from ARGONAVIS – Kimi ga Mita Stage e

from ARGONAVIS – Kimi ga Mita Stage e

from ARGONAVIS – Kimi ga Mita Stage e

Inosukeee

5.0

anything for Suzaki Jun

More Reviews of This Game More

nctepnka

5.0

ok now fr. people, who are complaining about it not being a rhythm game. are you slow? it was announced back in 2021 that kimisute will be a band raising game. not a rhythm one. why do you give bad ratings based only on your disappointment like the genre of the game was announced right before its release. it's your average band raising sim, which is prioritizing story the most. the gameplay is ok and i kind of like it, not really my cup of tea but i'm immersed in this somehow. FORGOT TO MENTION that it's so refreshing to see a strategy-based band-raising game?? you have to use your brains and think of effective ways to earn yourself a high-grade character. this is so interesting! it just launched. give it some time before calling it boring. [憋屈]

Lio Leo

4.0

I've played for more than 2 hours now so here's my early impression review: Story and Characters: The main story is fully voiced. I can't fully read japanese tho so I can't comment on it but AAside's story was good so I assume it will be the same here. Also all of the boys are good looking and have interesting personalities so you'll eventually find someone that you'll like. Music: Argonavis Project's music are always bangers so no need to say more(if you don't believe me go give them a listen), the bgm in the main story is good too. Something unique in this game is we have different versions of each song like a demo version of them so you'll get to hear START LINE song get sung by other argo characters which is pretty cool. UI and Live2D models: The UI is really clean and I like it, it's easy to understand too since it has some english text on them so navigating menu's won't be difficult. The Live2D models are beautiful but I think they need a bit more polish and diversed expression/movements for the characters since they're lacking a bit. Gameplay: This game is NOT a rhythm game like AAside was, instead this is a Raising sim and it works pretty similar to games like Uma Musume, Im@s Shiny Colors, Blue Lock PWC and even Mahoyaku so if you've played one of these games before you should be able to adapt pretty well imo. Basically you will produce characters a lot inorder to use them in FES. You'll train your characters over and over to get better and better stats so you'll win more in the Fes mode which is the pvp in this game. PS. Sorry if I confused you even more, I'm not really good at explaining things lol Card artwork: Honestly the initial cards looks pretty average to me but I'm hoping as time goes on the quality will improve. The Festival Kimono cards for Nayuta and Fuuta looked great tho. Also there's no untrained/trained artwork here like AAside, the card art here is more similar to Mahoyaku's card style. Gacha rates: 3% SSR, 12% SR, 85% R with guaranteed SR card for every 10 pull, 300 gems needed for 1 pull and 3000 for 10 pull, also have 200 pulls spark/pity system. TLDR; If you like the franchise and it's characters or raising sims in general then you should give the game a chance, it might take a while to get used to due to the changed gameplay type from AAside and the language barrier but once you do the game is honestly pretty fun BUT if you're looking for a rhythm game then you should look elsewhere since this is not a rhythm game.

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