4.0
音遊部分
1.介面很像pjsk,然後這大概是第一款滑條裡有flick的移動端音遊,挺…創新?(其實就是照搬中二)
2.有分大p小p,有達成率,有fast/slow顯示,可以說是很照顧硬核玩家了 (甚至還有全國平均達成率可以看)
3.tap和flick是半透明,偏暗色調,當歌曲進入高潮部分,或者是為了配合歌曲的演出效果,會從本來的無軌變出幾條發亮的判定軌道,非常干擾讀譜,重點是不能關的
![[驚訝]](/cdn/img/transparent.png)
一〉更新:官方說會調整了
![[開心]](/cdn/img/transparent.png)
另,黑背景下,暗紫色的flick很不顯眼,容易看漏,不過好像只要有按到,沒往上/下/左/右划也判定great
4.判定正常,打歌可以調的設定很細節,但打擊感很爛
5.跟pjsk一樣要先打紅再打紫(good以下10個),不然就是要解鎖20首最高難度Olivier(達成度100.01%以上長按Stella),讓玩家直接打紫譜會死嗎
![[發困]](/cdn/img/transparent.png)
6.聽說Olivier有多指譜,希望譜面質量不要跟pjsk看齊(對就是說你們!暗鍋和人生
)一〉更新:打了幾首,沒pjsk那麼離譜,還行
![[委屈]](/cdn/img/transparent.png)
7.打歌介面居然可以看到角色的技能發動timing,太硬核了看不懂(
育成部分
1.居然分角色和禮裝,這是少女歌劇嗎
不過目前看到的禮裝只有限制某團/某屬性演技力加成,應該等於是把pjsk和bgd的總合力道具放到課金項目了,該說不愧是你嗎財團B
2.頭一次看到卡片等級不能超過玩家等級,這是什麼強迫練等的操作
其實育成沒什麼好說的,還是升級升技那些,甚至整個star rank系統都是從pjsk搬過來的
是說為什麼音遊有吃角色碎片的才能開花
![[汗顏]](/cdn/img/transparent.png)
不過有發動條件的技能系統倒是很新鮮,太複雜了等大佬研究
其他
1.明明劇情裡的3D過場動畫還不錯,為什麼主頁和角色介面的3D建模不僅糊還有鋸齒
2.好…好耗電喔
==補充
3.優化不太好,同時出現很多note會掉幀
![[不滿]](/cdn/img/transparent.png)
4.玩了3天,發現這遊戲水頗深
1)拍照系統 (放在相冊內的照片加起來的總等級越高會有額外加成):高星的照片等級上限比較高一〉需要高等級的拍攝道具一〉要在商店花石頭買&刷新商店
2)Leader技:禮裝和角色都有分leader和小技能,只有升星才可以升L技一〉騙課的巨坑
加上角色技能系統很考驗隊伍編成
其實在這遊戲要組出打高分的隊伍比起其他育成音遊來說,投入成本還蠻多的
總結
剛開服整體還不錯,不過仍需打磨
音遊評分:8/10
More Reviews of This Game More
otoriemu
4.6I just downloaded and tried to play it, but for some reason it seems laggy from the start page to the game page. I want to play the song, but because it's so laggy I can't tap the notes T_T
seishounenyuugi
4.25“I don't want to play with project sekai anymore” This is a good game, a great new release for the gacha rhythm market. The graphics are a solid 10/10 - the cards (both “actors” and “posters”) are, objectively speaking, beautiful and bloomed illustrations are animated. The 3D models are well-made and don't look uncanny despite the blank stares, with nice outfits and detailed stage effects to match. Live2D models are modern and smooth. The music is great. Nothing outstanding about the covers, but the original songs are catchy. Some characters' voices sound very amateurish, but that's not a death sentence. Planetarium Revue sounds like a song by fine from Enstars at the beginning. The gameplay is very visibly inspired (if you could even call it that) by project sekai, with the same lane design, changing note sizes, note tap effects and even skill activation UI. It is, however, different in that hold notes, instead of sliding left or right, move via flicks in the middle of them. Each song also has several parts where note sizes are fixed to a number of even lanes (every note takes up exactly a third/fourth/fifth of the screen instead of being random). These are relatively novel concepts and i'm glad this game has something special to it. (!!!!!EDIT!!!!!: The paragraph below no longer applies as it has been patched. To greatly reduce lag you can click the cogwheel in the game start menu and select “OpenGL”. I'm still keeping it in to preserve history of the game's state at launch) All the above points are, however, negated by the horrendous lack of optimization, making the game almost unplayable with lag every time a purple note comes up because its lane effect is too much for the game to handle, and after playing a single song on the most minimalist of settings possible you might as well go fry an egg on your phone. If you have a new high-end phone, you might get away with simply disabling 3D, but i nearly burnt my finger trying to unlock a Stella chart (equivalent to proseka's requirement to clear an expert chart with few goods or worse before accessing a master) The teambuilding aspect is surprisingly complex, with needing to take as much as card colour and position in the team to properly activate Sense and Star Acts, respectively. The UI is easy enough to navigate, with the slightly outdated but practical “bottom of the screen” menu. Something incredibly sweet about the home page is that you can click on the girls in the lobby to select the tab where they appear (e.g. pressing Koyomi will direct you to the Story tab). Not rating the storyline because i have not and am not planning to try to translate the game or watch the anime. I can note, though, that it was a galaxy brain decision to name one of the units “Eden”. The value is difficult to rate for a game taking its first steps. The prices in the shop don't arise any suspicions from me, but i'm not knowledgeable at all on the matter. There's a log-in pass for only 480 yen, but it barely gives you enough for a 10-pull. The gacha rates for the actors (the cards you use in your actual lineup) are a standard of 82% for the 2★, 15% for the 3★ and 3% for the 4★, while the rates for the posters (support cards that also give costumes, as far as i can tell) are 80% for R, 16% for SR and 3% for SSR. Both have sparks at 200 pulls. Logging in on release gives you enough to make 30 pulls. Completing a song on any difficulty gives you 30 Geki jewels and getting rank A on extra gives you another 30. There seem to be a few missions that give the geki jewels, but they're one-time and i failed to find any dailies, which i suppose will be added later. Visible free geki jewel income doesn't seem extremely bright, but maybe i'm just not looking where i should or most of them are going to come from events. What i am certain about is that i am not particularly drowning in dia at the moment, though. Speaking of freebies, there's an ongoing mission to get a free Kokona actor 4★ by doing absolutely nothing (read a single main story episode, clear two game modes once, spend stamina, etc) and another one to get an SSR poster of each group by doing way too much (read their main story, which is modeled after banseka's unit splitting and 20 episode format, get the total level of all cards of the members to 1000, get a full combo which [was] completely impossible at the moment, etc). This is probably just the honeymoon phase, but i still consider it generous because the cards look pretty. TL;DR: Game good but so very laggy (not anymore!)