

LutaReyli

2.6

TL;DR: here for a chill time, not a great time. Lots of promise but PREDATORY execution. First off: whatever cool and snazzy modern supernatural detective story we were told we were gonna get originally? Throw that right out into the can. What we actually got is thinly-disguised Twisted Wonderland copying meets Harry Potter meets In/Spectre with a LOT of handwaving. If you step back from the steadily increasing levels of Series Of Incredulous Events, the first two chapters alone track story beats and elements PRETTY close to TWST: ordinary MC gets unwittingly pulled into an encounter with a supernatural creature that ends with her attending the Special Snowflake Academy on borrowed power and accidentally playing underpaid therapist and babysitter to a bunch of tortured and emotionally constipated questionably teenage boys. As of chapter 3, we are playing the same Meet The Houses pattern as TWST did. Frankly, the worldbuilding and framing devices, while interesting individually, feel almost piecemeal and farcical in the way the writers have attempted to meld all the varying concepts together. The MC's admittance, for example. Apparently, it's not enough of a reason for the school to want to keep her around and keep an eye on her already for being immune to the memory wipe LIKE THE SPECIAL HUMANS (ghouls), but the writers decide no, she has to also be the Chosen One of a Super Special Magic Item that very conveniently gives her the Super Special Magic Power of being a walking permabuff to all ghouls... BUT ONLY IF THEY'RE HOLDING HANDS!! And to top THAT all off, as if her POTENTIALLY BEING A GHOUL WHO CAN BUFF OTHER GHOULS isn't already incredibly Special Snowflake and admission worthy enough, they decide, you know what else the MC needs? A ONE YEAR LIFE EXPECTANCY CURSE. Yes, it's as extraneous and unnecessary as it sounds. Other lore things, which again aren't bad on their own, include: the Statute of Secrecy being maintained by using magic matches on civilians like the MIB (of which the MC and ghouls are immune), ghouls being made by humans "eating demons they made a deal with" (no, they NEVER elaborate on what it means for a human to eat a demon), the academy's 99% non-Japanese-ness handwaved by being "an international organization" despite 99% of the cast BEING Japanese (+1 British transfer who also happens to be the Token Dark-skinned Character) and being a literal Hogwarts castle-shaped Tardis IN THE MIDDLE OF TOKYO BAY, and almost everything in the school being some kind of anomalous inanimate object that just so happens to conveniently handwave a plot device. Wild worldbuilding that kinda works if you don't think too hard about it aside, the story and characters are probably the best aspects of the game. The plot is unique for an otome, but moves at inconsistent speeds, though I blame that on the game purposely chopping it up into a dozen and a half segments and the poor MC suffering from early 2000s otome game heroine syndrome of having the personality of cardboard, a spine made out of wet tissue paper, and the intellectual retention of a sieve. The boys are all engaging and unique in their own ways even if they do feel a bit tropey at times, and oh BOY you better have the patience of a saint cuz I seriously do mean it when I call the MC an underpaid babysitter (which I feel so bad for her because it would be so much more interesting IF SHE HAD A BACKBONE TO BITE BACK WITH). I WOULD say the graphics are nice, but the backgrounds are using AI-generated images, so as long as you stare ONLY at the characters and not think too hard about it it's tolerable. The music is actually kind of fun? A lot of them I recognize as remixes of classical pieces (i.e. Tchaikovsky's Dance of the Sugar Plum Fairy or Dukas' The Sorcerer's Apprentice) so that's neat but.... with that, we get into some of my problems with the game. The settings and UI. Oh my days, the settings and UI. So with the benefit of doubt in that it's an honest mistake that they missed and that hopefully they'll fix, the volume control for story voices is tied to the SFX slider instead of the Voices slider. The layout itself isn't horrid, but it could definitely to with some clarification and tidying up. If you want to level up a character or card multiple times, you have to tap each time; nope, there's no tap & hold feature. There is no way to adjust the timing window of the bonus stage rhythm game. The big culprit, however, is the WILD CHOICE, IN THIS THE YEAR OF OUR LORD 2024, to NOT have an option to turn off notifications. Which would be fine, ish, if not for the fact that the game literally sends you notifications for Every. Little. Thing. It'll tell you normal game things, like timed events starting, or new banners being added. And then it'll tell you good morning. Ok fine, pointless but kinda cute. And then every time some schmuck decides to gift gems, whether it's exclusively to their guild or whatever, it'll tell you. Yes. Every. Single. One. Legitimately woke up one morning to 40-something notifications from Tokyo Debunker alone, all about like 4 people tossing gems into the wind. JFC. Speaking of gems. Now. If you're the kind of person who walks into Tokyo Debunkers with the mentality of a chill idle game where progress doesn't have to move at the speed of sound and you're okay with taking your sweet time with it, then this you're golden. However, if you actually want to see progress post stage 30-ish within the next week or so, then the game starts to become pretty blatant in its paywall. There Are No Pre-registration Rewards. There Are No Launch Rewards. I wish I was kidding. The game has a tiered VIP system, which is unfortunately all too common a feature nowadays. Mission rewards are a little lackluster. Profile pictures require gems to unlock, with ones of SSR cards costing MORE THAN AN ACTUAL 10-PULL FROM THE GACHA (2500 for an SSR profile pic, 1980 for a 10-pull). While SSR rates are 5%, 4 of that 5 is skewed towards warding (equipment) cards, meaning it's a piddly 1% for a SSR character. Hard pity is 500 pulls, the highest number of pulls I've EVER seen in a gacha. It's $57.99 USD for 2100 gems, which will get you a 10-pull with a bit of change, meaning you're looking into the $1000s if you hard pity a banner. Now I know that a company needs money to upkeep a game, but $6/pull is a little exorbitant, no? Overall, it could be a good game. Just... idk. There's a LOT of questionable choices being made. EDIT: They've since added a tap & hold feature to most of the leveling bits, but everything else is still the same piecemeal shenanigans.

Ray404

2.0

Not sure why did they used AI arts in this when they have actual artists working on this anyways (I think the character arts/assets arent AI) Anyhow the gameplay is pretty meh to me, there is almost nothing to play here since its all auto/idle, no strats needed. Story chapters are really short and locked behind cases (battles) The power difference between each cases is pretty big so the process is not very enjoyable to grind for. I didnt rly had it rough gacha wise cuz I got my first ssr in 10 pulls and havent pulled since, but the rate for ssr is 1% (0.730% for rate up iirc) and it is the type of gacha where they put equipments and characters in the same pool💀 Don't have much to say about the characters, it just reminds me of twisted disney ngl (might as well just play that instead😭)

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