Even though I'm not a fan of the popular tower defense gacha that we know, the gameplay is looking cool. I'm not very far into it, though (will update). For now, I like that KMFs are separate from pilots and expect this to make team composition more interesting.
I am unsure about inserting a character (us, the player) into the story. But I like that story is separated from story missions .
I did get a good roll on my second attempt and I'm going to give it a chance over the popular title that just came out.
Unfortunately, however, it doesn't look like they're trying to impress the global audience too much, what with the sloppy integration of the translated texts (they get cut in places), the unhappy decision to exclude certain markets (I would have spent a dime too, but the "item isn't available in my country"), and to go far and beyond with trying to prevent re-rolling (no guest account and even checking that you're not salting your email; you can delete your account, but there's a 7-day cool down during which you can change your mind; long unskippable tutorial before the re-roll 10x summon).
On top of a difficult reroll, the initial x10 summon is also not weighted, meaning you can get just your guaranteed 4* but you can also get more. I know some people appreciate this, but I'm not one of them.
Then, I'd say on average you get enough currency to go to pity in one of the first 2-3 banners as f2p, but not in this game. I haven't spent anything since the beginning, now we're 3 banners in and I'm half way to "first" pity (there's 2 levels; with 100 pulls you can get the on-banner 3* and with 200 the 4*).
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Machan Tiger
5.0ALL HAIL LELOUCH!!!!!!!!!! Fyi, similar to Arknights TD Style.. Whats not to like?! Although graphic is pretty ugly even on High setting.
Mario Hamilway
4.0Even though I'm not a fan of the popular tower defense gacha that we know, the gameplay is looking cool. I'm not very far into it, though (will update). For now, I like that KMFs are separate from pilots and expect this to make team composition more interesting. I am unsure about inserting a character (us, the player) into the story. But I like that story is separated from story missions . I did get a good roll on my second attempt and I'm going to give it a chance over the popular title that just came out. Unfortunately, however, it doesn't look like they're trying to impress the global audience too much, what with the sloppy integration of the translated texts (they get cut in places), the unhappy decision to exclude certain markets (I would have spent a dime too, but the "item isn't available in my country"), and to go far and beyond with trying to prevent re-rolling (no guest account and even checking that you're not salting your email; you can delete your account, but there's a 7-day cool down during which you can change your mind; long unskippable tutorial before the re-roll 10x summon). On top of a difficult reroll, the initial x10 summon is also not weighted, meaning you can get just your guaranteed 4* but you can also get more. I know some people appreciate this, but I'm not one of them. Then, I'd say on average you get enough currency to go to pity in one of the first 2-3 banners as f2p, but not in this game. I haven't spent anything since the beginning, now we're 3 banners in and I'm half way to "first" pity (there's 2 levels; with 100 pulls you can get the on-banner 3* and with 200 the 4*).