3.2
2. The music this game has is somewhat fitting for its game archetype. It does at times, provide a soothing feeling when you listen long enough. Of course, it does not mean you will not enjoy the game if you prefer other background music choices.
3. Gameplay is a challenge. On one hand, certain pieces only fit when viewed in a specific angle. On the other hand, there can be a lot swiping involved which may become annoying. To make up for that, there is diversity in the stages and the collections. Stages come in sections (like how you would assemble furniture from IKEA) but the pieces are all jumbled. Collections can range from the Americas to Asia and there still is more than just countries. There exists collections by time period too, a rather interesting concept that could spark an investigation once you've completed an entire set. Even more helpful is the fact that you will be treated to some background info on a finished individual model (except the space it gets presented in could be bigger). If you truly want a tougher challenge, try the limited in-game events. They will be tiring, but they consist of already existing models. There is also the feature of exponentially increasing your rewards with an ad.
4. NA
5. Now you might be thinking: If there is so much to look forward to, why do many find it bad? There are some reasons: this game used to have fewer collections. Newer collections were added on a weekly? basis. The game mainly required players to complete a collection before allowing to move on. One could not progress without some degree of completion. There were certain levels that demanded a fee with virtual currency (not just ad-watching). Another issue would be ad prevalence. Yes, ads are a tool to increase your gains but they began to appear even when not expected/needed. Additionally, future additions to the game seemed to have a heavier use of the virtual currency which puts a strain on a player's freely-obtained stash.
Now, I wrote this because I have played this game to see through a few updates. If you're a veteran to puzzles, this style of puzzle-solving might be an interesting choice. If you're new to a genre like this, consider playing just the general puzzles for fun. Enter the limited events should you want a time constraint to the experience. Should you find playing more troublesome than rewarding, quit.
Here's an idea: use a stylus to swipe.
Edit: Apparently, it is not necessary to complete every level (ie. the ones bought with virtual currency) in order to unlock the next stage.
More Reviews of This Game More
Jared Ekey
3.75The graphics are good and fit with the aesthetic of the rest of game, and help establish the mood. The sound is bland, but it doesn't really have much opportunity to not be. While you're making the dioramas, peaceful piano music plays in the background. The gameplay is good. Sometimes it can be hard to figure out which way the pieces fit in, but not often. Make sure you're aware of the undo button, because it really helps. For example, you might put a wall around a landscape without finishing everything inside, so you need to undo it. There's not really a storyline. You make 6-8 dioramas themed around a country or area, then move on to another. It works well and has good variety. It's more than just buildings so it's hard to get bored if you're into that sort of thing. In terms of value, it's definitely a free game. There are ads everywhere. The popup ones can be exited easily, so they aren't bad, but you need to watch ads to access some levels. However, it's still a very good game
TJackie
2.0曾經是個很治療的好遊戲,但最近加插了太多廣告 想開始新模型?先看個30秒廣告吧😈 完成一個模型想退回目錄?再吃個廣告吧😈 真的受不了這麼頻繁的強制性廣告,這遊戲已經變味了,可惜